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BIG BUSTER (talk | contribs) |
(This brawl reflector lag thing is mostly likely an unused mechanic instead of a bug.) |
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**Also, if the CPU Fox uses another type of throw and the foe is left close to it (such as by low [[launch rate|damage ratio]]), it may use the Reflector even if it doesn't reach the foe. | **Also, if the CPU Fox uses another type of throw and the foe is left close to it (such as by low [[launch rate|damage ratio]]), it may use the Reflector even if it doesn't reach the foe. | ||
*In ''Super Smash Bros.'', if Fox uses Reflector on a walking Bob-omb, the Bob-omb will [[one-hit KO]] anyone who touches it. | *In ''Super Smash Bros.'', if Fox uses Reflector on a walking Bob-omb, the Bob-omb will [[one-hit KO]] anyone who touches it. | ||
*In ''Super Smash Bros. Brawl'', there seems to be | *In ''Super Smash Bros. Brawl'', there seems to be an unused mechanic in both Fox's and Wolf's Reflectors that dictate how long Reflector must stay activated (according to the data in their moveset coding, their Reflectors were possibly supposed to be active for a minimum of 18 frames before it could be deactivated), which might be the main reason why both their Reflectors contain little ending lag (which grants Fox the ability to stall in the air). This issue seems to have been fixed in ''Smash 4'' as Fox's Reflector now contains more lag upon activation. | ||
*In ''Super Smash Bros. Ultimate'', there's a visual glitch where if Fox quickly turns around and back while activating his Reflector, there will be no graphical effects along with the Reflector being silent until he reflects an incoming projectile.{{fact}} | *In ''Super Smash Bros. Ultimate'', there's a visual glitch where if Fox quickly turns around and back while activating his Reflector, there will be no graphical effects along with the Reflector being silent until he reflects an incoming projectile.{{fact}} | ||
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