Super Smash Bros. Melee

Fox (SSBM)/Forward tilt: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A quick grounded kick. A move that is not often used outside of edgeguarding, where the downward-angled variant serves as a good option for poking at ledge and catching double jumps. Onstage, it can serve as a tech-chase starter, but due to Fox having other moves with similar speed and range with better reward (namely his up tilt and down tilt), it is rarely used.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Latest revision as of 10:21, January 22, 2022

Fox's forward tilt hitbox visualizations
FoxFTiltUpSSBM.gif
FoxFTiltSSBM.gif
FoxFTiltDownSSBM.gif
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Overview[edit]

A quick grounded kick. A move that is not often used outside of edgeguarding, where the downward-angled variant serves as a good option for poking at ledge and catching double jumps. Onstage, it can serve as a tech-chase starter, but due to Fox having other moves with similar speed and range with better reward (namely his up tilt and down tilt), it is rarely used.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0 Sakurai angle 0 100 0 2.7342 13 4.1013 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 0 100 0 3.1248 12 2.3436 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 0 100 0 2.3436 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 5-8
Animation length 26
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox