List of spirits (Mega Man series): Difference between revisions

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*The Mega Man puppet fighter representing Bass references how he was created to be an arch-nemesis for Mega Man.
*The Mega Man puppet fighter representing Bass references how he was created to be an arch-nemesis for Mega Man.
*The Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
*The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
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*The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master.
*The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master.
*The stage and music represents the Guts Man Stage in ''Mega Man''. The stage is also referenced by the canyon-like area of the badlands in World of Light.
*The stage and music represents the Guts Man Stage in ''Mega Man''. The stage is also referenced by the canyon-like area of the badlands in World of Light.
*The Earthquake rule represents Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. The Super Armor battle condition references Guts Man's great physical strength. The second battle condition and the choice Item of Barrels in the Item Tidal Wave rule references Guts Man's ability, Super Arm.
*The Earthquake rule represents Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. The Super Armor battle condition references Guts Man's great physical strength. The second battle condition and the Barrel items in the Item Tidal Wave rule references Guts Man's ability, Super Arm.
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|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
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*The choice Item of Boomerang represents Quick Man's Special Weapon, Quick Boomerang.
*The Boomerang item represents Quick Man's Special Weapon, Quick Boomerang.
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|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
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*The choice Item of the Timer references Flash Man's Special Weapon, Time Stopper.
*The Timer item references Flash Man's Special Weapon, Time Stopper.
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*The Snake puppet fighters is a joke reference to Snake Man's name.
*The Snake puppet fighters is a joke reference to Snake Man's name.
*The choice Item Bombchu represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
*The stage references the grassland where Snake Man's spirit is located in World of Light.
*The Bombchu item represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
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|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
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*The red Mega Man puppet fighter represents Zero, who appears as the Assist Trophy enemy.
*The red Mega Man puppet fighter represents Zero, the deuteragonist of the ''Mega Man X'' series. Zero himself appears as the Assist Trophy enemy.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon.
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*The Mega Man puppet fighters represents Mega Man Volnutt, the main protagonist of the ''Mega Man Legends '' series.
*The Mega Man puppet fighters represents Mega Man Volnutt, the main protagonist of the ''Mega Man Legends '' series.
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.  
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.  
*The High Gravity hazard likely references to the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic.
*The High Gravity hazard likely references to the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic. The Explosive Type items likely references to a mission from ''Mega Man Legends'' that involved diffusing bombs. The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
*The choice Item of Explosive Type Items likely references to a mission from ''Mega Man Legends'' that involved diffusing bombs. The times battle condition references the timed trials in the ''Mega Man Legends'' series.
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*The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion.
*The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion.
*The stage and music references Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other vehicles.
*The stage and music references Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other vehicles.
*The choice Item of the Hocotate Bomb references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
*The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
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*The Shulk puppet fighter repesents ProtoMan.EXE due to both specializing in sword attacks.
*The Shulk puppet fighter repesents ProtoMan.EXE due to both specializing in sword attacks.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The choice Item of Swords and battle condition represents the sword-type Battle Chips which ProtoMan.EXE prominently uses.
*The Sword items and battle condition represents the sword-type Battle Chips which ProtoMan.EXE prominently uses.
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Revision as of 17:07, May 19, 2020

The following is the list of the Spirits from the Mega Man series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
865
Protoman.png
Proto Man
Shield
★★★★ ⬡⬡⬡ 4,011 10,029 1,484 3,711 2,527 6,318 No Effect Mega Man 3
(Artwork: Mega Man 10)
Summon with cores from Dr. Light, Roll, and any SpiritTypeShield.png core
866 Bass
Attack
★★★ ⬡⬡⬡ 2,544 7,652 1,374 4,132 1,170 3,520 No Effect Mega Man 7
(Artwork: Mega Man 10)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
872 Duo
Shield
★★ 1,768 7,097 807 3,241 893 3,583 Fist Attack ↑ Mega Man 2: The Power Fighters
(Artwork: Mega Man 8)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
874 Wily Capsule
Grab
★★★ ⬡⬡⬡ 2,683 8,071 1,073 3,228 1,610 4,843 No Effect Mega Man 4
(Artwork: Mega Man 7)
•Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
875
Mett.png
Mettaur
Shield
1,256 6,282 302 1,510 906 4,531 Jump ↓ Mega Man
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
876 Cut Man
Grab
★★ ⬡⬡ 1,716 6,885 1,081 4,338 635 2,547 No Effect Mega Man
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
877 Guts Man
Grab
★★ 1,741 7,006 975 3,923 766 3,083 No Effect Mega Man
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
880 Fire Man
Attack
★★ ⬡⬡ 1,885 7,589 1,013 4,076 733 2,951 Water Weakness Mega Man
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
881 Elec Man
Grab
★★ ⬡⬡ 1,749 7,001 916 3,666 734 2,939 Electric Attack ↑ Mega Man
(Artwork: Rockman Complete Works)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
882
Yellow Devil Spirit.png
Yellow Devil
Neutral
★★★ 3,794 11,429 1,229 3,704 2,284 6,879 Speed ↓ Mega Man Summon with cores from Waddle Doo and Diskun
883
Metal man.png
Metal Man
Grab
★★ ⬡⬡ 1,700 6,824 595 2,388 1,105 4,436 No Effect Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
888
Wood man.png
Wood Man
Shield
★★ ⬡⬡ 1,816 7,315 786 3,165 961 3,869 Fire Weakness Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
891
Snake man.png
Snake Man
Grab
1,104 5,521 635 3,175 469 2,346 No Effect Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
896
Skullman.png
Skull Man
Shield
★★ ⬡⬡ 1,552 6,229 590 2,367 962 3,862 No Effect Mega Man 4
(Artwork: Rockman Complete Works)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
898
Napalmman.png
Napalm Man
Attack
1,008 5,044 549 2,749 459 2,295 No Effect Mega Man 5
(Artwork: Rockman Complete Works)
•Purchase at Sheldon's Place for 500SP
•Battle via Spirit Board
900
Knight Man Spirit.png
Knight Man
Shield
⬡⬡ 989 4,949 485 2,425 504 2,524 No Effect Mega Man 6
(Artwork: Rockman Complete Works)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
902
SlashMan.PNG
Slash Man
Attack
1,001 5,009 606 3,031 395 1,978 No Effect Mega Man 7 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
905
Mega Man X Spirit.png
X
Grab
★★★ 2,858 8,575 1,486 4,459 1,372 4,116 Can Be Enhanced at Lv. 99 Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
906 Full Armor X
Grab
★★★★ 3,418 8,548 1,567 3,918 1,282 3,206 Super Armor Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Enhance the X spirit
907
Zero.png
Zero (Zero Buster)
Attack
★★ ⬡⬡ 1,781 7,149 1,051 4,218 730 2,931 Can Be Enhanced at Lv. 99 Mega Man X •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
908
Zero Zsaber Spirit.png
Zero (Z-Saber)
Attack
★★★★ ⬡⬡ 4,810 12,026 2,447 6,118 1,736 4,340 Weapon Attack & Move Speed ↑ Mega Man X2
(Artwork: Mega Man X5)
•Enhance the Zero (Zero Buster) spirit
910
Sigma.png
Sigma
Attack
★★★ ⬡⬡⬡ 2,949 8,869 1,961 5,898 988 2,971 No Effect Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
911
Mega Man Volnutt Spirit.png
MegaMan Volnutt
Grab
★★★ ⬡⬡⬡ 2,665 8,015 1,399 4,208 1,266 3,807 No Effect Mega Man Legends •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
913
Megamanlegends.png
Tron Bonne
Grab
★★ ⬡⬡⬡ 1,656 6,626 704 2,816 952 3,810 No Effect Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
914
Mega Man.EXE Spirit.png
MegaMan.EXE
Grab
★★★★ ⬡⬡⬡ 4,015 10,039 2,128 5,321 1,887 4,718 No Effect Mega Man Battle Network
(Artwork: Rockman.EXE Operate Shooting Star)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
915
Protoman exe Spirit.png
ProtoMan.EXE
Shield
★★★ ⬡⬡ 2,945 8,860 1,299 3,907 1,379 4,148 Sword Attack ↑ Mega Man Battle Network •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
916 Geo Stelar & Omega-Xis
Neutral
★★ ⬡⬡⬡ 1,350 5,404 749 2,999 601 2,405 Can Be Enhanced at Lv. 99 Mega Man Star Force •Complete Challenge (Adventure): Awaken 25 fighters.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
917
Star Force Mega Man Spirit.png
Star Force Mega Man
Neutral
★★★ ⬡⬡⬡ 3,079 9,239 1,554 4,663 1,351 4,053 Shooting Items ↑ Mega Man Star Force •Enhance the Geo Stelar & Omega-Xis spirit
918
Mega Man Zero Spirit.png
Mega Man Zero
Attack
★★★ ⬡⬡ 3,224 9,697 1,773 5,334 1,158 3,482 Sword Attack ↑ Mega Man Zero
(Artwork: Mega Man Zero 2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
919
Modelx.png
Model X
Grab
⬡⬡⬡ 845 4,229 549 2,749 296 1,480 Can Be Enhanced at Lv. 99 Mega Man ZX •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
920
Model ZX Spirit.png
Model ZX
Grab
★★ ⬡⬡⬡ 1,720 6,958 910 3,680 744 3,011 Transformation Duration ↑ Mega Man ZX •Enhance the Model X spirit

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
867 Dr. Light ★★★ ⬢⬢ Zap-Floor Immunity Mega Man
(Artwork: Mega Man 9)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
868
Roll Spirit.png
Roll ★★★ ⬢⬢ Autoheal Mega Man
(Artwork: Mega Man 9)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
869
Rush.png
Rush ★★★ Up Special ↑ Mega Man 3 Summon with cores from Chibi-Tot, Boney, and any SpiritTypeSupport.png core
870 Beat ★★ Air Attack ↑ Mega Man 5
(Artwork: Mega Man 9)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
871 Auto ★★ ⬢⬢ Super Scope Equipped Mega Man 7 •Treasure Chest in World of Light (Power Plant)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
873 Dr. Wily ★★★★ ⬢⬢ Jam FS Charge Mega Man
(Artwork: Mega Man 10)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
878 Ice Man ★★ Lava-Floor Resist Mega Man
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
879 Bomb Man ★★ Bob-omb Equipped Mega Man
(Artwork: Rockman Complete Works)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
884 Air Man ★★ ⬢⬢ Fog Immunity Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
885
Quick Man Spirit.png
Quick Man ★★ Move Speed ↑ Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
886 Crash Man ★★ Bomber Equipped Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
887 Flash Man ★★ ⬢⬢ Screen-Flip Immunity Mega Man 2
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
889 Hard Man ★★ Weapon Attack ↑ Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
890
TopManSpirit.PNG
Top Man ⬢⬢ Screw Attack Equipped Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
892
Spark Man Spirit.png
Spark Man ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
893
Shadowman.png
Shadow Man ★★ Killing Edge Equipped Mega Man 3
(Artwork: Rockman Complete Works)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
894 Drill Man Drill Equipped Mega Man 4
(Artwork: Rockman Complete Works)
•Purchase at Sheldon's Place for 500SP
895 Dive Man ⬢⬢ Steel Diver Equipped Mega Man 4
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
899 Dark Man 4 Rage Blaster Equipped Mega Man 5 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
901
Windman.png
Wind Man ⬢⬢ Instadrop Mega Man 6
(Artwork: Rockman Complete Works)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
903
Swordman.png
Sword Man Fire Bar Equipped Mega Man 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
904 Galaxy Man Energy-Shot Resist ↑ Mega Man 9 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
909 Axl ★★ Ray Gun Equipped Mega Man X7 •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
912
Roll Caskett Spirit.png
Roll Caskett ★★ Shooting Attack ↑ Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
897 Gravity Man Dojo (Gravity Style) Mega Man 5
(Artwork: Rockman Complete Works)
•Battle via World of Light (The Dark Realm) Gravity Man Stage

Fighter Spirit

No. Image Alternate Artwork Name Origin Game Acquisition
864
Mega Man Spirit.png
Mega Man SSBU.png
Mega Man Mega Man
(Artwork: Mega Man 10)
•Complete Classic Mode with Mega Man
•Purchase from the Vault Shop for 300G (after unlocking Mega Man)

Spirit Battles

Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
866 Bass Mega Man Mega Man (SSBU)
•Metal Duck Hunt Duck Hunt (SSBU)
Attack
9,100 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy is metal
We're Robots (Dr. Wily Stage 2)
  • The Mega Man puppet fighter representing Bass references how he was created to be an arch-nemesis for Mega Man.
  • The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
  • The stage represents Wily Castle where Bass was created by Dr. Wily.
867 Dr. Light Dr. Mario Dr. Mario (SSBU)
Mega Man Mega Man (SSBU)
Shield
10,000 Wily Castle (Battlefield form) N/A •Defeat the main fighter to win
Stamina battle
•The enemy tends to avoid conflict
Mega Man 2 Medley
  • The Dr. Mario puppet fighter represents Dr. Light, the scientist who created Mega Man.
  • The second battle condition references Dr. Light's pacific personality, as he wishes that Robot Masters do not cause harm.
  • In World of Light, the Power Plant where Dr. Light's spirit is located is occupied by electronic-based spirits. This references Dr. Light's association with electronic autonomatons.
868
Roll Spirit.png
Roll Villager Villager (SSBU)
Mega Man Mega Man (SSBU)
Shield
9,800 Living Room N/A •Defeat the main fighter to win
•Timed battle
•The enemy heals over time
Mega Man Retro Medley
  • The pink Villager puppet fighter represents Roll, Mega Man's "little sister".
  • The stage references Roll's role as a housekeeping robot in the Mega Man series.
  • Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her crafting healing items for Mega Man such as Energy Tanks.
870 Beat Falco Falco (SSBU)
Mega Man Mega Man (SSBU)
Grab
3,900 Wily Castle (Ω form) •Hazard: Heavy Wind •Dangerously high winds are in effect
•The enemy favors grabs and throws
Mega Man 4 Medley
  • The Falco puppet fighter represents Beat, Mega Man's robotic bird-like companion.
  • The Heavy Wind hazard and the second battle condition references Beat's role to carry Mega Man out of pits and fly through the air if he falls into one.
871 Auto R.O.B. R.O.B. (SSBU)
Shield
3,600 Moray Towers (Ω form) •Item: Shooting Types •The enemy starts the battle with a Super Scope We're Robots (Dr. Wily Stage 2)
  • The R.O.B puppet fighter starting off with a Super Scope represents Auto and the bazooka he wields in the flying sections of Mega Man 8.
872 Duo Captain Falcon Captain Falcon (SSBU) (×2)
Shield
3,700 Wily Castle (Ω form) N/A •The enemy's neutral special has increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
We're Robots (Dr. Wily Stage 2)
  • The two Captain Falcon puppet fighters is a joke reference to Duo's name, as well as a reference to his evil counterpart in Mega Man 8.
  • The Captain Falcon puppet fighter's favor for Falcon Punch represents one of Duo's main attacks: an energy-infused punch with his large left hand.
873 Dr. Wily Dr. Mario Dr. Mario (SSBU)
•Metal Mega Man Mega Man (SSBU) (×8)
Attack
12,600 Wily Castle (hazards off) N/A Stamina battle
•Reinforcements will appear after an enemy is KO'd
•The enemy is metal
Mega Man 2 Medley
  • The Dr. Mario puppet fighter represents Dr. Wily, the main antagonist of the Mega Man series.
  • This spirit battle references the rematches against the eight Robot Masters near the end of most Mega Man games, which often lead to the battle against Dr. Wily after they are all defeated.
  • In World of Light, the Base where Dr.Wily'sspirit is located is occupied by robotic-based spirits. This references Dr. Wily's association with robotics.
874 Wily Capsule •Metal R.O.B. R.O.B. (SSBU)
Grab
9,700 Wily Castle (Ω form) •Assist Trophy Enemies (Wily Capsule) Stamina battle
•Hostile assist trophies will appear
•The enemy is metal
Mega Man 2 Medley
  • With the Wily Capsule appearing as the Assist Trophy enemy, the Giant Metal R.O.B. puppet fighter represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
875
Mett.png
Mettaur Pac-Man Pac-Man (SSBU)
Shield
1,800 Wrecking Crew N/A Stamina battle
•The enemy shields often
•The enemy doesn't like to jump
Cut Man Stage
  • The Pac-Man puppet fighter represents the Mettaur, a common enemy in the Mega Man series.
  • The stage references Guts Man's stage, which is where Mettaurs are first seen in the original Mega Man.
  • The second battle condition references the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near, and their invulnerability to most attacks while in this state. The third battle condition references how most variations of Mettaur cannot jump.
876 Cut Man Young Link Young Link (SSBU) (×2)
Grab
3,700 Wily Castle (Ω form) N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Cut Man Stage
  • The Young Link puppet fighter's favor for Boomerang represents Cut Man's Special Weapon, Rolling Cutter, which has similar properties.
877 Guts Man •Giant Mega Man Mega Man (SSBU)
Grab
4,500 Gerudo Valley (Ω form) •Earthquake
•Item Tidal Wave
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
•The enemy favors grabs and throws
Guts Man Stage
  • The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master.
  • The stage and music represents the Guts Man Stage in Mega Man. The stage is also referenced by the canyon-like area of the badlands in World of Light.
  • The Earthquake rule represents Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. The Super Armor battle condition references Guts Man's great physical strength. The second battle condition and the Barrel items in the Item Tidal Wave rule references Guts Man's ability, Super Arm.
878 Ice Man Ice Climbers Ice Climbers (SSBU)
Shield
4,600 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen
•The enemy's ice and water attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Ice Man Stage
  • The Ice Climbers puppet fighter represents Ice Man due to their similar appearances.
  • The stage, music, and Ice Floor hazard represents the Ice Man Stage in Mega Man.
  • The second battle condition references Ice Man's ice-based attacks.
879 Bomb Man Young Link Young Link (SSBU) (×2)
Grab
3,500 Wily Castle (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors down specials
Bomb Man Stage
  • The Young Link puppet fighter's favor for (Bomb) represents Bomb Man's Special Weapon, Hyper Bomb.
  • In World of Light, the Base where Bomb Man's spirit is located is occupied by robotic-based spirits. This references Bomb Man being a robotic character.
880 Fire Man Mega Man Mega Man (SSBU)
Attack
4,200 Norfair •Hazard: Lava Floor •The floor is lava
Stamina battle
•The enemy favors down smash attacks
Fire Man Stage
  • The Mega Man puppet fighter's favor his down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from Mega Man 6, Flame Man.
  • The stage, music, and Lava Floor hazard represents the Fire Man Stage in Mega Man.
881 Elec Man Pikachu Pikachu (SSBU)
Grab
4,400 Wily Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy's electric attacks have increased power
Stamina battle
Guts Man Stage
  • The Pikachu Libre puppet fighter represents Elec Man due to both being masked characters with electric-based attacks..
  • The Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits.
883
Metal man.png
Metal Man Mega Man Mega Man (SSBU) (×3)
Grab
3,600 Wily Castle N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Metal Man Stage
  • The Mega Man puppet fighters' favor for Metal Blade represents the same Special Weapon he obtains from Metal Man.
884 Air Man Mega Man Mega Man (SSBU)
Shield
4,400 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect
Stamina battle
•The enemy starts the battle with a Gust Bellows
Air Man Stage
  • The Mega Man puppet fighter starting off with a Gust Bellows represents Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornados fly away from him.
  • The stage and music represents the Air Man Stage from Mega Man 2, which is also a sky-based stage featuring clouds as platforms.
885
Quick Man Spirit.png
Quick Man Mega Man Mega Man (SSBU)
Grab
3,700 Wily Castle (hazards off) •Item: Boomerang Stamina battle
•The enemy is easily distracted by items
Quick Man Stage
  • The Boomerang item represents Quick Man's Special Weapon, Quick Boomerang.
886 Crash Man Mega Man Mega Man (SSBU) (×3)
Attack
3,400 Wrecking Crew N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Crash Man Stage
  • The Mega Man puppet fighter's favor for Crash Bomber represents the same Special Weapon he obtains from Crash Man.
  • The stage and music represents the Crash Man Stage from Mega Man 2 which prominently features ladders.
887 Flash Man Mega Man Mega Man (SSBU)
Grab
3,900 Wily Castle (Battlefield form) •Item: Timer •Timed stamina battle
•Items will be pulled toward the enemy
•The enemy is easily distracted by items
Flash Man Stage
  • The Timer item references Flash Man's Special Weapon, Time Stopper.
888
Wood man.png
Wood Man Mega Man Mega Man (SSBU) (×2)
Shield
3,600 Duck Hunt (hazards off) N/A •The enemy's down special has increased power
Stamina battle
•The enemy shields often
Wood Man Stage
  • The Mega Man puppet fighter's frequent use of Leaf Shield represents the same Special Weapon he obtains from Wood Man.
  • The stage and music represents the Wood Man Stage from Mega Man 2 which features an 8-bit forest-like stage. This is also referenced by the Lost Woods in the Sacred Land where the Wood Man spirit is located in World of Light.
  • The third battle condition represents how Wood Man's Leaf Shield renders him invulnerable to attacks.
889 Hard Man Mega Man Mega Man (SSBU) (×3)
Attack
3,500 The Great Cave Offensive (Ω form) •Earthquake Stamina battle
•Periodic earthquakes will shake the stage
•The enemy favors down air attacks
Hard Man Stage
  • The Mega Man puppet fighter's favor for his down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
  • The stage and music represents the Hard Man Stage Mega Man 3 which features mining tunnels.
  • The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
890
TopManSpirit.PNG
Top Man Mega Man Team Mega Man (SSBU) (×4)
Grab
1,700 Distant Planet (Ω form) N/A •The enemy's dash attacks have increased power
Stamina battle
Top Man Stage
  • The Mega Man Team 's favor for their dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man.
  • The stage and music represents the Top Man Stage from Mega Man 3 which features plants and leaves.
891
Snake man.png
Snake Man Snake Snake (SSBU) (×2)
Grab
1,900 Kongo Jungle (Ω form) •Item: Bombchu Stamina battle
•The enemy is easily distracted by items
Snake Man Stage
  • The Snake puppet fighters is a joke reference to Snake Man's name.
  • The stage references the grassland where Snake Man's spirit is located in World of Light.
  • The Bombchu item represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
892
Spark Man Spirit.png
Spark Man Mega Man Team Mega Man (SSBU) (×4)
Attack
4,400 Midgar •Hazard: Zap Floor •The floor is electrified
Stamina battle
•The enemy favors up smash attacks
Spark Man Stage
  • The Mega Man puppet fighter's favor for his up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
  • The stage and music represents the Spark Man stage in Mega Man 3 which features a factory-like setting.
  • The Zap Floor hazard represents Spark Man's association with electricity.
893
Shadowman.png
Shadow Man Greninja Greninja (SSBU) (×3)
Shield
3,500 Norfair (Battlefield form) N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Shadow Man Stage
  • The Greninja puppet fighter's favor for Water Shuriken represents Shadow Man's weapon, Shadow Blade.
  • The stage and music represents the Shadow Man Stage from Mega Man 3 which features lava. This is also referenced by the Molten Fortress where Shadow Man's spirit is located in World of Light.
895 Dive Man Mega Man Mega Man (SSBU) (×2)
Shield
1,600 Great Bay (Battlefield form) N/A Stamina battle
•The enemy starts the battle with a Steel Diver
Mega Man 4 Medley
  • The Mega Man puppet fighter starting off with a Steel Diver represents Dive Man's Special Weapon, Dive Missile.
  • The stage references the Dive Man Stage in Mega Man 4 which features an underwater level.
896
Skullman.png
Skull Man •Reflect Samus Samus (SSBU)
Shield
3,900 Wily Castle (Ω form) •Reflect-Damage Buffed •The enemy reflects projectiles
Stamina battle
•All fighters' reflected projectiles have increased power
Mega Man 4 Medley
  • The white Reflect Samus puppet fighter represents Skull Man's Special Weapon, Skull Barrier, which negates enemy projectiles and appeared as a custom move for Mega Man in Super Smash Bros. 4 with the ability to reflect projectiles.
  • In World of Light, the Skull Man spirit is located in Dracula's Castle, likely referencing the recurring skeleton and ghost enemies in the Castlevania series.
897 Gravity Man Dark Samus Dark Samus (SSBU)
Neutral
7,500 Mario Galaxy •Hazard: High Gravity
•Hazard: Low Gravity
Stamina battle
•Gravity is reduced
•All fighters have reduced jump ability after a little while
Gravity Man Stage
  • The Dark Samus puppet fighter representing Gravity Man references how Dark Samus appears to be floating by defying gravity.
  • The stage and High Gravity and Low Gravity hazard references the prominent gravity gimmicks in the Gravity Man Stage.
898
Napalmman.png
Napalm Man Snake Snake (SSBU) (×3)
Attack
1,600 Wily Castle (hazards off) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors neutral specials
Napalm Man Stage
  • The Snake puppet fighters' favor for Hand Grenade represents Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
899 Dark Man 4 Mega Man Mega Man (SSBU)
Samus Samus (SSBU) (×3)
Attack
1,400 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shield has extra durability
•Reinforcements will appear after an enemy is KO'd
Dark Man Stage
  • This spirit battle represents fighting against the four Dark Man robots, with the three Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man.
900
Knight Man Spirit.png
Knight Man •Metal Simon Simon (SSBU)
Shield
2,500 Castle Siege (Throne Room) N/A Stamina battle
•The enemy favors smash attacks
•The enemy is metal
Mega Man 4-6 Retro Medley
  • The Metal Simon puppet fighter's favor for smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
  • The stage references the boss room of Knight Man's Stage from Mega Man 6 which features similar banners.
  • In World of Light, the Knight Man is located in Dracula's Castle, referencing the recurring knight enemies in the Castlevania series.
901
Windman.png
Wind Man Mega Man Mega Man (SSBU)
Shield
2,200 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
Stamina battle
•The enemy loves to jump
Air Man Stage
  • Similar to the battle with Air Man, the stage and music represents the Wind Man Stage from Mega Man 6 which features a sky setting. The stage is also referenced by the Temple of Light where Wind Man's spirit is located in World of Light.
  • The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references to Wind Man's ability to fly across the boss room.
902
SlashMan.PNG
Slash Man Mega Man Mega Man (SSBU) (×3)
Attack
2,100 Distant Planet (Battlefield form) •Hazard: Sticky Floor •The floor is sticky
Stamina battle
•The enemy favors back air attacks
We're Robots (Dr. Wily Stage 2)
  • The Mega Man puppet fighters' favor for their back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man.
  • The stage represents the Slash Man Stage from Mega Man 7 which features a jungle-like setting.
  • The Sticky Floor hazard represents the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
903
Swordman.png
Sword Man Mega Man Mega Man (SSBU) (×3)
Attack
1,800 Find Mii (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors forward air attacks
We're Robots (Dr. Wily Stage 2)
  • The Mega Man puppet fighters' favor for his forward aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
  • The stage represents the Sword Man Stage from Mega Man 8 which features a ruined castle setting.
904 Galaxy Man R.O.B. R.O.B. (SSBU)
Attack
2,100 Lylat Cruise •Hazard: Low Gravity
•Item: Black Hole
•Timed battle
•Gravity is reduced
•The enemy starts the battle with a Black Hole
Flash in the Dark (Dr. Wily Stage 1)
  • The R.O.B. puppet fighter starting off with a Black Hole represents Galaxy Man's Special Weapon, Black Hole Bomb.
  • The stage and Low Gravity hazard represents the Galaxy Man stage from Mega Man 9 which features a space aesthetic, as well as the spaceship themed enemies fought in it. It is also referenced by outer space where Galaxy Man's spirit is located in World of Light.
905
Mega Man X Spirit.png
X Mega Man Mega Man (SSBU)
Grab
9,400 New Donk City Hall (Battlefield form) N/A •The enemy's energy attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Opening Stage
  • The Mega Man puppet fighter represents Mega Man X, the main protagonist of the Mega Man X series.
  • The stage references Central Highway, the opening stage in Mega Man X.
  • The Super Armor battle condition references X's armor upgrades throughout the Mega Man X series, which reduce the damage he takes from attacks, and grant him resistance to knockback in certain games.
907
Zero.png
Zero (Zero Buster) Mega Man Mega Man (SSBU)
Attack
3,800 Big Blue (Battlefield form) •Assist Trophy Enemies (Zero) •The enemy's energy attacks have increased power
Stamina battle
•Hostile assist trophies will appear
X vs ZERO
  • The red Mega Man puppet fighter represents Zero, the deuteragonist of the Mega Man X series. Zero himself appears as the Assist Trophy enemy.
  • The stage references Central Highway, the opening stage in Mega Man X.
  • The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few Mega Man X games where it is much stronger than X's arm cannon.
909 Axl Mega Man Mega Man (SSBU) (×2)
Attack
3,800 Midgar (Ω form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy starts the battle with a Ray Gun
Opening Stage
  • The Mega Man puppet fighters starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in Mega Man X8.
  • The stage represents the various dystopian cities from the Mega Man X series, in particular the first stage of Axl's first game, Mega Man X7.
910
Sigma.png
Sigma Ganondorf Ganondorf (SSBU)
Attack
9,500 Midgar (hazards off) N/A •The enemy's melee weapons have increased power
Stamina battle
X vs ZERO
  • The Ganondorf represents Sigma due to both being powerful main antagonists from their respective series.
  • The stage represents Sigma Palace and the various dystopian cities from the Mega Man X series.
  • The first battle condition represents the various weapons Sigma uses throughout the Mega Man X series, such as a lightsaber in the original game, and a scythe in Mega Man X4.
  • In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, which references Sigma being the arch enemy of X, the successor of Mega Man.
911
Mega Man Volnutt Spirit.png
MegaMan Volnutt Mega Man Mega Man (SSBU) (×3)
Grab
9,400 The Great Cave Offensive •Hazard: High Gravity
•Item: Exploding Types
•Timed battle
•Your jumping power decreases
Light Plane (Remix)
  • The Mega Man puppet fighters represents Mega Man Volnutt, the main protagonist of the Mega Man Legends series.
  • The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
  • The High Gravity hazard likely references to the Legends games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic. The Explosive Type items likely references to a mission from Mega Man Legends that involved diffusing bombs. The timed battle condition references the timed trials in the Mega Man Legends series.
912
Roll Caskett Spirit.png
Roll Caskett Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Shield
3,700 Pilotwings •Item: Hocotate Bomb •Take your strongest team into this no-frills battle Light Plane (for 3DS / Wii U)
  • The Isabelle puppet fighter represents Roll Caskett, Mega Man Volnutt's best friend.
  • The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion.
  • The stage and music references Roll's role as a mechanic and airship pilot in the Mega Man Legends series, piloting the Flutter and other vehicles.
  • The Hocotate Bomb item references the ending of Mega Man Legends 2, where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
913
Megamanlegends.png
Tron Bonne Wendy Bowser Jr. (SSBU)
•Tiny R.O.B. R.O.B. (SSBU) (×2)
Grab
3,600 Wuhu Island (Talon Rock) N/A •Take your strongest team into this no-frills battle We're Robots (Dr. Wily Stage 2)
  • The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the Mega Man Legends series, such as the Gustaff.
  • The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants.
914
Mega Man.EXE Spirit.png
MegaMan.EXE Mega Man Mega Man (SSBU) (×3)
Grab
13,600 Hanenbow (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•Reinforcements will appear after an enemy is KO'd
Shooting Star
  • The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the Mega Man Battle Network series.
  • The stage likely references visual aesthetic of the cyberworld from the Mega Man Battle Network series.
  • This spirit battle references the "virus busting" mechanic of the Mega Man Battle Network series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb represents the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword represents the sword-type Battle Chip.
915
Protoman exe Spirit.png
ProtoMan.EXE Shulk Shulk (SSBU)
Shield
9,300 Mute City SNES (Battlefield form) •Item: Swords •The enemy has increased melee-weapon damage and move speed Zero (Theme of ZERO (from Mega Man X))
  • The Shulk puppet fighter repesents ProtoMan.EXE due to both specializing in sword attacks.
  • The stage references the 16-bit style of the Mega Man Battle Network series.
  • The Sword items and battle condition represents the sword-type Battle Chips which ProtoMan.EXE prominently uses.
916 Geo Stelar & Omega-Xis Richter Richter (SSBU)
Wolf Wolf (SSBU)
Neutral
3,900 Moray Towers •Hazard: Zap Floor •The floor is electrified Shooting Star
  • The Richter puppet fighter represents Geo Stelar, the main protagonist of the Mega Man Star Force series.
  • The Wolf minion fighter represents Omega-Xis due to their canine appearance.
  • The stage represents the Wave World, the successor to the Battle Network's Cyberworld.
918
Mega Man Zero Spirit.png
Mega Man Zero Zero Suit Samus Zero Suit Samus (SSBU)
Attack
9,400 Midgar (hazards off) •Assist Trophy Enemies (Zero) Stamina battle
•Hostile assist trophies will appear
•The enemy starts the battle with a Beam Sword
Zero (Theme of ZERO (from Mega Man X))
  • The Zero Suit Samus puppet fighter represents Mega Man Zero due to their similar blonde ponytails and having "Zero" in their names. The puppet fighter starting off with a Beam Sword represents Zero wielding his weapon, the Z-Saber.
  • The stage references Neo Arcadia, the metropolitan city in Mega Man Zero.
  • The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
919
Modelx.png
Model X Mega Man Team (×4) (Mega Man (SSBU)Mega Man (SSBU)Mega Man (SSBU)Mega Man (SSBU))
Grab
1,700 Moray Towers N/A •The enemy favors smash attacks Opening Stage
  • The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in Mega Man ZX, these being Model X, F, H, and ZX in order.
  • The Mega Man puppet fighters' favor for smash attacks represents the Biometals' abilities; forward smash is akin to the same charge shot Model X and ZX possess, up smash is akin to Model H's electricity, and down smash is akin to Model F's fire.
  • The stage references the 16-bit style of Mega Man ZX.

Series Order

Number Name Series
864 Mega Man Mega Man Series
865 Proto Man
866 Bass
867 Dr. Light
868 Roll
869 Rush
870 Beat
871 Auto
872 Duo
873 Dr. Wily
874 Wily Capsule
875 Mettaur
876 Cut Man
877 Guts Man
878 Ice Man
879 Bomb Man
880 Fire Man
881 Elec Man
882 Yellow Devil
883 Metal Man
884 Air Man
885 Quick Man
886 Crash Man
887 Flash Man
888 Wood Man
889 Hard Man
890 Top Man
891 Snake Man
892 Spark Man
893 Shadow Man
894 Drill Man
895 Dive Man
896 Skull Man
897 Gravity Man
898 Napalm Man
899 Dark Man 4
900 Knight Man
901 Wind Man
902 Slash Man
903 Sword Man
904 Galaxy Man
905 X Mega Man X Series
906 Full Armor X
907 Zero (Zero Buster)
908 Zero (Z-Saber)
909 Axl
910 Sigma
911 MegaMan Volnutt Mega Man Legends Series
912 Roll Caskett
913 Tron Bonne
914 MegaMan.EXE Mega Man Battle Network Series
915 ProtoMan.EXE
916 Geo Stelar & Omega-Xis Mega Man Star Force Series
917 Star Force Mega Man
918 Mega Man Zero Mega Man Zero Series
919 Model X Mega Man ZX Series
920 Model ZX

Trivia

  • Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
  • The Mega Man series has the most spirits out of any third-party franchise.
  • Discounting custom moves in SSB4, Flame Man is the only Robot Master whose weapon is used by Mega Man in Super Smash Bros., but does not appear as a spirit.
  • Knight Man and Wind Man are the only Mega Man series spirits not to be made in Japan; they were instead created by Daniel Vallée (of Québec, Canada) and Michael Leader (of Philadelphia, Pennsylvania) respectively as part of a contest held by Nintendo Power.
  • Full Armor X is the only enhanced spirit with less power than its original form when at level 99.