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==Origin==
==Origin==
[[File:AetherOrigin.png|thumbnail|Aether in Fire Emblem: Radiant Dawn.]]
[[File:AetherOrigin.png|thumbnail|Aether in Fire Emblem: Radiant Dawn.]]
Aether is a powerful [[fireemblemwiki:Skills|skill]] available to Ike upon promotion in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Radiant Dawn]]'', and later to [[Chrom]] and [[Lucina]] (or any of Chrom's other female children) in ''[[fireemblemwiki:Fire Emblem: Awakening|Awakening]]''.  When unleashed, the skill deals two strikes to an enemy, combining the effects of the skills [[fireemblemwiki:Sol (skill)|Sol]] and [[fireemblemwiki:Luna (skill)|Luna]]. In Ike's use of the skill, it involves throwing his sword upward, jumping, catching it, and coming down with a spinning cut that heals Ike equal to the [[damage]] inflicted (the effect of Sol), followed by a second rising strike that is performed as Ike puts space between himself and his opponent, which halves/ignores the foe's Defense score (the effect of Luna in ''Path of Radiance'' and ''Radiant Dawn'' respectively). However, neither effect is applied to Aether in ''Smash'', and the second strike is omitted completely.
Aether is a powerful [[fireemblemwiki:Skills|skill]] available to Ike upon promotion in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Radiant Dawn]]'', and later to [[Chrom]] and [[Lucina]] (or any of Chrom's other female children) in ''[[fireemblemwiki:Fire Emblem: Awakening|Awakening]]''.  When activated, the skill deals two strikes to an enemy, combining the effects of the skills [[fireemblemwiki:Sol (skill)|Sol]] and [[fireemblemwiki:Luna (skill)|Luna]]. When Ike uses Aether in ''Radiant Dawn'', he throws his sword upward, jumps, catches it, then comes down with a spinning cut that heals Ike equal to the [[damage]] inflicted (the effect of Sol), followed by a second rising strike that is performed as Ike puts space between himself and his opponent, which treats the foe's Defense as if it was halved or 0 (the effect of Luna in ''Path of Radiance'' and ''Radiant Dawn'' respectively). However, neither effect is applied to Aether in ''Smash'', and only the Sol portion of Aether is incorporated.


Aether's custom variation, Aether Wave, references the Ragnell's ability to attack at a longer range. As a magic sword, it has an attack range of 2, compared to the standard melee weapon range of 1, and when attacking an enemy at a range, it release a wave of energy that cuts through the opponent when swung.
Aether's custom variation, Aether Wave, references the Ragnell's ability to attack at a longer range. It has an attack range of 2, compared to the standard melee weapon range of 1. When attacking an enemy from a distance, it release a wave of energy that cuts through the opponent when swung.


The Japanese name of the skill (literally meaning "heaven air/sky") is another word for "the clear sky above the clouds", but it also can translate to ether or firmament; the former of the other two terms is where the English name is derived from, as "ether" with an "a" is another spelling of it.
The Japanese name of the skill (literally meaning "heaven air/sky") refers to "the clear sky above the clouds", but it also can translate to ether (also spelled "aether") or firmament.
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==Gallery==
==Gallery==
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Revision as of 23:15, June 16, 2020

Aether
Ike Up B SSBU.gif
Aether in Super Smash Bros. Ultimate.
User Ike
Universe Fire Emblem
Article on Fire Emblem Wiki Aether

Aether (天空, Sky or Aether), is the up special move of Ike.

Overview

The start of Aether in Brawl.

Ike throws his sword in the air and crouches, preparing to jump. During this time, he gains super armor. After the sword hits the apex of its trajectory, he jumps up, catches it, and hurtles downward.

Aether provides very little horizontal recovery and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of Smash. However, some argue that the move has decent vertical distance, and the fact that he throws the sword in midair allows him to avoid edge-guarding, allowing the move to be a decent recovery. Additionally, the move's poor horizontal distance is naturally supplemented by Ike's side special move Quick Draw, making Ike's recovery overall passable in spite of Aether's drawbacks.

If the attack is initiated at close range, it knocks the opponent upwards and draws them into a multi-hit combo in mid-air, finishing with a spike when Ike swings the sword down and descends, with the landing hit negating the spike. The move can be used as an effective edgeguard if the final hit can be canceled: if Ike stands on the edge facing away from the platform and performs Aether, instead of falling through the stage to his death, he will turn around and grab the ledge, usually gimping the opponent. However, due to being unable to grab the edge until descending, this move can easily be ledgehogged. Although Ike is actively throwing Ragnell during the move, it is not considered a projectile, but rather a disjointed hitbox. Aether is an effective follow-up to his down throw, and its disjointed hitbox can be used to hit enemies through solid platforms, interrupt enemies' aerial attacks, or activate Quark Mines in the Subspace Emissary. It can inflict between 1% and 27% damage.

If Ike uses Aether six times without landing on a platform (i.e. by grabbing an edge after each Aether), he will not be able to grab an edge on the sixth use, and he will simply fall to his death if there are no platforms beneath him. This is to prevent Ike from stalling on an edge, and is important to know when using any technique involving Aether for Cruel Brawl.

In Super Smash Bros. 4, Aether functions similarly to its Brawl incarnation but can no longer grab a ledge when facing away from it. It also has significantly reduced armor, now only lasting three frames after Ike throws Ragnell.


Glitch

In Brawl, if Ike is hit while throwing Ragnell in the air and is still on the ground when under the effect of the Timer, he might perform his landing animation for Aether while Ragnell is still in midair, creating 2 Ragnells. He will be stuck like this until Ragnell lands on the ground. Ike will then pick up the Ragnell he held and the duplicate will disappear. Note that sometimes, Ike will simply just stop or Ragnell will instantly land without spinning.

In The Subspace Emissary

Ike uses Aether in The Subspace Emissary to destroy a Subspace Bomb carried by the Ancient Minister. Interestingly, Ike shouts "Great Aether" as he attacks, although he is clearly not using said Final Smash. This is due to Aether's Japanese name 天空 Tenkū consisting of two parts (two characters; one syllable each) that were split in the sound clip; as this does not work quite as well in English, the name switch was used to fill the line.

Instructional quotes

Super Smash Bros. Brawl instruction booklet Ike (SSBB) Throw the sword high into the air, jump to catch it, and then descend in a two-handed strike.
Super Smash Bros. for Nintendo 3DS case foldout Ike (SSB4) Throw your sword up, jump to grab it, and slash down.
Super Smash Bros. Ultimate Move List Ike (SSBU) Throws his sword upward, jumps to grab it, and then swings it on the way down.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Aether 2. Aether Drive 3. Aether Wave
Aether
Aether Drive
Aether Wave
"Throw your sword up, jump to grab it, and then swing it on the way down." "Throw your sword diagonally up, jump to grab it, and then swing it on the way down." "Creates a shock wave when hitting the ground, but it's less powerful than normal."
  1. Aether: Default.
  2. Aether Drive: Throws the sword diagonally up, trading some vertical reach for more horizontal movement.
  3. Aether Wave: Creates a shockwave upon landing, but deals less damage and the jump is slightly lower. This variation is similar to Kirby's Final Cutter.

Origin

Aether in Fire Emblem: Radiant Dawn.

Aether is a powerful skill available to Ike upon promotion in Fire Emblem: Path of Radiance and Radiant Dawn, and later to Chrom and Lucina (or any of Chrom's other female children) in Awakening. When activated, the skill deals two strikes to an enemy, combining the effects of the skills Sol and Luna. When Ike uses Aether in Radiant Dawn, he throws his sword upward, jumps, catches it, then comes down with a spinning cut that heals Ike equal to the damage inflicted (the effect of Sol), followed by a second rising strike that is performed as Ike puts space between himself and his opponent, which treats the foe's Defense as if it was halved or 0 (the effect of Luna in Path of Radiance and Radiant Dawn respectively). However, neither effect is applied to Aether in Smash, and only the Sol portion of Aether is incorporated.

Aether's custom variation, Aether Wave, references the Ragnell's ability to attack at a longer range. It has an attack range of 2, compared to the standard melee weapon range of 1. When attacking an enemy from a distance, it release a wave of energy that cuts through the opponent when swung.

The Japanese name of the skill (literally meaning "heaven air/sky") refers to "the clear sky above the clouds", but it also can translate to ether (also spelled "aether") or firmament.

Gallery

Trivia

  • Aether is also the name of the setting of Metroid Prime 2: Echoes. Interestingly, the screenshots on Ike's pages in Smash Bros. DOJO!! page and the official Smash Bros. 4 site show him performing Aether on Samus and Zero Suit Samus respectively.
  • The first use of Aether after using Great Aether will not have sword trails.
  • If Ike uses this move while tiny, he'll throw the sword at a relative height, and then Ike will rise even higher than where he threw the sword. Conversely, he will rise a much shorter height while giant.