One-hit KO: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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**Considering Tabuu has only 16 attacks, 88% of his moves are potential one-hit KO moves.
**Considering Tabuu has only 16 attacks, 88% of his moves are potential one-hit KO moves.
**Tabuu has only one non-OHKO attack on Intense difficulty: Eye Lasers, that KOs well below 50%. Normal Teleport cannot harm the player in any way.
**Tabuu has only one non-OHKO attack on Intense difficulty: Eye Lasers, that KOs well below 50%. Normal Teleport cannot harm the player in any way.
*Apart from Tabuu, other bosses that have a notable amount of OHKO moves include [[Galleom]] and [[Duon]] in ''Brawl'' (with 8 each), and both [[Master Hand]] and [[Crazy Hand]] in the same game (with 7 each plus 3 combined). All the other bosses in ''Brawl'' have 6 or fewer OHKOs.
*Apart from Tabuu, other bosses that have a notable amount of OHKO moves include [[Galleom]] and [[Duon]] in ''Brawl'' (with 8 each), and both [[Master Hand]] and [[Crazy Hand]] in the same game (with 7 each plus 3 combined). All the other bosses in ''Brawl'' have 7 or fewer OHKOs.
**Combined Master Hand and Crazy Hand have access to 17 potential OHKO moves on Intense difficulty in ''Brawl'' (14 on Very Hard difficulty in ''[[Melee]]''), although some of them need multiple hits to connect to KO at 0%. This also results in their combined attacks occasionally being two OHKO moves.
**Combined Master Hand and Crazy Hand have access to 17 potential OHKO moves on Intense difficulty in ''Brawl'' (14 on Very Hard difficulty in ''[[Melee]]''), although some of them need multiple hits to connect to KO at 0%. This also results in their combined attacks occasionally being two OHKO moves.
**86% of [[Porky Minch]]’s moves are potential one-hit KO moves (6 out of 7).
**86% of [[Porky Minch]]’s moves are potential one-hit KO moves (6 out of 7).
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*''Brawl'' introduced the trend of "final bosses" having extremely powerful attacks that feature waves in some form, and are usually an OHKO (on higher difficulties only, except for Tabuu). These include Winged Tabuu’s Off Waves, [[Master Core]]'s Blast Waves and [[Galeem]]'s Lens Flare (this one only situational).
*''Brawl'' introduced the trend of "final bosses" having extremely powerful attacks that feature waves in some form, and are usually an OHKO (on higher difficulties only, except for Tabuu). These include Winged Tabuu’s Off Waves, [[Master Core]]'s Blast Waves and [[Galeem]]'s Lens Flare (this one only situational).
*Master Core’s final explosion on 8.0 difficulty or above is the only OHKO that never KOs the player, since the battle is already won before the hitboxes land.
*Master Core’s final explosion on 8.0 difficulty or above is the only OHKO that never KOs the player, since the battle is already won before the hitboxes land.
**Duon's Vacuum Spin and contact with Porky Bots (which have OHKO power on the higher difficulties) can also hit the player soon after the boss is defeated but, since the battle is already won, the player can't be KOed.
**Duon's Vacuum Spin contact with Porky Bots, Galleom's Tank Rush and Tank Rush & Slam (which have OHKO power on the higher difficulties) can also hit the player after the boss is defeated but, since the battle is already won, the player can't be KOed.
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