User talk:CanvasK/Archive 1: Difference between revisions
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:I'd be more than happy to test things. I don't imagine Defense affecting Lucario's Aura outside of making it take longer for them to reach max, but it would be something I can test. Was there anything specific you wanted me to test?--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 22:39, March 3, 2020 (EST) | :I'd be more than happy to test things. I don't imagine Defense affecting Lucario's Aura outside of making it take longer for them to reach max, but it would be something I can test. Was there anything specific you wanted me to test?--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 22:39, March 3, 2020 (EST) | ||
::That alone is fascinating information. So are you saying the game reads a negative stat on an FP as a 1.00 multiplier regardless of how 'big' the negative actually is? That has some drastic implications. But yes, it's my goal to try and find the most efficient stat spread that might end up being specific to Lucario, to balance Defense gains with Aura boosts. [[User:Bones Malone|Bones Malone]] ([[User talk:Bones Malone|talk]]) 14:41, March 10, 2020 (EDT) | ::That alone is fascinating information. So are you saying the game reads a negative stat on an FP as a 1.00 multiplier regardless of how 'big' the negative actually is? That has some drastic implications. But yes, it's my goal to try and find the most efficient stat spread that might end up being specific to Lucario, to balance Defense gains with Aura boosts. [[User:Bones Malone|Bones Malone]] ([[User talk:Bones Malone|talk]]) 14:41, March 10, 2020 (EDT) | ||
:::If my testing is correct and I remember correctly, yes. Essentially the game checks if Stat < 0, if it is then Stat=0. And if my stat-to-multiplier formula is correct then the highest multiplier you can get for either atk or def is 2.5385. If you don't have any DLC or limited time spirits, then Spring Man should get you the most atk (ratio of about 0.75:0.25, gives a total atk multiplier of 2.154) and Absolutely Safe Capsule for def (0:1 ratio, def multiplier of 2.5385). | |||
:::This is only my opinion, but I would think maybe a 0.4:0.6 ratio would work, 0.45:0.55 for more damage, or 0.375:0.625 if you want max aura strats (which gives ×1.6 attack). This would give you more defense to survive with, and the attack is high enough to even out with max aura. I would also recommend either Trade-Off Attacks Up or Trade-Off Abilities. The former gives ×1.23 attack with only 1 slot and also gives you 30% damage for aura; the latter gives less attack (×1.18) but also gives ×1.2 defense and ×1.2 speed along with 30% damage. The other slots can be whatever (or duplicates, higher values can be found on [[Spirits#Spirit_Effects]]), and if you know you opponent's amiibo, maybe add a Resistance effect that counters their attacks. (I did a small test the other day, and defense has no effect on aura. Just makes it take longer)--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 18:18, March 10, 2020 (EDT) |
Revision as of 17:18, March 10, 2020
4x improved escape
Hey, I was wondering how you arrived at the 0.1x figure for fourfold improved escape? It shouldn't be possible to achieve, since there are no primary spirits with that ability. Alex the Jigglypuff trainer 18:30, January 27, 2020 (EST)
- In World of Light there is Improved Escape in the Skill Tree, which I have found to be 100% identical to the support skill. I enabled it and equipped 3 supports and broke my shield (almost anything that takes inputs to get out of is affected). I should have written down my results for it but that appears to be the only thing I forgot to save the frame data for.
- Perhaps I should mark 'only possible in WoL' somewhere? CanvasK (talk) 18:35, January 27, 2020 (EST)
- Fair enough, but I would recommend noting that it's only achievable in WoL using the skill tree, as having it in the Spirit article implies that a spirit team alone can achieve it. Alex the Jigglypuff trainer 18:37, January 27, 2020 (EST)
Defense & Aura
I wanted to ask if you knew or could find out how the Defense stat affects Lucario's Aura ability in Ultimate? I'm part of a dedicated amiibo community and could use all the information you're able to find on the specifics of amiibo stats, growth, and strength; I came to you right away since it seems like you have direct access to the game's language.Bones Malone (talk) 22:27, March 3, 2020 (EST)
- I sadly do not have direct access to the code, I just follow a lot of people who do (I'd love to have access but other people use my Switch and I don't want to brick it for them). Most of the information I know about amiibo I've already listed on the FP page. That being both the FP's inherent attack and defense scale from 0.9-1.3 linearly, and spirit stats follow
1+(stat×3.077/10000)
(negative stats do nothing). - I'd be more than happy to test things. I don't imagine Defense affecting Lucario's Aura outside of making it take longer for them to reach max, but it would be something I can test. Was there anything specific you wanted me to test?--CanvasK (talk) 22:39, March 3, 2020 (EST)
- That alone is fascinating information. So are you saying the game reads a negative stat on an FP as a 1.00 multiplier regardless of how 'big' the negative actually is? That has some drastic implications. But yes, it's my goal to try and find the most efficient stat spread that might end up being specific to Lucario, to balance Defense gains with Aura boosts. Bones Malone (talk) 14:41, March 10, 2020 (EDT)
- If my testing is correct and I remember correctly, yes. Essentially the game checks if Stat < 0, if it is then Stat=0. And if my stat-to-multiplier formula is correct then the highest multiplier you can get for either atk or def is 2.5385. If you don't have any DLC or limited time spirits, then Spring Man should get you the most atk (ratio of about 0.75:0.25, gives a total atk multiplier of 2.154) and Absolutely Safe Capsule for def (0:1 ratio, def multiplier of 2.5385).
- This is only my opinion, but I would think maybe a 0.4:0.6 ratio would work, 0.45:0.55 for more damage, or 0.375:0.625 if you want max aura strats (which gives ×1.6 attack). This would give you more defense to survive with, and the attack is high enough to even out with max aura. I would also recommend either Trade-Off Attacks Up or Trade-Off Abilities. The former gives ×1.23 attack with only 1 slot and also gives you 30% damage for aura; the latter gives less attack (×1.18) but also gives ×1.2 defense and ×1.2 speed along with 30% damage. The other slots can be whatever (or duplicates, higher values can be found on Spirits#Spirit_Effects), and if you know you opponent's amiibo, maybe add a Resistance effect that counters their attacks. (I did a small test the other day, and defense has no effect on aura. Just makes it take longer)--CanvasK (talk) 18:18, March 10, 2020 (EDT)
- That alone is fascinating information. So are you saying the game reads a negative stat on an FP as a 1.00 multiplier regardless of how 'big' the negative actually is? That has some drastic implications. But yes, it's my goal to try and find the most efficient stat spread that might end up being specific to Lucario, to balance Defense gains with Aura boosts. Bones Malone (talk) 14:41, March 10, 2020 (EDT)