Diddy Kong (SSBU)/Forward tilt: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}} | |||
*{{buff|The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}} | |||
*{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 15:18, July 10, 2020
Diddy Kong forward tilt hitbox visualizations | ||||
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Overview
Update History
- Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.
- The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.
- The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).
- The late hit has a longer duration (frames 13-14 → 13-16).
Hitboxes
Timing
Clean hit (early, late) | 10-11, 12 |
---|---|
Late hit | 13-16 |
Interruptible | 37 |
Animation length | 53 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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