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Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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mNo edit summary |
(https://twitter.com/Ruben_dal/status/1278085342223089666 I'm not sure how the Jostle position affects anything so I'll leave it as change for now) |
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Line 30: | Line 30: | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{buff|[[Puff Up]] slows opponents more during its initial startup.}} | *{{buff|[[Puff Up]] slows opponents more during its initial startup.}} | ||
|Peach= | |||
*{{buff|Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.}} | |||
|Daisy= | |||
*{{buff|Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.}} | |||
|Ice Climbers= | |Ice Climbers= | ||
*{{buff|Pummel has a bigger hitbox size (4.8 → 5.8) and Z position (6.4 → 7.4), making it connect more consistently.}} | |||
*[[Iceberg]]: | *[[Iceberg]]: | ||
**{{buff|Iceberg slows opponents more during its initial startup.}} | **{{buff|Iceberg slows opponents more during its initial startup.}} | ||
Line 66: | Line 71: | ||
**{{buff|The first hit upward swing of Aether can no longer clank with attacks, improving its utility out of shield.}} | **{{buff|The first hit upward swing of Aether can no longer clank with attacks, improving its utility out of shield.}} | ||
**{{buff|The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.}} | **{{buff|The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.}} | ||
|Lucas= | |||
*{{buff|Lucas' pivot grab now has more range (0.5 → 3.5).}} | |||
|Sonic= | |Sonic= | ||
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}} | *{{change|Super Sonic makes opponents go slower during the initial slow down period.}} | ||
Line 96: | Line 103: | ||
**{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}} | **{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}} | ||
|Bayonetta= | |Bayonetta= | ||
*{{change|Forward tilt's second hit has an altered jostle postion.}} | |||
*{{buff|Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.}} | *{{buff|Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.}} | ||
*{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and a longer hitbox duration.}} | *{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and a longer hitbox duration.}} | ||
Line 105: | Line 113: | ||
*{{bugfix|The visual glitch from 7.0.0 has been fixed.}} | *{{bugfix|The visual glitch from 7.0.0 has been fixed.}} | ||
*{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}} | *{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}} | ||
|Inkling= | |||
*{{buff|Pummel has an increased hitbox size (4.8 → 5.8), Y position (4 → 5.2), and Z position (5.5 → 6.5) | |||
*{{change|Splat Roller has an altered Jostle position.}} | |||
|Ridley= | |Ridley= | ||
*[[Skewer]]: | *[[Skewer]]: | ||
Line 113: | Line 124: | ||
*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}} | *{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}} | ||
*{{buff|Up smash deals more damage and knockback.}} | *{{buff|Up smash deals more damage and knockback.}} | ||
*{{buff|Pummel now has an increased hitbox size (7 → 8).}} | |||
*{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}} | *{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}} | ||
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}} | *{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}} | ||
Line 120: | Line 132: | ||
*{{buff|Forward aerial comes out faster, increasing its utility.}} | *{{buff|Forward aerial comes out faster, increasing its utility.}} | ||
*{{buff|Back aerial deals higher knockback.}} | *{{buff|Back aerial deals higher knockback.}} | ||
*{{buff|Up aerial has increased damage and knockback, allowing it to KO at high percents near the top blast line at around 130%.}} | *{{buff|Up aerial has increased damage and knockback, allowing it to KO at high percents near the top blast line at around 130%. Its head and stem also gained intangibility frames during the move's active frames.}} | ||
|Hero= | |Hero= | ||
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging it.}} | *{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging it.}} | ||
}} | }} |
Revision as of 18:27, June 30, 2020
{{#switch: Universal |Mario=
- Mario Finale:
- Mario Finale deals more damage.
- Mario Finale has a larger hitbox.
|Kirby=
- Dash attack:
- Dash attack has less ending lag (FAF 60 → 52).
- Dash attack deals more knockback when hitting with the early hit.
- Down smash:
- Down smash has less startup lag (Frame 10 → 7).
- Down smash deals more knockback.
- Forward aerial:
- The second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%).
- The third hit deals more knockback.
- Back aerial's sweetspot deals more knockback.
- Stone deals more knockback.
|Luigi=
- Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.
|Captain Falcon=
- Dash attack has less ending lag.
- It has, however, a lower shieldstun multiplier (1.875x → 1.5x).
- Down tilt deals more knockback.
- Up smash's second hit deals more knockback.
- Template:Bug
- Raptor Boost:
- Grounded Raptor Boost has an altered angle and lowered knockback. This allows combos at a wider percent range, including a read into Knee Smash.
- Aerial Raptor Boost's meteor hitbox meteor smashes more consistently.
- Falcon Kick has a faster startup, and the clean hit deals higher knockback.
|Jigglypuff=
- Puff Up slows opponents more during its initial startup.
|Peach=
- Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.
|Daisy=
- Pummel has a bigger hitbox size (4.5 → 5.5) and Z position (5.8 → 6.8), making it connect more consistently.
|Ice Climbers=
- Pummel has a bigger hitbox size (4.8 → 5.8) and Z position (6.4 → 7.4), making it connect more consistently.
- Iceberg:
- Iceberg slows opponents more during its initial startup.
- The Iceberg appears much faster, and the peak's hitbox size was increased.
- Grabbing the Condor was made easier.
|Sheik=
- Forward smash's hits connect better, and the second hit has more range.
|Dr. Mario=
- Doctor Finale deals more damage.
|Falco=
- Down tilt has a faster startup and adjusted launch angle.
- Up smash's hits connect better with each other, and its knockback and hitbox duration were increased.
- Neutral aerial's last hit comes out faster and has a larger hitbox.
- Down aerial has lower ending lag and landing lag.
- Falco Phantasm has a longer hitbox duration and faster startup.
|Marth=
- Down smash's tipper deals more knockback (BKB 50 → 58 (hit 1), KBG 80 → 92 (hit 2)).
- Forward, back, and up aerials have increased tipper hitbox sizes.
|Mewtwo=
- Back aerial's far and middle hitboxes deal more damage. The move's knockback has also been increased.
- Up aerial deals more knockback.
- Down throw has less ending lag, allowing for easier follow-ups.
- Shadow Ball:
- Uncharged Shadow Ball deals more damage (2% → 4%).
- Shadow Ball overall travels faster and has less ending lag.
- Teleport has less landing lag.
|Ike=
- Dash attack deals more knockback.
- Down tilt deals less knockback, allowing it to combo at a wider percent range.
- Neutral aerial has more knockback, making it harder to follow up at high percentages.
- Neutral aerial's late hitbox has reduced range.
- Forward aerial has less ending lag.
- Forward aerial deals more damage, with its knockback compensated.
- Aether:
- The first hit upward swing of Aether can no longer clank with attacks, improving its utility out of shield.
- The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.
|Lucas=
- Lucas' pivot grab now has more range (0.5 → 3.5).
|Sonic=
- Super Sonic makes opponents go slower during the initial slow down period.
- Super Sonic has more range during during start up.
|Villager=
- Neutral attack connects more reliably.
- Up tilt connects more reliably.
- Villager's head and arm are invincible during up tilt (frames 9-20).
- Up aerial deals more knockback.
- Down aerial has less startup lag (frame 14 → 11).
- Timber's seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).
- Timber's axe deals more knockback and shield damage.
|Wii Fit Trainer=
- Down tilt now sends at a diagonal angle, turning it into a KO move and edgeguard tool at the ledge.
- Up smash has less startup lag (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).
- Down smash has less ending lag (FAF 52 → 47).
- Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).
- Sun Salutation deals more knockback.
- Wii Fit's final hit deals more knockback and has a larger hitbox.
|Corrin=
- Forward smash:
- Forward smash's tip deals more damage (15.2% → 16.7%) and shieldstun (1x → 1.6x).
- Forward smash's tip has more range.
- Forward aerial deals more damage (7.5% → 9%) with knockback scaling compensated (99 → 87).
- Back aerial's early hitbox deals more damage (11% → 12%) with knockback not compensated.
- Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97).
- Dragon Lunge:
- The pin attack inflicts less cooldown.
- The kick's sweetspot has more knockback scaling (90 → 98).
- Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).
|Bayonetta=
- Forward tilt's second hit has an altered jostle postion.
- Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.
- Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and a longer hitbox duration.
- Up tilt's first hit has a different angle, launching higher up and closer to Bayonetta than before during Witch Time.
- Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).
- Heel Slide has less ending lag. The second hit has significantly lower ending lag, giving it more combo potential.
- Witch Twist has a lower SDI multiplier (2x → 1.5x).
- Bayonetta will retain her double jump if Witch Twist is used 1 frame after her jumpsquat, increasing the window to 4 frames.
- The visual glitch from 7.0.0 has been fixed.
- Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.
|Inkling=
- Pummel has an increased hitbox size (4.8 → 5.8), Y position (4 → 5.2), and Z position (5.5 → 6.5)
- Splat Roller has an altered Jostle position.