PK Fire: Difference between revisions
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===Ness=== | ===Ness=== | ||
Ness' PK Fire has been the same through the entire [[Super Smash Bros. (series)|''Smash Bros.'' series]]. Ness's PK Fire travels forward at an angle on the ground, while it travels diagonally downwards if used in mid-air. If Ness' PK Fire hits, it explodes into a stationary pillar of fire that hits his opponent(s) several times. In midair, however, it falls down slowly until it hits the ground or dissipates. [[Directional Influence|DI]] is not very effective against it, which allows Ness to combo his opponent or use one of his finishers while the enemy is stunned. Ness can use this move in conjunction with his second jump to perform the [[Zap Jump#PK Jump|PK Jump]], which slightly boosts the air speed of his second jump at the expense of height, giving him a slightly better approach. The main difference is the damage within the games and the lag/speed of the move. It does overall the most damage in ''[[Super Smash Bros. Brawl]]'', followed by ''[[Super Smash Bros.]]'', and then followed by ''[[Super Smash Bros. Melee]]''. | Ness' PK Fire has been the same through the entire [[Super Smash Bros. (series)|''Smash Bros.'' series]]. Ness's PK Fire travels forward at an angle on the ground, while it travels diagonally downwards if used in mid-air. If Ness' PK Fire hits, it explodes into a stationary pillar of fire that hits his opponent(s) several times. In midair, however, it falls down slowly until it hits the ground or dissipates. [[Directional Influence|DI]] is not very effective against it, which allows Ness to combo his opponent or use one of his finishers while the enemy is stunned. Ness can use this move in conjunction with his second jump to perform the [[Zap Jump#PK Jump|PK Jump]], which slightly boosts the air speed of his second jump at the expense of height, giving him a slightly better approach. The main difference is the damage within the games and the lag/speed of the move. It does overall the most damage in ''[[Super Smash Bros. Brawl]]'', followed by ''[[Super Smash Bros.]]'', and then followed by ''[[Super Smash Bros. Melee]]''. | ||
====Down throw==== | ====Down throw==== |
Revision as of 03:52, May 14, 2020
PK Fire | |
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{{{content1}}}
{{{content2}}} Ness and Lucas using PK Fire in Ultimate. | |
Users | Ness Lucas |
Universe | EarthBound |
Article on WikiBound | PK Fire |
PK Fire (PKファイヤー, PK Fire) (called PSI Fire in the English version of EarthBound) was Ness's neutral special move in Super Smash Bros. and is the side special move of Ness since Melee and Lucas.
Overview
When performed, the character fires a yellow, lightning-bolt shaped projectile that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. If it does not hit either of the aforementioned objects within a few feet or hits a wall, then it dissipates. The way the PK Fire moves and explodes differs between the two EarthBound representatives.
Ness
Ness' PK Fire has been the same through the entire Smash Bros. series. Ness's PK Fire travels forward at an angle on the ground, while it travels diagonally downwards if used in mid-air. If Ness' PK Fire hits, it explodes into a stationary pillar of fire that hits his opponent(s) several times. In midair, however, it falls down slowly until it hits the ground or dissipates. DI is not very effective against it, which allows Ness to combo his opponent or use one of his finishers while the enemy is stunned. Ness can use this move in conjunction with his second jump to perform the PK Jump, which slightly boosts the air speed of his second jump at the expense of height, giving him a slightly better approach. The main difference is the damage within the games and the lag/speed of the move. It does overall the most damage in Super Smash Bros. Brawl, followed by Super Smash Bros., and then followed by Super Smash Bros. Melee.
Down throw
Ness's down throw in Melee, Brawl, Smash 4 and Ultimate also involves PK Fire. Ness will throw his opponent to the ground, and then burn them with a scaled down PK Fire. In Melee, this will deal 8% damage overall, while in Brawl and Smash 4, this will hit with five (four in Ultimate) blasts of flame dealing 1% damage each (0.5% for the first three, and 1.5% for the fourth in Ultimate), and then the opponent will take one final blast, dealing 4% damage, making a total of 9% damage (7% in Ultimate) overall. This is Ness's main combo throw.
Lucas
In all of Lucas's Smash Bros. appearances since Brawl, his PK Fire always travels horizontally, regardless of whether or not he is in the air. When the bolt hits an opponent, it explodes into a horizontal burst, hitting once, and dealing fair knockback to the enemy. The horizontal burst has good range, and can damage others in the way of the burst, although it deals very little knockback. Lucas' PK Fire has many interesting properties, such as pushing him back with a set force after shooting the bolt. Because of these, Lucas can use his PK Fire in Brawl to perform the Zapjump, the Wavebounce, or, an extension of the Wavebounce, the Magnet Pull, making this one of Lucas' most varied moves.
Instructional quotes
instruction booklet | Hit enemies and items with a pillar of burning flame. | |
instruction booklet | Shoot fire that flares into a pillar of flames when it hits an object or enemy. | |
case foldout | A ball of light that erupts into a flame pillar when it hits a foe. | |
Move List | Shoots light out straight ahead or diagonally while airborne. Bursts into a pillar of flame if it hits someone. | |
Fires light that explodes when it hits, erupting into a column of flame that launches enemies. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Ness
1. PK Fire | 2. PK Bonfire | 3. PK Fire Burst |
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"A lightning bolt that erupts into a flame pillar when it hits an opponent." | "The lightning bolt doesn't travel as far, but the flame pillars stick around longer." | "The lightning bolt releases a single flame when it hits. Knocks opponents farther." |
- PK Fire: Default.
- PK Bonfire: The bolt doesn't travel as far, but the flame pillar sticks around longer.
- PK Fire Burst: Essentially Lucas's variant of PK Fire. The bolt explodes in a single hit, and knocks opponents farther with higher knockback. It will always travel horizontally, even when used in the air.
Lucas
1. PK Fire |
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"This ball of light explodes when it hits, erupting into a column of flame that launches enemies." |
- PK Fire: Default.
Like the other DLC characters, Lucas lacks custom move variations.
Origin
PK Fire (localized as PSI Fire in EarthBound) first appeared in EarthBound Beginnings and has appeared in later EarthBound games since. In all three of the EarthBound games, the move involved using the character's psychic power to send fire at the enemy. However, in the EarthBound series, neither Ness nor Lucas learn the move; instead it is learned by one of their friends and party members that are girls, namely Paula in EarthBound and Kumatora in Mother 3.
In the description for the move in EarthBound, it states that fire bursts from the player's fingertips onto a row of enemies. When Ness and Lucas perform this attack, fire comes from their fingertips, which is how the move is described in EarthBound.
Ness' PK Fire animation is similar to Master Green from Kirby's Dream Land 2, and the Z Spark it produces is the same as the one used in the game.
Gallery
Ness using PK Fire in Brawl
PK Fire in Super Smash Bros. for Nintendo 3DS.
Ness using PK Fire in Super Smash Bros. for Wii U
Ness connecting with PK Fire in Super Smash Bros. for Wii U.
Lucas using PK Fire in Super Smash Bros. for Wii U
Ness and Lucas using PK Fire in Super Smash Bros. for Wii U.
Trivia
- PK Fire is one of six special moves to have its directional input changed throughout the series.