Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}
|Captain Falcon=
|Captain Falcon=
*{{buff|Dash attack has less ending lag.}}
*{{buff|Dash attack has less ending lag (FAFF 38 → 35).}}
**{{nerf|It has, however, a lower shieldstun multiplier (1.875x → 1.5x).}}
**{{nerf|It has, however, a lower shieldstun multiplier (1.875x → 1.5x).}}
*{{buff|Down tilt deals more knockback.}}
*{{buff|Down tilt has more knockback scaling (80 → 86).}}
*{{buff|Up smash's second hit deals more knockback.}}
*{{buff|Up smash's second hit has more knockback scaling (72/74/80 → 80/81/88).}}
*{{bug|Up smash's first hit no longer has a hitsound.}}
*{{bug|Up smash's first hit no longer has a hitsound.}}
*[[Raptor Boost]]:
*[[Raptor Boost]]:
**{{buff|Grounded Raptor Boost has an altered angle and lowered knockback. This allows combos at a wider percent range, including a read into [[Knee Smash]].}}
**{{buff|Grounded Raptor Boost launches at an altered angle (76° → 85°) and lower base knockback (55 → 30). This allows combos at a wider percent range, including a read into [[Knee Smash]].}}
**{{buff|Aerial Raptor Boost's meteor hitbox meteor smashes more consistently.}}
**{{buff|Aerial Raptor Boost's meteor hitbox meteor smashes more consistently.}}
*{{buff|[[Falcon Kick]] has a faster startup, and the clean hit deals higher knockback.}}
*{{buff|[[Falcon Kick]] has faster startup (frame 15 → 13 (grounded)/frame 16 → 14 (aerial)), and the clean hit has more knockback scaling (84 → 88 (grounded)/52 → 57 (aerial)).}}
|Jigglypuff=
|Jigglypuff=
*{{buff|[[Puff Up]] slows opponents more during its initial startup.}}
*{{buff|[[Puff Up]] slows opponents more during its initial startup.}}

Revision as of 00:31, July 1, 2020