Super Smash Bros. Ultimate

List of spirits (Banjo-Kazooie series): Difference between revisions

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(Undid edit by Autismo555: English please)
Tag: Undo
(→‎Spirit Battles: Now, wait just a second. I see that Autismo555 was trying to clean up the page and reduce excessive wording like "the choice of", and you just undid that.)
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|{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}
|{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}
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*The choice of Diddy Kong as a fighter is a possible reference to Banjo's debut as a playable character in ''Diddy Kong Racing,'' and their shared creator of [[Rare Ltd.]]
*The Diddy Kong puppet fighter is a possible reference to Banjo's debut as a playable character in ''Diddy Kong Racing'', with both games created by [[Rare Ltd.]]
*The Banjo & Kazooie puppet fighter references Banjo being Tooty's brother.
*The battle conditions reference Tooty being kidnapped by Gruntilda until she was rescued by Banjo & Kazooie in ''Banjo-Kazooie.''
*The battle conditions reference Tooty being kidnapped by Gruntilda until she was rescued by Banjo & Kazooie in ''Banjo-Kazooie.''
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|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
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*The choice of Donkey Kong as a fighter is a possible reference to their shared creator of [[Rare Ltd.]]
*The Donkey Kong puppet fighter is a possible reference to their shared creator, [[Rare Ltd.]]
*The Donkey Kong puppet fighter's preference of [[Headbutt]] and the choice of Pitfall as the main item is a reference to Bottles being a mole who burrows in molehills and hides underground.
*Donkey Kong's preference of [[Headbutt]] and the Pitfall item are a reference to Bottles being a mole who burrows in molehills and hides underground.
*The Invisibility battle condition is a reference to the events of ''Banjo-Tooie'', where Bottles is killed by Gruntilda's spell and becomes a ghost for most of the game.
*The Invisibility battle condition, which is shared with other Spirit Battles for ghost characters, may be a reference to the events of ''Banjo-Tooie'', where Bottles is killed by Gruntilda and becomes a ghost for most of the game.
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|{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}
|{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}
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*The choice of a Gold Mii Swordfighter is a reference to Mumbo Jumbo's gold coloring and his ability in magic. Furthermore, the choice of a Giant Gold R.O.B. as a minion fighter is a reference to the Golden Goliath, a giant golden idol that Mumbo Jumbo can summon and control in the Mayahem Temple in ''Banjo-Tooie.''
*The Gold Mii Swordfighter puppet fighter's costume represents Mumbo Jumbo as a skull-faced magician.
*The stage and music choice is a possible reference to Mumbo's Mountain, the first of the nine worlds accessible within Gruntilda's Lair in ''Banjo Kazooie'' where Mumbo Jumbo is first encountered in his hut. Furthermore, it is also a possible reference to the Mayahem Temple, a jungle-like area in ''Banjo-Tooie'' where Mumbo Jumbo is first played as a playable character.
*The Giant Gold R.O.B. minion fighter represents the Golden Goliath, which Mumbo Jumbo can summon and control in ''Banjo-Tooie.''
*The [[flower]] effect is a reference to Mumbo Jumbo's magic spells.
*The music references Mumbo's Mountain, where Mumbo Jumbo is first encountered in ''Banjo-Kazooie''.
*The stage references Mayahem Temple, a jungle-like area where Mumbo Jumbo is first available as a playable character in ''Banjo-Tooie''.
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|{{SSBUMusicLink|Banjo-Kazooie|Freezeezy Peak}}
|{{SSBUMusicLink|Banjo-Kazooie|Freezeezy Peak}}
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*The choice of multiple Mr. Game & Watch's as minion fighters is a reference to the different colors of Jinjos. Furthermore, the choice of a Giant Mr. Game & Watch is a reference to [[The Mighty Jinjonator]], a giant-sized Jinjo that was summoned by Banjo & Kazooie by combining the other Jinjos, while the Impact Run battle condition is a reference to the Jinjos and The Mighty Jinjonator ramming into Gruntilda's shield which led to her defeat at the end of the final boss battle of ''Banjo-Kazooie.''
*The Mr. Game & Watch Team represents normal Jinjos in their various colors, while the Giant Mr. Game & Watch puppet fighter represents [[The Mighty Jinjonator]]. It only appears after the other puppet fighters are KO'd, referencing how the Jinjonator is summoned in the final battle of ''Banjo-Kazooie'' after the other Jinjos fail to break Gruntilda's shield.
*The Impact Run battle condition is a reference to the Jinjos and The Mighty Jinjonator ramming into Gruntilda's shield.
*The stage and music choice is a reference to Freezeezy Peak, a cold mountain level in ''Banjo-Kazooie''.
*The stage and music choice is a reference to Freezeezy Peak, a cold mountain level in ''Banjo-Kazooie''.
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|{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}}
|{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}}
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*The choice of multiple Gold Kirbys as fighters, and the stage and music choice are a reference to a particular Jiggy split into pieces that must be collected individually in Glitter Gulch Mine, an underground mining level in ''Banjo-Tooie''.
*This spirit battle represents a particular Jiggy in Glitter Gulch Mine, an underground mining level in ''Banjo-Tooie'' where the Jiggy was split into different pieces that must be collected individually.
*The Floaty Jump battle condition is a reference to a Jiggy's floating pattern until it is collected.
*The Floaty Jump battle condition represents a Jiggy's floating pattern until it is collected.
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|{{SSBUMusicLink|Banjo-Kazooie|Vs. Klungo}}
|{{SSBUMusicLink|Banjo-Kazooie|Vs. Klungo}}
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*The choice of King Dedede as a fighter starting off with a Star Rod is a reference to Gruntilda and her magical attacks, while the King Dedede puppet fighter's favor for shielding is a reference to Gruntilda using a shield to defend herself from the player's attacks during the final boss fight of ''Banjo-Kazooie''. Furthermore, the stage choice is a reference to the top of Gruntilda's Lair where the final boss battle is located, while the Poison Floor hazard is a possible reference to a typical witch's brew.
*The Giant King Dedede puppet fighter starting off with a Star Rod represents Gruntilda, a large witch who uses magical attacks. The puppet fighter's frequent shielding references Gruntilda using a force field to protect herself during the final phases of the boss battle in ''Banjo-Kazooie''.
*The choice of multiple Dr. Marios as minion fighters is a reference to Klungo, Gruntilda's bumbling assistant. Furthermore, the three Dr. Mario puppet fighters are a reference to the number of times Klungo is fought as a boss in ''Banjo-Tooie'', while the Dr. Mario puppet fighters' frequent use of the [[Megavitamins]] attack is a reference to Klungo throwing potions as his main method of attack. Furthermore, the music choice is the battle theme heard during each of Klungo's boss battles.
*The three Giant Dr. Mario puppet fighters represents Gruntilda's scientist assistant, Klungo, who is battled three times in ''Banjo-Tooie''. The puppet fighters' frequent use of [[Megavitamins]] references Klungo attacking by throwing potions.
*The Smash Balls enabled in this Spirit Battle is a reference to Banjo & Kazooie's Final Smash, [[The Mighty Jinjonator]] who was summoned during the final boss fight of ''Banjo-Kazooie'' to defeat Gruntilda.
*The stage represents the top of Gruntilda's Lair, where Gruntilda is battled in ''Banjo-Kazooie''.
*The Smash Balls enabled in this Spirit Battle reference Banjo & Kazooie's Final Smash, [[The Mighty Jinjonator]] who was summoned during the boss battle to defeat Gruntilda in ''Banjo-Kazooie''.
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*The battle conditions are a reference to the typical behavior of Buzzbombs, which float in the air and swoop down to attack the player.
*The battle conditions are a reference to the typical behavior of Buzzbombs, which float in the air and swoop down to attack the player.
*The stage choice is a reference to Bubblegloop Swamp, the level in ''Banjo-Kazooie'' in which Buzzbombs first appear.
*The stage represents Bubblegloop Swamp, the level in ''Banjo-Kazooie'' in which Buzzbombs first appear.
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Revision as of 22:56, April 3, 2020

The following is the list of the Spirits from the Banjo-Kazooie series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,339 Bottles
Shield
★★ ⬡⬡ 1,781 7,150 712 2,860 1,069 4,290 No Effect Banjo-Kazooie
(Artwork: Super Smash Bros. Ultimate)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v5.0.0)
1,340
Mumbo Jumbo Spirit.png
Mumbo Jumbo
Grab
★★★ ⬡⬡⬡ 2,913 8,744 1,526 4,578 1,223 3,671 Magic Attack ↑ Banjo-Kazooie
(Artwork: Banjo-Tooie)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v5.0.0)
1,341
Jinjos Spirit.png
Jinjos
Neutral
★★ ⬡⬡ 1,700 6,824 901 3,617 799 3,207 Can Be Enhanced at Lv. 99 Banjo-Kazooie
(Artwork: Super Smash Bros. Ultimate)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v5.0.0)
1,342
The Mighty Jinjonator Spirit.png
The Mighty Jinjonator
Neutral
★★★ ⬡⬡ 3,470 10,441 2,227 6,699 844 2,541 Giant Banjo-Kazooie
(Artwork: Super Smash Bros. Ultimate)
•Enhance the Jinjos spirit

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
1,338
Tooty Spirit.png
Tooty ★★ Poison Damage Reduced Banjo-Kazooie
(Artwork: Super Smash Bros. Ultimate)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v5.0.0)
1,343
Jiggy Spirit.png
Jiggy Lightweight Banjo-Kazooie •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G (since v5.0.0)
1,344 Gruntilda ★★★★ ⬢⬢⬢ Poison Power Up Banjo-Kazooie
(Artwork: Super Smash Bros. Ultimate)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 15,000G (since v5.0.0)
1,345 Buzzbomb Floaty Jumps Banjo-Kazooie
(Artwork: Super Smash Bros. Ultimate)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G (since v5.0.0)

Fighter Spirits

No. Image Alternate Artwork Name Origin Game Acquisition
1,337
Banjo & Kazooie SSBU.png
Banjo & Kazooie Diddy Kong Racing (Banjo)
Banjo-Kazooie (Kazooie)
(Artwork: Banjo-Tooie)
•Complete Classic Mode with Banjo & Kazooie
•Purchase from the Vault Shop for 300G (after unlocking Banjo & Kazooie)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,338
Tooty Spirit.png
Tooty Diddy Kong Diddy Kong (SSBU)
Banjo & Kazooie Banjo & Kazooie (SSBU)
Neutral
3,500 Spiral Mountain N/A •Defeat the main fighter to win
•The enemy shields often
•Magic attacks aren't as effective against the enemy
Main Theme - Banjo-Kazooie
  • The Diddy Kong puppet fighter is a possible reference to Banjo's debut as a playable character in Diddy Kong Racing, with both games created by Rare Ltd.
  • The Banjo & Kazooie puppet fighter references Banjo being Tooty's brother.
  • The battle conditions reference Tooty being kidnapped by Gruntilda until she was rescued by Banjo & Kazooie in Banjo-Kazooie.
1,339 Bottles Donkey Kong Donkey Kong (SSBU)
Shield
3,900 Spiral Mountain (Bottles) •Invisibility
•Item: Pitfall
•The enemy is invisible
•The enemy favors side specials
•The enemy is easily distracted by items
Spiral Mountain
  • The Donkey Kong puppet fighter is a possible reference to their shared creator, Rare Ltd.
  • Donkey Kong's preference of Headbutt and the Pitfall item are a reference to Bottles being a mole who burrows in molehills and hides underground.
  • The Invisibility battle condition, which is shared with other Spirit Battles for ghost characters, may be a reference to the events of Banjo-Tooie, where Bottles is killed by Gruntilda and becomes a ghost for most of the game.
1,340
Mumbo Jumbo Spirit.png
Mumbo Jumbo •Gold Mii Swordfighter Mii Swordfighter (SSBU) (Skull Kid's Hat, Ashley Outfit)
•Giant Gold R.O.B. R.O.B. (SSBU) (INT) R.O.B. (SSBU) (JP)
Grab
9,500 Jungle Japes (hazards off) •Flowery •Defeat the main fighter to win
•You constantly take minor damage
•The enemy favors air attacks
Mumbo's Mountain
  • The Gold Mii Swordfighter puppet fighter's costume represents Mumbo Jumbo as a skull-faced magician.
  • The Giant Gold R.O.B. minion fighter represents the Golden Goliath, which Mumbo Jumbo can summon and control in Banjo-Tooie.
  • The music references Mumbo's Mountain, where Mumbo Jumbo is first encountered in Banjo-Kazooie.
  • The stage references Mayahem Temple, a jungle-like area where Mumbo Jumbo is first available as a playable character in Banjo-Tooie.
1,341
Jinjos Spirit.png
Jinjos •Giant Mr. Game & Watch (Mr. Game & Watch (SSBU))
Mr. Game & Watch Team (×3) Mr. Game & Watch (SSBU)Mr. Game & Watch (SSBU)Mr. Game & Watch (SSBU))
Neutral
3,800 Summit (Ω form) N/A •The enemy can deal damage by dashing into you
•Reinforcements will appear after an enemy is KO'd
Freezeezy Peak
  • The Mr. Game & Watch Team represents normal Jinjos in their various colors, while the Giant Mr. Game & Watch puppet fighter represents The Mighty Jinjonator. It only appears after the other puppet fighters are KO'd, referencing how the Jinjonator is summoned in the final battle of Banjo-Kazooie after the other Jinjos fail to break Gruntilda's shield.
  • The Impact Run battle condition is a reference to the Jinjos and The Mighty Jinjonator ramming into Gruntilda's shield.
  • The stage and music choice is a reference to Freezeezy Peak, a cold mountain level in Banjo-Kazooie.
1,343
Jiggy Spirit.png
Jiggy •Gold Kirby Kirby (SSBU) (x5)
Shield
2,000 The Great Cave Offensive N/A •Timed stamina battle
•The enemy falls slowly
Treasure Trove Cove
  • This spirit battle represents a particular Jiggy in Glitter Gulch Mine, an underground mining level in Banjo-Tooie where the Jiggy was split into different pieces that must be collected individually.
  • The Floaty Jump battle condition represents a Jiggy's floating pattern until it is collected.
1,344 Gruntilda King Dedede King Dedede (SSBU)
•Giant Dr. Mario Dr. Mario (SSBU) (x3)
Attack
13,900 Find Mii (Ω form) •Hazard: Poison Floor •Defeat the main fighter to win
•The floor is poisonous
Stamina battle
Vs. Klungo
  • The Giant King Dedede puppet fighter starting off with a Star Rod represents Gruntilda, a large witch who uses magical attacks. The puppet fighter's frequent shielding references Gruntilda using a force field to protect herself during the final phases of the boss battle in Banjo-Kazooie.
  • The three Giant Dr. Mario puppet fighters represents Gruntilda's scientist assistant, Klungo, who is battled three times in Banjo-Tooie. The puppet fighters' frequent use of Megavitamins references Klungo attacking by throwing potions.
  • The stage represents the top of Gruntilda's Lair, where Gruntilda is battled in Banjo-Kazooie.
  • The Smash Balls enabled in this Spirit Battle reference Banjo & Kazooie's Final Smash, The Mighty Jinjonator who was summoned during the boss battle to defeat Gruntilda in Banjo-Kazooie.
1,345 Buzzbomb Ridley Ridley (SSBU) (x3)
Grab
2,000 Garden of Hope (hazards off) N/A Stamina battle
•The enemy favors up specials in the air
•The enemy falls slowly
Spiral Mountain
  • The battle conditions are a reference to the typical behavior of Buzzbombs, which float in the air and swoop down to attack the player.
  • The stage represents Bubblegloop Swamp, the level in Banjo-Kazooie in which Buzzbombs first appear.

Series Order

Number Name Series
1,337 Banjo & Kazooie Banjo-Kazooie Series
1,338 Tooty
1,339 Bottles
1,340 Mumbo Jumbo
1,341 Jinjos
1,342 The Mighty Jinjonator
1,343 Jiggy
1,344 Gruntilda
1,345 Buzzbomb

Trivia

  • With the exception of Banjo & Kazooie, Mumbo Jumbo, and Jiggy, all the spirits in the Banjo-Kazooie series use an original render based on their appearance on Spiral Mountain. Of the three, Mumbo Jumbo is the only one to appear on Spiral Mountain in Super Smash Bros. Ultimate.
  • Banjo-Kazooie is the only DLC universe in Ultimate not to have an entity that exclusively appears as a spirit.
  • Gruntilda's spirit battle is the first spirit battle in which Dr. Mario appears as a minion.
  • Gruntilda is the first DLC Legend-class spirit whose effect isn't an "Other Skill" effect, but rather a "Hazard Skill" effect.