Super Smash Bros. 4

Mario (SSB4)/Side special/Custom 1: Difference between revisions

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{{technical data}}
{{technical data}}
==Overview==
==Overview==
A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect. Has a [[frame speed multiplier]] of 1.12 for frames 1-15 and a frame speed multiplier of 1.8 for the rest of the move
A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect.  


==Hitbox data==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=11.2%
|sd=6
|angle=361
|bk=30
|ks=105
|fkv=0
|r=8.5
|bn=0
|ypos=6.7
|zpos=13
|rebound=n
|type=Typeless
|effect=Electric
|trip=0.3
|direct=n
|slvl=L
|sfx=Shock
}}
{{SSB4HitboxTableRow
|id=1
|damage=11.2%
|sd=6
|angle=361
|bk=30
|ks=105
|fkv=0
|r=5.0
|bn=0
|ypos=6.7
|zpos=7
|rebound=n
|type=Typeless
|effect=Electric
|trip=0.3
|direct=n
|slvl=L
|sfx=Shock
}}
|}


{| class="wikitable"
==Timing==
{|class="wikitable"
|-
|-
! Hitbox !! Active frames !! FAF !! Damage !! BKB !! KBG !! Angle !! Size !! Hitlag !! SDI multiplier
!Hitboxes
|14-17
|-
|-
| 1 || 12-15 || ? || 11.2 || 30 || 105 || 361 || 8.5 || 1 (x1.5 electrical effect) || 1
!Interruptible
|54
|-
|-
| 2 || 12-15 || ? || 11.2 || 30 || 105 || 361 || 5.0 || 1 (x1.5 electrical effect) || 1
!Animation length
|63
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=36}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}

Revision as of 16:41, June 20, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shocking Cape.


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You can discuss this issue on the talk page or edit this page to improve it.

Overview

A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11.2% 6 Sakurai angle 30 105 0 8.5 0 0.0 6.7 13 1.0x 1.0x 0.3% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
1 0 11.2% 6 Sakurai angle 30 105 0 5.0 0 0.0 6.7 7 1.0x 1.0x 0.3% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png

Timing

Hitboxes 14-17
Interruptible 54
Animation length 63
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible