Dark Pit (SSBU)/Side special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Dark Pit's side special, Electroshock Arm, when grounded. File:DarkPitSSpecia...) |
Raul Retana (talk | contribs) m (Added update history) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 11:30, July 10, 2020
Overview
Update History
Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.
Hitboxes
Timing
Grounded
Super armor | 11-26 |
---|---|
Hitbox | 16-35 |
Interruptible | 80 |
Animation length | 104 |
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Aerial
Super armor | 11-26 |
---|---|
Hitbox | 19-35 |
Interruptible | 105 |
Animation length | 114 |
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Grounded hit
Hitbox | 2-4 |
---|---|
Interruptible | 50 |
Animation length | 90 |
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Aerial hit
Hitbox | 2-5 |
---|---|
Interruptible | 52 |
Animation length | 67 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Armour |
![]() Interruptible |
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