Template:UpdateList (SSBU)/7.0.0: Difference between revisions

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(Zelda Phantom Changes: https://twitter.com/bookpluscompass/status/1222374344745082880?s=19 then divided new values by 1.2 to remove 1v1 multiplier)
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*{{buff|Up aerial has a new late hit that increases its duration (frames 14-16 → 14-19), and deals less damage (17% → 12%) with knockback not compensated.}}
*{{buff|Up aerial has a new late hit that increases its duration (frames 14-16 → 14-19), and deals less damage (17% → 12%) with knockback not compensated.}}
*{{buff|[[Din's Fire]]'s sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (3 frames → 5).}}
*{{buff|[[Din's Fire]]'s sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (3 frames → 5).}}
*{{change|[[Phantom Slash]] deals more damage on the two highest charges, with knockback scaling compensated (60 → 57 (level 4), 75 → 68 (level 5)).}}
*{{buff|[[Phantom Slash]] deals much more damage on all charges (4.7% → 5.9% (level 1), 6.6% → 8.2% (level 2), 8.5%/9.4% → 10.5%/11.8% (level 3), 11.3%/12.2% → 14.1%/15.4% (level 4), 14.1% → 17.7% (level 5)), with knockback scaling partly compensated on the highest two charges (60 → 57 (level 4), 75 → 68 (level 5)).}}
|Dr. Mario=*{{buff|Forward tilt deals more base damage (7% → 9%), with knockback scaling not fully compensated (70 → 65).}}
|Dr. Mario=*{{buff|Forward tilt deals more base damage (7% → 9%), with knockback scaling not fully compensated (70 → 65).}}
*{{buff|Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.}}
*{{buff|Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.}}

Revision as of 22:56, February 18, 2020

There were no universal changes this update.