Ness (SSB): Difference between revisions

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:''This page is about Ness in [[Super Smash Bros.]]. For information about Ness' appearance in [[Melee]], see [[Ness|here]].
:''This page is about Ness in [[Super Smash Bros.]]. For information about Ness' appearance in [[Melee]], see [[Ness|here]].


'''Ness''' ({{ja|ネス}}, ''Nesu'')  is a [[secret character]] in [[Super Smash Bros.]].  He is well-known for his unique [[double jump|second]] and [[triple jump|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], [[Peach]], and [[Mewtwo]]; can [[double jump cancel]], allowing them to use quick, usually high-priority [[aerial]]s.  
'''Ness''' ({{ja|ネス}}, ''Nesu'')  is a [[secret character]] in [[Super Smash Bros.]].  He is well-known for his unique [[double jump|second]] and [[triple jump|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], can [[double jump cancel]], allowing them to use quick, usually high-priority [[aerial]]s.  


==How to unlock Ness==
==How to unlock Ness==

Revision as of 04:07, September 26, 2007

Template:Character

This page is about Ness in Super Smash Bros.. For information about Ness' appearance in Melee, see here.

Ness (ネス, Nesu) is a secret character in Super Smash Bros.. He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.

How to unlock Ness

To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match.

Pros and cons

Pros

Cons

Moveset

A attacks

  • A Jab, 2%
  • AA One-two Punch, 4%
  • Rapid A One-two Punch and Side Kick, 8%

Tilts

Smash attacks

Aerial attacks

Special moves

  • B PK Fire, 3-9%

This attack hits opponents multiple times, so the average amount of damage dealt is potentially higher: max – 25%

  • B↑ PK Thunder, 6%
  • B↓ Psychic Magnet, N/A

This attack absorbs energy attacks and removes damage from Ness.

Throws

Other

Combos, tricks, and tactics

Double jump cancel

Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, and DJC'd spikes on the edge. Though double jump cancelling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.