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Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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mNo edit summary
(https://twitter.com/Ruben_dal/status/1278085342223089666 I'm not sure how the Jostle position affects anything so I'll leave it as change for now)
Line 30: Line 30:
|Jigglypuff=
|Jigglypuff=
*{{buff|[[Puff Up]] slows opponents more during its initial startup.}}
*{{buff|[[Puff Up]] slows opponents more during its initial startup.}}
|Peach=
*{{buff|Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.}}
|Daisy=
*{{buff|Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.}}
|Ice Climbers=
|Ice Climbers=
*{{buff|Pummel has a bigger hitbox size (4.8 → 5.8) and Z position (6.4 → 7.4), making it connect more consistently.}}
*[[Iceberg]]:
*[[Iceberg]]:
**{{buff|Iceberg slows opponents more during its initial startup.}}
**{{buff|Iceberg slows opponents more during its initial startup.}}
Line 66: Line 71:
**{{buff|The first hit upward swing of Aether can no longer clank with attacks, improving its utility out of shield.}}
**{{buff|The first hit upward swing of Aether can no longer clank with attacks, improving its utility out of shield.}}
**{{buff|The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.}}
**{{buff|The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.}}
|Lucas=
*{{buff|Lucas' pivot grab now has more range (0.5 → 3.5).}}
|Sonic=
|Sonic=
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}}
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}}
Line 96: Line 103:
**{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}}
**{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}}
|Bayonetta=
|Bayonetta=
*{{change|Forward tilt's second hit has an altered jostle postion.}}
*{{buff|Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.}}
*{{buff|Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.}}
*{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and a longer hitbox duration.}}
*{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and a longer hitbox duration.}}
Line 105: Line 113:
*{{bugfix|The visual glitch from 7.0.0 has been fixed.}}
*{{bugfix|The visual glitch from 7.0.0 has been fixed.}}
*{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}}
*{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}}
|Inkling=
*{{buff|Pummel has an increased hitbox size (4.8 → 5.8), Y position (4 → 5.2), and Z position (5.5 → 6.5)
*{{change|Splat Roller has an altered Jostle position.}}
|Ridley=
|Ridley=
*[[Skewer]]:
*[[Skewer]]:
Line 113: Line 124:
*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}}
*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}}
*{{buff|Up smash deals more damage and knockback.}}
*{{buff|Up smash deals more damage and knockback.}}
*{{buff|Pummel now has an increased hitbox size (7 → 8).}}
*{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}}
*{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}}
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
Line 120: Line 132:
*{{buff|Forward aerial comes out faster, increasing its utility.}}
*{{buff|Forward aerial comes out faster, increasing its utility.}}
*{{buff|Back aerial deals higher knockback.}}
*{{buff|Back aerial deals higher knockback.}}
*{{buff|Up aerial has increased damage and knockback, allowing it to KO at high percents near the top blast line at around 130%.}}
*{{buff|Up aerial has increased damage and knockback, allowing it to KO at high percents near the top blast line at around 130%. Its head and stem also gained intangibility frames during the move's active frames.}}
|Hero=
|Hero=
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging it.}}
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging it.}}
}}
}}

Revision as of 18:27, June 30, 2020

{{#switch: Universal |Mario=

  • Mario Finale:
    • Buff Mario Finale deals more damage.
    • Buff Mario Finale has a larger hitbox.

|Kirby=

  • Dash attack:
    • Buff Dash attack has less ending lag (FAF 60 → 52).
    • Buff Dash attack deals more knockback when hitting with the early hit.
  • Down smash:
    • Buff Down smash has less startup lag (Frame 10 → 7).
    • Buff Down smash deals more knockback.
  • Forward aerial:
    • Buff The second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%).
    • Buff The third hit deals more knockback.
  • Buff Back aerial's sweetspot deals more knockback.
  • Buff Stone deals more knockback.

|Luigi=

  • Change Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.

|Captain Falcon=

  • Buff Dash attack has less ending lag.
    • Nerf It has, however, a lower shieldstun multiplier (1.875x → 1.5x).
  • Buff Down tilt deals more knockback.
  • Buff Up smash's second hit deals more knockback.
  • Template:Bug
  • Raptor Boost:
    • Buff Grounded Raptor Boost has an altered angle and lowered knockback. This allows combos at a wider percent range, including a read into Knee Smash.
    • Buff Aerial Raptor Boost's meteor hitbox meteor smashes more consistently.
  • Buff Falcon Kick has a faster startup, and the clean hit deals higher knockback.

|Jigglypuff=

  • Buff Puff Up slows opponents more during its initial startup.

|Peach=

  • Buff Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.

|Daisy=

  • Buff Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.

|Ice Climbers=

  • Buff Pummel has a bigger hitbox size (4.8 → 5.8) and Z position (6.4 → 7.4), making it connect more consistently.
  • Iceberg:
    • Buff Iceberg slows opponents more during its initial startup.
    • Buff The Iceberg appears much faster, and the peak's hitbox size was increased.
    • Buff Grabbing the Condor was made easier.

|Sheik=

  • Buff Forward smash's hits connect better, and the second hit has more range.

|Dr. Mario=

|Falco=

  • Buff Down tilt has a faster startup and adjusted launch angle.
  • Buff Up smash's hits connect better with each other, and its knockback and hitbox duration were increased.
  • Buff Neutral aerial's last hit comes out faster and has a larger hitbox.
  • Buff Down aerial has lower ending lag and landing lag.
  • Buff Falco Phantasm has a longer hitbox duration and faster startup.

|Marth=

  • Buff Down smash's tipper deals more knockback (BKB 50 → 58 (hit 1), KBG 80 → 92 (hit 2)).
  • Buff Forward, back, and up aerials have increased tipper hitbox sizes.

|Mewtwo=

  • Buff Back aerial's far and middle hitboxes deal more damage. The move's knockback has also been increased.
  • Buff Up aerial deals more knockback.
  • Buff Down throw has less ending lag, allowing for easier follow-ups.
  • Shadow Ball:
    • Buff Uncharged Shadow Ball deals more damage (2% → 4%).
    • Buff Shadow Ball overall travels faster and has less ending lag.
  • Buff Teleport has less landing lag.

|Ike=

  • Buff Dash attack deals more knockback.
  • Buff Down tilt deals less knockback, allowing it to combo at a wider percent range.
  • Nerf Neutral aerial has more knockback, making it harder to follow up at high percentages.
  • Nerf Neutral aerial's late hitbox has reduced range.
  • Buff Forward aerial has less ending lag.
  • Buff Forward aerial deals more damage, with its knockback compensated.
  • Aether:
    • Buff The first hit upward swing of Aether can no longer clank with attacks, improving its utility out of shield.
    • Buff The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.

|Lucas=

  • Buff Lucas' pivot grab now has more range (0.5 → 3.5).

|Sonic=

  • Change Super Sonic makes opponents go slower during the initial slow down period.
  • Buff Super Sonic has more range during during start up.

|Villager=

  • Buff Neutral attack connects more reliably.
  • Buff Up tilt connects more reliably.
  • Buff Villager's head and arm are invincible during up tilt (frames 9-20).
  • Buff Up aerial deals more knockback.
  • Buff Down aerial has less startup lag (frame 14 → 11).
  • Buff Timber's seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).
  • Buff Timber's axe deals more knockback and shield damage.

|Wii Fit Trainer=

  • Buff Down tilt now sends at a diagonal angle, turning it into a KO move and edgeguard tool at the ledge.
  • Buff Up smash has less startup lag (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).
  • Buff Down smash has less ending lag (FAF 52 → 47).
  • Buff Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).
  • Buff Sun Salutation deals more knockback.
  • Buff Wii Fit's final hit deals more knockback and has a larger hitbox.

|Corrin=

  • Forward smash:
    • Buff Forward smash's tip deals more damage (15.2% → 16.7%) and shieldstun (1x → 1.6x).
    • Buff Forward smash's tip has more range.
  • Buff Forward aerial deals more damage (7.5% → 9%) with knockback scaling compensated (99 → 87).
  • Buff Back aerial's early hitbox deals more damage (11% → 12%) with knockback not compensated.
  • Buff Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97).
  • Dragon Lunge:
    • Buff The pin attack inflicts less cooldown.
    • Buff The kick's sweetspot has more knockback scaling (90 → 98).
    • Buff Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).

|Bayonetta=

  • Change Forward tilt's second hit has an altered jostle postion.
  • Buff Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.
  • Buff Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and a longer hitbox duration.
  • Change Up tilt's first hit has a different angle, launching higher up and closer to Bayonetta than before during Witch Time.
  • Buff Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).
  • Buff Heel Slide has less ending lag. The second hit has significantly lower ending lag, giving it more combo potential.
  • Buff Witch Twist has a lower SDI multiplier (2x → 1.5x).
  • Buff Bayonetta will retain her double jump if Witch Twist is used 1 frame after her jumpsquat, increasing the window to 4 frames.
  • Bug fix The visual glitch from 7.0.0 has been fixed.
  • Nerf Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.

|Inkling=

  • Buff Pummel has an increased hitbox size (4.8 → 5.8), Y position (4 → 5.2), and Z position (5.5 → 6.5)
  • Change Splat Roller has an altered Jostle position.