Whispy blink glitch: Difference between revisions

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{{image|needs images of the glitch}}
{{image|needs images of the glitch}}
==How to perform==
==How to perform==
The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in a Vs. match and choose Dreamland (64) as the stage. Then, on the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.
The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in any type of [[Vs. match]] or training and choose [[Dream Land (64)]] as the stage. Then, wait until Whispy, the tree in the back of the stage, blinks. On the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.


The hitbox for thase attacks (sans standing grab) will disappear until the move finishes.
The hitbox for thase attacks (sans standing grab) will disappear until the move finishes.

Revision as of 06:14, April 2, 2020

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How to perform

The player must choose Marth or Roy in any type of Vs. match or training and choose Dream Land (64) as the stage. Then, wait until Whispy, the tree in the back of the stage, blinks. On the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.

The hitbox for thase attacks (sans standing grab) will disappear until the move finishes.

As for the standing grab, Marth/Roy does the grab without lunging forward, making it safer than a normal grab.

Explanation

No one knows why the hitbox dissappears when Whispy blinks.