Ike (SSBU)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Ike's neutral attacks consist of a punch and a kick followed by a downward slash of Ragnell. It does 10.0% in total. For the technical data of...) |
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*[[Ike (SSBU)/Neutral attack/Hit 2]] | *[[Ike (SSBU)/Neutral attack/Hit 2]] | ||
*[[Ike (SSBU)/Neutral attack/Hit 3]] | *[[Ike (SSBU)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|4-5 | |||
|- | |||
!Consecutive jab | |||
|16 | |||
|- | |||
!Jab 2 | |||
|11-12 | |||
|- | |||
!Jab 3 | |||
|21-24 | |||
|- | |||
!Interruptible | |||
|24, 36, 57 | |||
|- | |||
!Animation lengths | |||
|39, 51, 77 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=8|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=38}} | |||
|- | |||
{{FrameStrip|t=Blank|c=8|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=26}} | |||
|- | |||
{{FrameStrip|t=Blank|c=16|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=21}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavIke|g=SSBU}} | {{MvSubNavIke|g=SSBU}} | ||
[[Category:Ike (SSBU)]] | [[Category:Ike (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 21:56, November 5, 2024
Overview[edit]
Ike's neutral attacks consist of a punch and a kick followed by a downward slash of Ragnell. It does 10.0% in total.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 4-5 |
---|---|
Consecutive jab | 16 |
Jab 2 | 11-12 |
Jab 3 | 21-24 |
Interruptible | 24, 36, 57 |
Animation lengths | 39, 51, 77 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|