Template:SSB4 to SSBU changelist: Difference between revisions
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|Link====Aesthetics=== | |Link====Aesthetics=== | ||
*{{change|Link's design is explicitly based on his appearance in ''The Legend of Zelda: Breath of the Wild'' and its forthcoming sequel. His default outfit is the blue {{s|zeldawiki|Champion's Tunic}} and the {{s|zeldawiki|Hylian Trousers}}, with the more traditional green {{s|zeldawiki|Hero of the Wild}} set as an [[Alternate costume (SSBU)#Link|alternate costume]].}} | *{{change|Link's design is explicitly based on his appearance in ''The Legend of Zelda: Breath of the Wild'' and its forthcoming sequel. His default outfit is the blue {{s|zeldawiki|Champion's Tunic}} and the {{s|zeldawiki|Hylian Trousers}}, with the more traditional green {{s|zeldawiki|Hero of the Wild}} set as an [[Alternate costume (SSBU)#Link|alternate costume]].}} | ||
**{{change|The {{s|zeldawiki|Master Sword's | **{{change|The {{s|zeldawiki|Master Sword}}'s design has also been updated, having a glow reminiscent of that when encountering {{s|zeldawiki|Malice}}.}} | ||
**{{change|Link has a new [[Boxing Ring]] title and [[Palutena's Guidance]] conversation to coincide with the design change.}} | **{{change|Link has a new [[Boxing Ring]] title and [[Palutena's Guidance]] conversation to coincide with the design change.}} | ||
*{{change|Link holds the Master Sword with his right hand and the {{s|zeldawiki|Hylian Shield}} with his left. As a result, all of Link's animations have been horizontally flipped.}} | *{{change|Link holds the Master Sword with his right hand and the {{s|zeldawiki|Hylian Shield}} with his left. As a result, all of Link's animations have been horizontally flipped.}} | ||
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*{{change|Link's up taunt is much faster, as he no longer twirls the Master Sword before sheathing it.}} | *{{change|Link's up taunt is much faster, as he no longer twirls the Master Sword before sheathing it.}} | ||
*{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | *{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | ||
*{{change|As with Young Link, {{SSBU|Zelda}} and {{SSBU|Ganondorf}}, | *{{change|As with Young Link, {{SSBU|Zelda}} and {{SSBU|Ganondorf}}, Link vocalizes upon waking up from a [[asleep|sleep]] when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}} | ||
===Attributes=== | ===Attributes=== | ||
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**{{buff|The hitbox for aerial opponents matches the one for grounded opponents, no longer being shorter and attached to Peach.}} | **{{buff|The hitbox for aerial opponents matches the one for grounded opponents, no longer being shorter and attached to Peach.}} | ||
**{{nerf|It no longer grants intangibility.}} | **{{nerf|It no longer grants intangibility.}} | ||
**{{bugfix|The [[zero | **{{bugfix|The [[zero gravity glitch]] can no longer be performed.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack's first hit uses different hitboxes for grounded and aerial opponents, which change in angle (70°/50° → 40°/68° (grounded)/30°/40° (aerial)) and set knockback values (50/70 → 55/40 (grounded)/45/25 (aerial)), and use [[weight-independent]] knockback. This allows it to connect better into the second hit.}} | **{{buff|Dash attack's first hit uses different hitboxes for grounded and aerial opponents, which change in angle (70°/50° → 40°/68° (grounded)/30°/40° (aerial)) and set knockback values (50/70 → 55/40 (grounded)/45/25 (aerial)), and use [[weight-independent]] knockback. This allows it to connect better into the second hit.}} | ||
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**{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}} | **{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}} | ||
**{{change|Young Link has new voice clips for taking medium and heavy knockback, a second KO voice clip, and a different Star KO scream.}} | **{{change|Young Link has new voice clips for taking medium and heavy knockback, a second KO voice clip, and a different Star KO scream.}} | ||
**{{change|As with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Ganondorf}}, Young Link vocalizes upon waking up from a [[asleep|sleep]] when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}} | |||
*{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}} | *{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}} | ||
*{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}} | *{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}} | ||
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**{{change|The second has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen.}} | **{{change|The second has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen.}} | ||
**{{change|The third has him flip his cape before crossing his arms and laughing wickedly, then looking at the screen with a sinister smile.}} | **{{change|The third has him flip his cape before crossing his arms and laughing wickedly, then looking at the screen with a sinister smile.}} | ||
*{{change|As with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Young Link}}, | *{{change|As with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Young Link}}, Ganondorf vocalizes upon waking up from a [[asleep|sleep]] when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}} | ||
===Attributes=== | ===Attributes=== |
Revision as of 18:17, May 15, 2020
This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.