Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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|Marth=
|Marth=
*{{buff|Down smash's tipper deals more knockback (BKB 50 → 58 (hit 1), KBG 80 → 92 (hit 2)).}}
*{{buff|Down smash's tipper deals more knockback (BKB 50 → 58 (hit 1), KBG 80 → 92 (hit 2)).}}
*{{buff|Forward, back, and up aerial have increased tipper hitbox sizes.}}
*{{buff|Forward, back, and up aerials have increased tipper hitbox sizes.}}
|Mewtwo=
|Mewtwo=
*{{buff|Back aerial's far and middle hitboxes deal more damage. The move's knockback has also been increased.}}
*{{buff|Back aerial's far and middle hitboxes deal more damage. The move's knockback has also been increased.}}
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*{{buff|Timber's axe deals more knockback and shield damage.}}
*{{buff|Timber's axe deals more knockback and shield damage.}}
|Wii Fit Trainer=
|Wii Fit Trainer=
*{{buff|Down tilt launches at a lower angle, allowing it to kill much earlier.}}
*{{buff|Down tilt now sends at a diagonal angle, turning it into a KO move and edgeguard tool at the ledge.}}
*{{buff|Up smash has less startup lag (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
*{{buff|Up smash has less startup lag (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
*{{buff|Down smash has less ending lag (FAF 52 → 47).}}
*{{buff|Down smash has less ending lag (FAF 52 → 47).}}
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*{{change|Up tilt's first hit has a different angle, launching higher up and closer to Bayonetta than before during Witch Time.}}
*{{change|Up tilt's first hit has a different angle, launching higher up and closer to Bayonetta than before during Witch Time.}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}}
*{{buff|Heel Slide (first hit only and both hits) has less ending lag.}}
*{{buff|Heel Slide has less ending lag. The second hit has significantly lower ending lag, giving it more combo potential.}}
*{{buff|Witch Twist has a lower SDI multiplier (2x → 1.5x).}}
*{{buff|Witch Twist has a lower SDI multiplier (2x → 1.5x).}}
*{{buff|Bayonetta will retain her double jump if Witch Twist is used 1 frame after her jumpsquat, increasing the window to 4 frames.}}
*{{buff|Bayonetta will retain her double jump if Witch Twist is used 1 frame after her jumpsquat, increasing the window to 4 frames.}}
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|Ridley=
|Ridley=
*{{buff|Skewer's tip hitbox deals more damage (40% → 45%).}}
*{{buff|Skewer's tip hitbox deals more damage (40% → 45%).}}
*{{bugfix|A new glitch prevents Skewer from causing [[Special Zoom]] and the crumpling effect if it connects after a down throw, while still doing full damage.}}
|King K. Rool=
|King K. Rool=
*{{buff|Belly Super Armor has more durability.}}
*{{buff|Belly Super Armor has more durability (28.02% → 36%), allowing it to tank attacks like [[Warlock Punch]] at max durability.}}
*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}}
*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}}
*{{buff|Up smash deals more damage and knockback.}}
*{{buff|Up smash deals more damage and knockback.}}
*{{buff|Back throw launches at a more favorable angle, allowing it to KO earlier.}}
*{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}}
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
}}
}}

Revision as of 14:25, June 30, 2020