Super Smash Bros. 4
Super Smash Bros. Ultimate

Clown Cannon: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 23: Line 23:
|ssb4-udesc=Fire a cannonball. Charge it with [[File:ButtonIcon-Wii U-B.png|24px]] to boost the speed and power.
|ssb4-udesc=Fire a cannonball. Charge it with [[File:ButtonIcon-Wii U-B.png|24px]] to boost the speed and power.
|ssbuchar=Bowser Jr.
|ssbuchar=Bowser Jr.
|ssbudesc=Fires a slow, heavy cannonball. Can be charged to boost cannonball's speed and power.
|ssbudesc=Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.
}}
}}



Revision as of 20:49, May 25, 2020

Clown Cannon
Bowser Jr Neutral B SSBU.gif
Bowser Jr. using Clown Cannon in Super Smash Bros. Ultimate.
User Bowser Jr.
Universe Mario
Article on Super Mario Wiki Clown Cannon

Clown Cannon (クラウンキャノン, Clown Cannon) is Bowser Jr.'s neutral special.

Overview

When using the Clown Cannon, the Junior Clown Car shoots a cannonball out of its mouth. The cannonball knocks back and damages the first enemy it hits.

Upon activating the move, the Cannon will charge; the distance and damage is influenced by the time the move is charged. At close range, it inflicts 8.5% uncharged and 20% fully charged. Over a distance, the damage weakens to 5.9% uncharged and 14% fully charged. Uncharged, the cannonball goes about half the distance of Final Destination, and fully charged reaches just short of the entirety of Final Destination.

Instructional quotes

Super Smash Bros. for Wii U instruction booklet Bowser Jr. (SSB4) Fire a cannonball. Charge it with ButtonIcon-Wii U-B.png to boost the speed and power.
Super Smash Bros. Ultimate Move List Bowser Jr. (SSBU) Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Clown Cannon 2. Piercing Cannon 3. Air Cannon
Clown Cannon
Piercing Cannon
Air Cannon
"Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power." "Fire a smaller, less-powerful cannonball that can bash through multiple fighters." "Blast opponents with wind. In the air, you can also use it to move backward quickly."
  1. Clown Cannon: Default.
  2. Piercing Cannon: The cannonball, as the name suggests, can go through multiple targets at the cost of damage and kill power. Additionally, the cannonball is smaller. Uncharged, damage peaks at 4% and falls to 2%, while fully charged damage starts at 10% and lowers to 5%. The move also has slightly less startup lag and charge time, but significantly more ending lag, to the effect of making the total duration longer overall, which - when combined with the reduced damage - makes the move completely unsafe on shield unless the opponent is far away.
  3. Air Cannon: This variation makes the cannon shoot out air, generating a push effect, and subsequently has less range than the standard and piercing shot, due to the wind not reaching as far as the cannonball. However, the push effect can be very useful for edgeguarding, and still has long reach. In addition, the move has significantly less startup lag, albeit with marginally increased ending lag. Finally, when used in the air, Bowser Jr. is stalled slightly upon firing the cannon, as well as being pushed back, with the distance being determined by charge.

Origin

Cannons as seen in both Super Mario Bros. 3 and Super Mario All-Stars.

Cannonballs have been very often launched from cannons on Bowser's airships, tanks, and boats in Super Mario Bros. 3; very large ones, known as Big Steely, were dropped from Bowser's Koopa Clown Car in the final battle in Super Mario World. In New Super Mario Bros. Wii, during the third boss battle against Bowser Jr., Bowser Jr. uses a giant Clown Car's cannon to fire spiked, explosive cannonballs.

Gallery