King K. Rool (SSBU)/Floor attack (back): Difference between revisions

Floor Attacks were reversed. (and this one had incorrect data)
(Floor Attacks were reversed. (and this one had incorrect data))
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingKRoolGetupAttackSSBU(Facing Down).gif|thumb|350px|Hitbox visualization showing King K. Rool's front-fallen floor attack.]]
[[File:KingKRoolGetupAttackSSBU(Facing Up).gif|thumb|350px|Hitbox visualization showing King K. Rool's front-fallen floor attack.]]
==Overview==
==Overview==
{{SSBU|King K. Rool}} rears up and does a claw swipe before kicking out, sending opponents away to relieve pressure. The hitboxes match the animation nicely, with the second hit being up a bit larger than it looks. As with many of King K. Rool's attacks, the range of this attack is quite wide, allowing it to be effective at serving its purpose. The 2nd hit is, however, quite slow, and may not always hit opponents. The intangibility also ends just as the kick hitbox goes away, leaving a hurtbox extension that could lead to the attack making the situation worse for K. Rool than it already may be. It should be noted that with 80 base [[knockback]], as with most floor attacks, it will always send into [[tumble]].  
{{SSBU|King K. Rool}} rears up and slides his arm around, sending opponents away to relieve pressure. The hitboxes roughly match the animation, which makes it easier for players to predict whether the attack will land. As with many of King K. Rool's attacks, the range of this attack is quite wide, allowing it to be effective at preventing tech chases. The 2nd hit is also quite quick for a floor attack of this nature. It should be noted that with 80 base [[knockback]], as with most floor attacks, it will always send into [[tumble]].  


==Hitboxes==
==Hitboxes==
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|xpos=0.0
|xpos=0.0
|ypos=5.0
|ypos=5.0
|zpos=20.0
|zpos=-18.0
|ff=1
|ff=1
|type=Hand
|type=Hand
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|xpos=0.0
|xpos=0.0
|ypos=5.0
|ypos=5.0
|zpos=-20.0
|zpos=18.0
|ff=1
|ff=1
|type=Foot
|type=Hand
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility
|1-25
|1-23
|-
|-
!Hit 1
!Hit 1
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|-
|-
!Hit 2
!Hit 2
|24-25
|22-23
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=9}}
|-
|-
{{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=29}}
{{FrameStrip|t=Intangible|c=23}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}}
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