Charizard (SSBU)/Down throw: Difference between revisions
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m (The throw release actually causes the flame effect, as indicated by the screen flashing orange.) |
Raul Retana (talk | contribs) m (Added rehit rate) |
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Hitbox|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 33: | Line 34: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|6 | |||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 10:02, July 9, 2020
Charizard down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 1.0% | Forward | 70 | 130 | 0 | 0.0× | None |
Timing
Invincibility | 1-55 |
---|---|
Hitbox | 24-48 |
Throw Release | 55 |
Interruptible | 77 |
Animation length | 90 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|