Template:SSB4 to SSBU changelist: Difference between revisions
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(the final hit does NOT last for 4 frames. it lasts a single frame, like in Melee and Brawl) |
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**{{nerf|Forward tilt has a shorter duration (frames 9-12 → 9-10).}} | **{{nerf|Forward tilt has a shorter duration (frames 9-12 → 9-10).}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|The final hit of up tilt | **{{buff|The final hit of up tilt has more combo potential due to the removal of [[hitstun canceling]]. The partner's final hit also deals more knockback (40 (base), 100 (scaling) → 38/118).}} | ||
**{{nerf|Up tilt deals less damage (1% (loop hits) → 0.8% (leader loop hits), 0.6% (partner loop hits), 17% → 15.4% (total)), the loop hits have increased knockback (10 (base), 20 (scaling) → (65/60/20)/10) and the final hit has more startup lag (frame 23 → 24).}} | **{{nerf|Up tilt deals less damage (1% (loop hits) → 0.8% (leader loop hits), 0.6% (partner loop hits), 17% → 15.4% (total)), the loop hits have increased knockback (10 (base), 20 (scaling) → (65/60/20)/10) and the final hit has more startup lag (frame 23 → 24).}} | ||
*[[Down tilt]]: | *[[Down tilt]]: |
Revision as of 21:01, February 10, 2020
{{{char}}} did not receive changes in this game.