Ness (SSBU): Difference between revisions

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However, Ness did receive some nerfs. His new up aerial has less horizontal range, decreased KO power, and requires landing all hits (which start from behind and move in an arc above Ness) to deal considerable damage, hindering Ness's ability to juggle opponents. His grab game has been toned down, as his slower, more standard [[pummel]] cannot rack up damage as effectively, and his [[down throw]] has more ending lag, hindering its combo potential past low percents. Lastly, the power of his yo-yo smash attacks now only increases by half as much when charged, and PK Flash, in exchange for its much faster charge, is significantly weaker when fully charged.
However, Ness did receive some nerfs. His new up aerial has less horizontal range, decreased KO power, and requires landing all hits (which start from behind and move in an arc above Ness) to deal considerable damage, hindering Ness's ability to juggle opponents. His grab game has been toned down, as his slower, more standard [[pummel]] cannot rack up damage as effectively, and his [[down throw]] has more ending lag, hindering its combo potential past low percents. Lastly, the power of his yo-yo smash attacks now only increases by half as much when charged, and PK Flash, in exchange for its much faster charge, is significantly weaker when fully charged.


All in all, the buffs to Ness's neutral game, punish game, edgeguarding, and recovery far outweigh the few nerfs he received. Although the weaknesses he had in previous games still affect him, such as lack of range and exploitable recovery (albiet to a lesser extent), ''Ultimate''{{'}}s incarnation is widely aconsidered his best incarnation in the series. His tournament representation in ''Ultimate''{{'}}s early metagame has been generally stronger than in ''Smash 4'', with several players such as {{Sm|FOW}}, {{Sm|BestNess}}, {{Sm|Gackt}}, and {{Sm|Awestin}} achieving strong results with the character. As such, Ness is commonly considered to be an upper-mid or high-tier character.
All in all, the buffs to Ness's neutral game, punish game, edgeguarding, and recovery far outweigh the few nerfs he received. Although the weaknesses he had in previous games still affect him, such as lack of range and exploitable recovery (albiet to a lesser extent), ''Ultimate''{{'}}s incarnation is widely considered his best incarnation in the series. His tournament representation in ''Ultimate''{{'}}s early metagame has been generally stronger than in ''Smash 4'', with several players such as {{Sm|FOW}}, {{Sm|BestNess}}, {{Sm|Gackt}}, and {{Sm|Awestin}} achieving strong results with the character. As such, Ness is commonly considered to be an upper-mid or high-tier character.


{{SSB4 to SSBU changelist|char=Ness}}
{{SSB4 to SSBU changelist|char=Ness}}
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