Template:SSB4 to SSBU changelist: Difference between revisions

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(the final hit does NOT last for 4 frames. it lasts a single frame, like in Melee and Brawl)
Line 2,169: Line 2,169:
**{{nerf|Forward tilt has a shorter duration (frames 9-12 → 9-10).}}
**{{nerf|Forward tilt has a shorter duration (frames 9-12 → 9-10).}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|The final hit of up tilt has a longer duration (frame 23 → 24-27) and has more combo potential due to the removal of [[hitstun canceling]]. The partner's final hit also deals more knockback (40 (base), 100 (scaling) → 38/118).}}
**{{buff|The final hit of up tilt has more combo potential due to the removal of [[hitstun canceling]]. The partner's final hit also deals more knockback (40 (base), 100 (scaling) → 38/118).}}
**{{nerf|Up tilt deals less damage (1% (loop hits) → 0.8% (leader loop hits), 0.6% (partner loop hits), 17% → 15.4% (total)), the loop hits have increased knockback (10 (base), 20 (scaling) → (65/60/20)/10) and the final hit has more startup lag (frame 23 → 24).}}
**{{nerf|Up tilt deals less damage (1% (loop hits) → 0.8% (leader loop hits), 0.6% (partner loop hits), 17% → 15.4% (total)), the loop hits have increased knockback (10 (base), 20 (scaling) → (65/60/20)/10) and the final hit has more startup lag (frame 23 → 24).}}
*[[Down tilt]]:
*[[Down tilt]]:

Revision as of 21:01, February 10, 2020

{{{char}}} did not receive changes in this game.