Yoshi (SSB): Difference between revisions
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==Attributes== | ==Attributes== | ||
One of Yoshi's most known attributes is his [[shield]]. It lasts slightly longer than other shields, and it is immune to [[shield stab|shield stabbing]] because it covers his whole body. On the down side, Yoshi has a sluggish roll, and it takes slightly longer for Yoshi to exit his shield than other characters. Yoshi's neutral special move ([[Egg Lay]]) swallows enemies, does a little bit of damage, and then turns them into eggs. However, the usefulness of this move is questionable. His up special move, [[Egg Toss]], is a projectile. The arc that it travels in can make it difficult to use, though. His down special move, [[Yoshi Bomb]], is only useful when used to stop Yoshi from being [[juggle|juggled]]. Yoshi's grabs have good range due to being tether grabs (although they are still relatively short for tether grabs), but they have a lot of start-up lag. Other pros of Yoshi include being a good juggler | One of Yoshi's most known attributes is his [[shield]]. It lasts slightly longer than other shields, and it is immune to [[shield stab|shield stabbing]] because it covers his whole body. On the down side, Yoshi has a sluggish roll, and it takes slightly longer for Yoshi to exit his shield than other characters. Yoshi's neutral special move ([[Egg Lay]]) swallows enemies, does a little bit of damage, and then turns them into eggs. However, the usefulness of this move is questionable. His up special move, [[Egg Toss]], is a projectile. The arc that it travels in can make it difficult to use, even though it has a good explosion range. His down special move, [[Yoshi Bomb]], is only useful when used to stop Yoshi from being [[juggle|juggled]]. Yoshi's grabs have good range due to being tether grabs (although they are still relatively short for tether grabs), but they have a lot of start-up lag. Other pros of Yoshi include being a good juggler, since his up smash is both fast and powerful and his U-tilt is very quick and has set knockback, the ability to [[double jump cancel]], having a [[shield break combo]], and having two [[Spike|spikes]] (his strong F-air and weaker D-air). His D-air can also do up to 56% damage if timed correctly, which makes it the most damaging move in the game. He also has a good edgeguard move, his D-tilt, which has set horizontal knockback, high priority, and good range, and easily disrupts opponent's recoveries. Yoshi has [[knockback resistance]] during his second jump, but he lacks a third jump. Thus, he is highly vulnerable to being hit after his second jump while recovering. | ||
In high level play, Yoshi is known for double jump cancels to break shields and 0-to-death and double jump cancel Counters where Yoshi uses double jumps to escape combos. Yoshi can also [[Perfect shield|parry]] by using the shield at a perfect moment. Yoshi can also [[Double jump cancel]], [[Edge-cancelled Eggs|Edge-Cancel Egg]], and Egg Bomb Cancel. What holds Yoshi back, however, is the worst grab in ssb64, as there are no moves to combo into the grab making Yoshi's out-of-shield moves limited. Yoshi is also countered heavily by the top 3 characters in ssb64 (Pikachu, Kirby, and Fox), with the biggest counter being Kirby. Yoshi overall does well vs. the lower tiers and does poorly vs. the higher tiers, granting Yoshi a lower middle spot. | In high level play, Yoshi is known for double jump cancels to break shields and 0-to-death and double jump cancel Counters where Yoshi uses double jumps to escape combos. Yoshi can also [[Perfect shield|parry]] by using the shield at a perfect moment. Yoshi can also [[Double jump cancel]], [[Edge-cancelled Eggs|Edge-Cancel Egg]], and Egg Bomb Cancel. What holds Yoshi back, however, is the worst grab in ssb64, as there are no moves to combo into the grab making Yoshi's out-of-shield moves limited. Yoshi is also countered heavily by the top 3 characters in ssb64 (Pikachu, Kirby, and Fox), with the biggest counter being Kirby. Yoshi overall does well vs. the lower tiers and does poorly vs. the higher tiers, granting Yoshi a lower middle spot. | ||
==Normal | ==Normal Attacks== | ||
[[Image:SSB64_Yoshi.gif|right]] | [[Image:SSB64_Yoshi.gif|right]] | ||
===A Attacks=== | ===A Attacks=== | ||
*[[A button|A]] Kick, 3% | *[[A button|A]] Kick, 3% | ||
*[[natural combo|AA]] Double | *[[natural combo|AA]] Double Kicks, little horizontal knockback on second kick, 3, 5% | ||
===[[Tilt attack|Tilts]]=== | ===[[Tilt attack|Tilts]]=== | ||
*[[Forward tilt|Forward A]] | *[[Forward tilt|Forward A]] Kicks forward, 10-13% damage. Below-average upward diagonal knockback. | ||
*[[Up tilt|Up A]] | *[[Up tilt|Up A]] Upwards headbutt, 9-12% damage with set upwards knockback. Great for setting up combos, and a very powerful move if used correctly | ||
*[[Down tilt|Down A]] | *[[Down tilt|Down A]] Tail sweeps in front of him, 8-10%, with set horizontal knockback. Great for edgeguarding. | ||
*[[Dash attack]] Headbutt tackle, 9-12%, punishable due to a bit of ending lag. | |||
===[[Smash attack|Smash Attacks]]=== | ===[[Smash attack|Smash Attacks]]=== | ||
*[[Forward smash]] | *[[Forward smash]] Thrusts his head forward. Short ending lag, and has above-average horizontal knockback, 13-18% | ||
*[[Up smash]] | *[[Up smash]] Forceful headbutt. Has good horizontal knockback from behind to top, average upwards knockback when hit near the end. 14-18% | ||
*[[Down smash]] | *[[Down smash]] Tail sweeps on both sides, 11-14% on both sides, weak horizontal knockback for a smash attack, and has some ending lag | ||
===[[Aerial attack]]s=== | ===[[Aerial attack]]s=== | ||
*[[Nair]] Sex Kick, | *[[Nair]] Sex Kick with below-average horizontal knockback, 9-14% | ||
*[[Fair]] Aerial | *[[Fair]] Aerial [[Spike|spiking]] headbutt , great knockback for a spike of its speed, can KO at medium percentages and combos into other aerial attacks at lower percentages, 15-18% | ||
combos into other aerial attacks at lower percentages | *[[Uair]] Whips his tail upwards, does 12-15%, and very powerful in combos using DJC. | ||
*[[Uair]] | *[[Bair]] Double Back Kick that has good horizontal knockback, does 12-14% | ||
*[[Dair]] Flutter Kick that is capable of [[Spike|spiking]] at high percentages, does 14 hits of 3-4%, a maximum of 56 %. Is the most powerful move (in terms of damage and combos) in Super Smash Bros. It is a shield breaker and can combo out of and into other moves. | |||
*[[Bair]] Back | |||
*[[Dair]] | |||
===[[Throw]]s=== | ===[[Throw]]s=== | ||
*[[Forward throw]], | His grab consists of pulling his head back and then launching his tongue forward. Has long ending lag if missing, but has a good range. | ||
*[[Back throw]], | *[[Forward throw]], reels back with opponent in mouth and throws them forward, 9-12% of damage with good horizontal knockback | ||
=== | *[[Back throw]] turns around, and throws his opponent backwards, does 12-16% with better knockback than forward throw. | ||
===Taunt=== | |||
Spins 450 degrees while saying "Yoshi!", facing its left after the 450 degree twirl. It then does the following twice: raises its heels off the ground, raises its arms and opens its mouth, and says "Yoshi!" once while spinning. | |||
===Combos=== | ===Special Combos=== | ||
*Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a [[drill]]. | *Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a [[drill]]. | ||
*Utilt with a Fair towards the edge of a stage. Great knockout, great spike. | *Utilt with a Fair towards the edge of a stage. Great knockout, great spike. | ||
*B Move (Egg Lay) to a Dair. | *B Move (Egg Lay) to a Dair. Racks up less damage than a regular Dair due to the Yoshi Egg absorbing half of the damage. | ||
*Spam Utilt and Uair for juggling. | *Spam Utilt and Uair for juggling. | ||
*Utilt to an Upsmash to kill. | *Utilt to an Upsmash to kill. | ||
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==Trivia== | ==Trivia== | ||
*Yoshi is the only character to boast | *Yoshi is the only character to boast completely unplayable variants, a regular Blue Yoshi and a pink Yoshi, seen when you fight the Yoshi Team in the [[1P Game]] | ||
*If the player uses Yoshi against the Yoshi Team, all coloured Yoshis still appear, and in the exact same shade as the player's Yoshi. | *If the player uses Yoshi against the Yoshi Team, all coloured Yoshis still appear, and in the exact same shade as the player's Yoshi. | ||
*Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game, and animation techniques were improved in that time, his appearance was slightly updated. | *Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game, and animation techniques were improved in that time, his appearance was slightly updated. |
Revision as of 17:11, October 4, 2009
- This article is about Yoshi's appearance in Super Smash Bros. For other uses, see Yoshi.
Yoshi | |
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Yoshi | |
Universe | Yoshi |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | B (6) |
Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in Super Smash Bros.
Attributes
One of Yoshi's most known attributes is his shield. It lasts slightly longer than other shields, and it is immune to shield stabbing because it covers his whole body. On the down side, Yoshi has a sluggish roll, and it takes slightly longer for Yoshi to exit his shield than other characters. Yoshi's neutral special move (Egg Lay) swallows enemies, does a little bit of damage, and then turns them into eggs. However, the usefulness of this move is questionable. His up special move, Egg Toss, is a projectile. The arc that it travels in can make it difficult to use, even though it has a good explosion range. His down special move, Yoshi Bomb, is only useful when used to stop Yoshi from being juggled. Yoshi's grabs have good range due to being tether grabs (although they are still relatively short for tether grabs), but they have a lot of start-up lag. Other pros of Yoshi include being a good juggler, since his up smash is both fast and powerful and his U-tilt is very quick and has set knockback, the ability to double jump cancel, having a shield break combo, and having two spikes (his strong F-air and weaker D-air). His D-air can also do up to 56% damage if timed correctly, which makes it the most damaging move in the game. He also has a good edgeguard move, his D-tilt, which has set horizontal knockback, high priority, and good range, and easily disrupts opponent's recoveries. Yoshi has knockback resistance during his second jump, but he lacks a third jump. Thus, he is highly vulnerable to being hit after his second jump while recovering.
In high level play, Yoshi is known for double jump cancels to break shields and 0-to-death and double jump cancel Counters where Yoshi uses double jumps to escape combos. Yoshi can also parry by using the shield at a perfect moment. Yoshi can also Double jump cancel, Edge-Cancel Egg, and Egg Bomb Cancel. What holds Yoshi back, however, is the worst grab in ssb64, as there are no moves to combo into the grab making Yoshi's out-of-shield moves limited. Yoshi is also countered heavily by the top 3 characters in ssb64 (Pikachu, Kirby, and Fox), with the biggest counter being Kirby. Yoshi overall does well vs. the lower tiers and does poorly vs. the higher tiers, granting Yoshi a lower middle spot.
Normal Attacks
A Attacks
Tilts
- Forward A Kicks forward, 10-13% damage. Below-average upward diagonal knockback.
- Up A Upwards headbutt, 9-12% damage with set upwards knockback. Great for setting up combos, and a very powerful move if used correctly
- Down A Tail sweeps in front of him, 8-10%, with set horizontal knockback. Great for edgeguarding.
- Dash attack Headbutt tackle, 9-12%, punishable due to a bit of ending lag.
Smash Attacks
- Forward smash Thrusts his head forward. Short ending lag, and has above-average horizontal knockback, 13-18%
- Up smash Forceful headbutt. Has good horizontal knockback from behind to top, average upwards knockback when hit near the end. 14-18%
- Down smash Tail sweeps on both sides, 11-14% on both sides, weak horizontal knockback for a smash attack, and has some ending lag
Aerial attacks
- Nair Sex Kick with below-average horizontal knockback, 9-14%
- Fair Aerial spiking headbutt , great knockback for a spike of its speed, can KO at medium percentages and combos into other aerial attacks at lower percentages, 15-18%
- Uair Whips his tail upwards, does 12-15%, and very powerful in combos using DJC.
- Bair Double Back Kick that has good horizontal knockback, does 12-14%
- Dair Flutter Kick that is capable of spiking at high percentages, does 14 hits of 3-4%, a maximum of 56 %. Is the most powerful move (in terms of damage and combos) in Super Smash Bros. It is a shield breaker and can combo out of and into other moves.
Throws
His grab consists of pulling his head back and then launching his tongue forward. Has long ending lag if missing, but has a good range.
- Forward throw, reels back with opponent in mouth and throws them forward, 9-12% of damage with good horizontal knockback
- Back throw turns around, and throws his opponent backwards, does 12-16% with better knockback than forward throw.
Taunt
Spins 450 degrees while saying "Yoshi!", facing its left after the 450 degree twirl. It then does the following twice: raises its heels off the ground, raises its arms and opens its mouth, and says "Yoshi!" once while spinning.
Special Combos
- Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a drill.
- Utilt with a Fair towards the edge of a stage. Great knockout, great spike.
- B Move (Egg Lay) to a Dair. Racks up less damage than a regular Dair due to the Yoshi Egg absorbing half of the damage.
- Spam Utilt and Uair for juggling.
- Utilt to an Upsmash to kill.
- Up tilt to DJC aerials
Special Moves
Recovery
Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi gains knockback resistance during his midair jump, and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his second jump at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.
Palette Swaps
Trivia
- Yoshi is the only character to boast completely unplayable variants, a regular Blue Yoshi and a pink Yoshi, seen when you fight the Yoshi Team in the 1P Game
- If the player uses Yoshi against the Yoshi Team, all coloured Yoshis still appear, and in the exact same shade as the player's Yoshi.
- Yoshi takes after his look in Super Mario 64, but because Super Smash Bros. came out a while after that game, and animation techniques were improved in that time, his appearance was slightly updated.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Yoshi universe | |
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Fighter | Yoshi (SSB · SSBM · SSBB · SSB4 · SSBU) |
Stages | Super Happy Tree · Yoshi's Story · Yoshi's Island (SSBM) · Yoshi's Island (SSBB) · Woolly World |
Enemies | Shy Guy · Fly Guy |
Other | Kamek |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Yoshi |
Related universe | Mario |