List of regional version differences (SSBM): Difference between revisions

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         No Distance.
         No Distance.
*Version 1.1
*Version 1.1
       – This is similtar to 1.0, but Bowser can’t Flame Cancel and it is easier to DI out
       – This is similar to 1.0, but Bowser can’t Flame Cancel and it is easier to DI out
         of rapid hit attacks such as Pichu’s forward-smash.
         of rapid hit attacks such as Pichu’s forward-smash.
       - Home Run Contest track was changed to 4990 m. long, but the bag can’t land
       - Home Run Contest track was changed to 4990 m. long, but the bag can’t land
Line 30: Line 30:
       - Sheik's aerial up-A isn't as strong in PAL. In addition, it has one less frame of
       - Sheik's aerial up-A isn't as strong in PAL. In addition, it has one less frame of
         hitbox lag.
         hitbox lag.
       - Marth's aerial down-A is Meteor smash, not spike in PAL.
       - Marth's aerial down-A is a Meteor smash, not a spike in PAL.
       - Fox's down and forward-smashes are less powerful in PAL.
       - Fox's down and forward-smashes are less powerful in PAL.
       - Yoshi's forward-smash is more powerful in PAL.
       - Yoshi's forward-smash is more powerful in PAL.
Line 38: Line 38:
       - Yoshi's aerial down-A was weakened, from 54% in NTSC to 40% in PAL.
       - Yoshi's aerial down-A was weakened, from 54% in NTSC to 40% in PAL.
       - Fox's aerial forward-A has more range on it's hitbox in PAL.
       - Fox's aerial forward-A has more range on it's hitbox in PAL.
       - DI on Sheik's d-throw has been changed so that it can no longer chain in PAL.
       - DI on Sheik's d-throw has been changed so that it can no longer be used to chain throw consistently in PAL.
       - Fox can tech out of Falcos d-throw in PAL.
       - Fox can tech out of Falcos d-throw in PAL.
       - Bowser's down-throw now hits Mr. G&W in PAL.
       - Bowser's down-throw now hits Mr. G&W in PAL.

Revision as of 15:38, November 6, 2007

This is a list that covers differences between the SSBM PAL and NTSC versions.

Gameplay

  • Version 1.0
     – All glitches exist, including one that can overwrite MMM scores.
     - If you play one of the clone characters, lower scores can overwrite higher ones,
       and if you play a clone then a regular character, the score can duplicate itself
       on other characters.
     - Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
     - In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track
     - when you strike it with the final attack and it goes over 4556.9 ft., it will say      
       No Distance.
  • Version 1.1
     – This is similar to 1.0, but Bowser can’t Flame Cancel and it is easier to DI out
       of rapid hit attacks such as Pichu’s forward-smash.
     - Home Run Contest track was changed to 4990 m. long, but the bag can’t land
       anywhere past 11347.2 ft.
     - The Shadow Glitch was removed.
  • Version 1.2
     – The MMM glitch was fixed and the Superjump Glitch was removed
     - The announcer now says “A New Record” in Multi-Man Melee
     - Many glitches were fixed.
  • PAL – All changes in 1.2 are present in PAL, but there are many more changes:
     - Fox's shine knocks Marth over in PAL (instead of just pushing him a little bit).
     - Bowser, Kirby, and Yoshi are all heavier in PAL.
     - Marth, Fox, and Mario are all lighter in PAL.
     - Falco's aerial down-A now only spikes for the first half of the animation. The
       rest sends the opponent slightly up.
     - Sheik's aerial up-A isn't as strong in PAL. In addition, it has one less frame of
       hitbox lag.
     - Marth's aerial down-A is a Meteor smash, not a spike in PAL.
     - Fox's down and forward-smashes are less powerful in PAL.
     - Yoshi's forward-smash is more powerful in PAL.
     - Peach's dash attack is less powerful in PAL.
     - Luigi's aerial neutral-A is less powerful in PAL.
     - Ganon's aerial down-A was weakened, from 22% in NTSC to 21% in PAL.
     - Yoshi's aerial down-A was weakened, from 54% in NTSC to 40% in PAL.
     - Fox's aerial forward-A has more range on it's hitbox in PAL.
     - DI on Sheik's d-throw has been changed so that it can no longer  be used to chain throw consistently in PAL.
     - Fox can tech out of Falcos d-throw in PAL.
     - Bowser's down-throw now hits Mr. G&W in PAL.
     - Link's super jump glitch was removed in PAL.
     - Samus's extended grapple beam was removed in PAL.
     - The IC glitch was removed in PAL.
     - The Japanese language option was dropped in PAL in favor of Italian, French,
       Spanish and German. Jigglypuff also sings (Up+B) her name in the language Smash is set to.
     - Names can now include upper and lower case letters but no Japanese character set.
     - In the English language setting, distances are measured in meters.
     - Lag and loading times have been reduced in PAL.
     - The 'Special Movie' was removed in PAL.

Language

  • The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.

See also


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