Ness (SSB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 37: Line 37:
*Situational [[up smash|up]] and [[down smash]]es
*Situational [[up smash|up]] and [[down smash]]es


==Moveset==
==Normal Moves==
[[image:ness_ssb.PNG|right]]
[[image:ness_ssb.PNG|right]]
===A attacks===
===A attacks===
Line 58: Line 58:
*[[Bair]] Back kick, 16%
*[[Bair]] Back kick, 16%
*[[Dair]] [[meteor smash]] kick, 15%
*[[Dair]] [[meteor smash]] kick, 15%
===[[Special move]]s===
*[[neutral B|B]] PK Fire, 3-9%
This attack hits opponents multiple times, so the average amount of damage dealt is potentially higher: max – 25%
*[[up B|B↑]] PK Thunder, 6%
*[[down B|B↓]] Psychic Magnet, N/A
This attack absorbs energy attacks and removes damage from Ness.
===[[Throw]]s===
===[[Throw]]s===
*[[Forward throw]], 16%
*[[Forward throw]], 16%
Line 73: Line 65:
[[Category:Characters]]
[[Category:Characters]]
[[Category: Characters (SSB)]]
[[Category: Characters (SSB)]]
==Special Moves==
* [[Neutral B]]: [[PK Fire]]
* [[Up B]]: [[PK Thunder]]
* [[Down B]]: [[PSI Magnet]]


==[[Combo]]s, tricks, and tactics==
==[[Combo]]s, tricks, and tactics==

Revision as of 08:08, January 25, 2008

Template:Character

This article is about Ness' appearance in Super Smash Bros. For other uses, see Ness.

Ness (ネス, Nesu) is a secret character in Super Smash Bros. He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.

How to unlock Ness

To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match.

Pros and cons

Pros

Cons

Normal Moves

A attacks

  • A Jab, 2%
  • AA One-two Punch, 4%
  • Rapid A One-two Punch and Side Kick, 8%

Tilts

Smash attacks

Aerial attacks

Throws

Other

Special Moves

Combos, tricks, and tactics

Double jump cancel

Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, and DJC'd spikes on the edge. Though double jump cancelling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.


Template:EarthBound Smash