Link (SSB): Difference between revisions
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|image=[[Image:Link_ssb.PNG]] | |image=[[Image:Link_ssb.PNG]] | ||
|tier=<font color="#990000">Bottom</font> | |tier=<font color="#990000">Bottom</font> | ||
|ranking= | |ranking=12 | ||
|appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]] | |appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]] | ||
|debut=The Legend of Zelda: Ocarina of Time (1998) | |debut=The Legend of Zelda: Ocarina of Time (1998) |
Revision as of 22:05, January 28, 2007
Having many disjointed melee attacks and two projectile weapons, Link can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.
Pros and Cons
Pros
- Long reach
- Two good projectiles
- Powerful attacks
- Ranged grab
- Awkward hitboxes