List of bonuses: Difference between revisions
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[[SSBB]] has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on. | [[SSBB]] has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on. | ||
{| border="1" cellpadding=" | {| border="1" cellpadding="6" cellspacing="0" | ||
| '''Name''' || '''Points Given''' || '''Requirement''' | | '''Name''' || '''Points Given''' || '''Requirement''' | ||
|- | |- | ||
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| Cleared Without Losing A Life || 10,500 || Never died in Classic Mode. | | Cleared Without Losing A Life || 10,500 || Never died in Classic Mode. | ||
|- | |- | ||
| Perfect! Level 2 || 8,000 || Got every target in | | Perfect! Level 2 || 8,000 || Got every target in [[Target Test|Target Smash!! Level 2]]. | ||
|- | |- | ||
| Perfect! Level 3 || 20,000 || Got every target in | | Perfect! Level 3 || 20,000 || Got every target in Target Smash!! Level 3. | ||
|- | |- | ||
| Time Remaining || 30,000-''x'' || Cleared stage with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues. | | Time Remaining || 30,000 - 100''x'' || Cleared stage with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues. | ||
|- | |- | ||
| Used A Continue || -20,000 || Lost all stocked lives and used a Continue. | | Used A Continue || -20,000 || Lost all stocked lives and used a Continue. |
Revision as of 13:26, April 26, 2008
- This article is about the points themselves. For the mode that encompasses them, see Bonus (mode).
Bonus Points are the amount of points awarded to a player due to the fact that they accomplished some feat. Most Bonuses award points, though some take them away.
Super Smash Bros.
Name | Points Given | Requirement |
Acid Clear | 1,500 | Killed your opponent via the acid in Planet Zebes. |
All Variations | 15,000 | Used every one of your character's moves at some point. |
ARWING Clear | 4,000 | Killed your opponent via an Arwing in Sector Z. |
Bros. Calamity | 25,000 | Killed one of the Mario Bros. before the other took damage. |
Booby Trap | 12,000 | Won the match with a Motion-sensor Bomb. |
Bumper Clear | 11,000 | Won the match using a Bumper. |
Butterfly | 10,000 | Jumped whenever you touched the ground. (only in original Smash Bros.) |
Cheap Shot | -99 | Overused a single move. |
Comet Mystic | 10,000 | Finished the match while in the middle of being Star KO'd. |
DK Defender | 10,000 | Defeated Giant DK without your allies dying. |
DK Perfect | 50,000 | Defeated Giant DK without your allies taking damage. |
Easy Clear | 140,000 | Cleared single-player mode on Easy difficulty. |
Fighter Stance | 100 | Ended the match in mid-Taunt. |
Full Power | 5,000 | Ended the match with zero damage. |
Good Friend | 8,000 | Your ally didn't die in the Mario Bros. fight. |
Hard Clear | 280,000 | Cleared single-player mode on Hard difficulty. |
Hawk | 18,000 | Only used aerial attacks. |
Heartthrob | 17,000 | Collected three Heart Containers in one match. |
Heavy Damage | 28,000 | Won the match with over 200% damage. |
Item Pitcher | 10,000 | Won the match by throwing an item. |
Item Strike | 20,000 | Only used items to attack. |
Item Throw | 16,000 | Only threw items when attained (all types) |
Jackpot | 3,330 | Ended the match with all digits of your damage being the same (damage cannot be single-digit). |
Judo Master | 5,000 | Only KO'd using throws. |
Kirby Ranks | 25,000 | Defeated the Kirby team in the order in which they appear. |
Last Second | 8,000 | Won the match with less than one second left. |
Lucky 3 | 9,990 | Finished the match with 3:33 on the clock. |
Mew Catch | 15,000 | Mew was released from a Poké Ball. |
Mystic | 7000 | The match ended while on the recovery platform. |
No Damage | 15,000 | Never took damage. |
No Item | 1,000 | Never used an item. |
No Miss 1 | 5,000 | Didn't die in single-player mode's first level. |
No Miss 2 | 10,000 | Didn't die through single-player mode's second level. |
No Miss 3 | 15,000 | Didn't die through single-player mode's third level. |
No Miss 4 | 20,000 | Didn't die through single-player mode's fourth level. |
No Miss 5 | 25,000 | Didn't die through single-player mode's fifth level. |
No Miss 6 | 30,000 | Didn't die through single-player mode's sixth level. |
No Miss 7 | 35,000 | Didn't die through single-player mode's seventh level. |
No Miss 8 | 40,000 | Didn't die through single-player mode's eighth level. |
No Miss 9 | 45,000 | Didn't die through single-player mode's ninth level. |
No Miss 10 | 50,000 | Didn't die through single-player mode's tenth level. |
No Miss 11 | 55,000 | Didn't die through single-player mode's eleventh level. |
No Miss Clear | 70,000 | Never died in single-player mode. |
Normal Clear | 210,000 | Cleared single-player mode on Normal difficulty. |
Pacifist | 60,000 | Never hit your opponent. |
Perfect | 30,000 | Got every target in the Target Test or boarded every platform in Board the Platforms. |
Pokémon Finish | 11,000 | Won the match via a Poké Ball Pokémon. |
Throw Down | 2000 | Won the match by using a throw. |
Shooter | 12,000 | Used only projectiles. |
Shield Breaker | 8,000 | Broke your opponent's shield. |
Single Move | 8,000 | Only one type of move ever hit your opponents. |
Smash Mania | 3,500 | Only KO'd using Smashes. |
Smash-less | 5,000 | Never used a smash attack. |
Special Move | 5,000 | All moves that hit an opponent were special moves. |
Speedster | 10,000 | Won the match in under thirty seconds. |
Speed Demon | 80,000 | Beat single-player mode in under eight minutes. |
Speed King | 40,000 | Beat single-player mode in under twenty minutes. This is not awarded if Speed Demon is earned. |
Star Clear | 12,000 | Finished the match while under the effect of a Starman. |
Star Finish | 10,000 | Won the match via a Star KO. |
Tornado Clear | 3,000 | Killed your opponent via the tornadoes in Hyrule Castle |
Trickster | 11,000 | Star KO'd every member of a CPU Team. |
True Friend | 25,000 | Your ally wasn't hit in the Mario Bros. fight. |
Vegetarian | 9,000 | Ate three Maxim Tomatoes in one match. |
Very Easy Clear | 70,000 | Cleared single-player mode on Very Easy difficulty. |
Very Hard Clear | 350,000 | Cleared single-player mode on Very Hard difficulty. |
Yoshi Rainbow | 50,000 | Killed the Yoshi Team in the order in which they appear. |
Super Smash Bros. Melee
Name | Points Given | Requirement |
150% Damage | 1000 | Took 150% Damage |
200% Damage | 3000 | Took 200% Damage |
250% Damage | 7000 | Took 250% Damage |
300% Damage | 10000 | Took 300% Damage |
350% Damage | 15000 | Took 350% Damage |
All Aerial | 4000 | Used Only Standard Attacks |
All Ground | 6000 | Used Only Ground Attacks |
All on One | 20000 | Used All attacks except final blows on one enemy |
All Variations | 10000 | Used all attack except final blows on all enemies |
Backstabber | 2000 | High Percentage Attacks Dealt From Behind (70% or more) |
Berserker | 3500 | Used 60 attacks in one minute |
Bird of Prey | 4000 | Used only aerial attacks |
Brawler | 2000 | Hit only with direct attacks |
Clean Sweep | 5000 | All attacks were low attacks |
Combo King | 2500 | Used many combos (average greater then 2.5) |
Dedicated Specialist | 3100 | Used only one kind of special move |
Exceptional Aim | 4000 | Hit with most attacks |
First Strike | 500 | Delivered first attack of game |
Flying Meteor | 4000 | Hit flying enemy with meteor attack |
Heavy Damage | 20000 | Took more then 400% Damage |
Juggler | 1500 | Struck a enemy many times while keeping them airborne |
Lethal Weapon | 7000 | Hit with a variety of attacks |
Meteor Clear | 3000 | Cleared Level with Meteor Attack |
Meteor Master | 8000 | Every Meteor Attack KO an Opponent (Minimum of 2) |
Meter Smash | 800 | KO'd a foe with a meteor smash |
Meteor Survivor | 2000 | Successfully recovered from a Meteor Smash |
One-Two Punch | 1800 | Hit consecutively with all weak attacks. |
Super Smash Bros. Brawl
SSBB has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
Name | Points Given | Requirement |
Cleared On Normal | 40,000 | Cleared Classic Mode on Normal difficulty. |
Cleared Without Losing A Life | 10,500 | Never died in Classic Mode. |
Perfect! Level 2 | 8,000 | Got every target in Target Smash!! Level 2. |
Perfect! Level 3 | 20,000 | Got every target in Target Smash!! Level 3. |
Time Remaining | 30,000 - 100x | Cleared stage with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues. |
Used A Continue | -20,000 | Lost all stocked lives and used a Continue. |