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(Floor Attacks were reversed. (and this one had incorrect data)) |
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Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KingKRoolGetupAttackSSBU(Facing | [[File:KingKRoolGetupAttackSSBU(Facing Up).gif|thumb|350px|Hitbox visualization showing King K. Rool's front-fallen floor attack.]] | ||
==Overview== | ==Overview== | ||
{{SSBU|King K. Rool}} rears up and | {{SSBU|King K. Rool}} rears up and slides his arm around, sending opponents away to relieve pressure. The hitboxes roughly match the animation, which makes it easier for players to predict whether the attack will land. As with many of King K. Rool's attacks, the range of this attack is quite wide, allowing it to be effective at preventing tech chases. The 2nd hit is also quite quick for a floor attack of this nature. It should be noted that with 80 base [[knockback]], as with most floor attacks, it will always send into [[tumble]]. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 19: | Line 19: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos= | |zpos=-18.0 | ||
|ff=1 | |ff=1 | ||
|type=Hand | |type=Hand | ||
Line 40: | Line 40: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos= | |zpos=18.0 | ||
|ff=1 | |ff=1 | ||
|type= | |type=Hand | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 53: | Line 53: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
|1- | |1-23 | ||
|- | |- | ||
!Hit 1 | !Hit 1 | ||
Line 59: | Line 59: | ||
|- | |- | ||
!Hit 2 | !Hit 2 | ||
| | |22-23 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 69: | Line 69: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Intangible|c= | {{FrameStrip|t=Intangible|c=23}}{{FrameStrip|t=Vulnerable|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} |
edits