User:CanvasK: Difference between revisions

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==Limiter==
The "Limiter", as I call it, is a hidden function involving Spirits and their damage multipliers. It only affects damage multipliers related to Sword and 'Generic', 'Generic' being a term I use for damage multipliers that affect everything.


The first step to the function is to combine all of the related multipliers (Fist to fist, sword to sword, generic to generic, etc.) to get the <code>raw_combined_mult</code> (terms are my own, not official). This includes both positive (>1.0×) and negative multipliers (<1.0×) from traits, skills, and styles.
Next step, if the multiplier is for sword or generic, is to go through the following:
<pre>
IF raw_combined_mult < 1.3:
    do nothing
IF raw_combined_mult > 1.3 AND raw_combined_mult < 1.5:
    final_combined_mult = raw_combined_mult * 0.5 + 0.65
IF raw_combined_mult > 1.5:
    final_combined_mult = raw_combined_mult * 0.2 + 1.2
</pre>
The <code>final_combined_mult</code> is what is used when an attack hits. Critical Hit ↑, Metal Killer, and Giant Killer do not use generic, they act outside everything similar to the 1v1 multiplier. Skills that will easily get you to experience the limiter are Trade-Off Attacks ↑ and Poison Power Up. Poison Power Up has a multiplier of 2.0×, but the limiter causes it to come out as 1.6×. Trade-Off Attacks ↑ has a multiplier of 1.23×, requiring an additional multiplier of 1.057× to reach the limiter. Trade-Off Attacks ↑ (1.23×) + Trade-Off Abilities ↑ (1.18×) will give 1.3757× instead of 1.4514×.
==Known Dojo Effects==
'Generic' is a term I use to categorize a type of damage affected by a hidden function.
{|class="wikitable"
|-
! Style !! Master !! Power !! Effects
|-
|Demon
|Ryoma
|
*Atk 1.2×
*Def 0.8×
|
*Attack (Any, Generic) 1.2×
*Defense 0.8×
|-
|Land
|Cap'n Cuttlefish
|
*Atk 1.2×
*Def 0.8×
|
*Attack (Ground) 1.2×
*Ground speed 1.2×
*Attack (Airborne) 0.3×
*Ground jump height 0.8×
*Air speed 0.85×
|-
|Air
|Peppy Hare
|
*+100
|
*Attack (Airborne) 1.2×
*Ground jump height 1.2×
*Air speed 1.3×
*Attack (Ground) 0.3×
*Ground speed 0.8×
|-
|Brick-Wall
|Copper & Booker
|
*Atk 0.8×
*Def 1.2×
|
*Defense 1.3×
*Attack (Any, Generic) 0.5×
|-
|Boulder
|Darunia
|
*+100
|
*Defense 1.1×
*Ground speed 1.2×
*Air speed 1.1×
*Attack (Any, Generic) 0.7×
*Ground jump height 0.8×
|-
|Big-Bee
|Honey Queen
|
*+100
|
*Defense 1.15×
*Ground jump height 1.2×
*Weight 1.2×
*Air speed 1.1×
*Attack (Any, Generic) 0.6×
*Ground speed 0.7×
|-
|Runner
|Dr. Stewart
|
*+100
|
*Ground speed 1.5×
*Air speed 1.2×
*Ground jump height 0.6×
|-
|Gravity
|Gravity Man
|
*Atk 1.4×
*Def 0.6×
|
*Ground jump height 1.5×
*Ground speed 0.5×
*Air speed 0.9×
*Fall speed 0.8×
|-
|Tank
|Kraid
|
*Atk 0.6×
*Def 1.4×
|
*Attack (Any, Generic) 1.1×
*Defense 1.2×
*Ground speed 0.8×
*Air speed 0.9×
*Ground jump height 0.8×
|-
|Lightweight
|Wii Balance Board
|
*+100
|
*Ground speed 1.4×
*Air speed 1.3×
*Ground jump height 1.4×
*Attack (Any, Generic) 0.6×
*Defense 0.85×
*Weight 0.8×
|-
|Strategist
|Riki
|
*+100
|
*Attack (Specials) 1.2×
*Attack (Tilts, Smashes, Aerials) 0.7×
*Attack (Throws, Throw Collateral) 0.7×
*Attack (Items) 0.7×
|-
|Equipment
|Dyntos
|
*Atk 1.1×
*+100
|
*Attack (Items) 1.2×
*Attack (Assist Trophies) 1.1×
*Healing (Items) 1.2×
*Attack (Tilts, Smashes, Aerials) 0.6×
*Attack (Specials) 0.6×
*Attack (Throws, Throw Collateral) 0.6×
|-
|Overthrow
|Zangief
|
*Atk 1.1×
*+100
|
*Attack (Throws, Throw Collateral) 1.5×
*Attack (Pummels) 1.5×
<!--*Grab Radius 1.25-2?×-->
*Attack (Tilts, Smashes, Aerials) 0.6×
*Attack (Specials) 0.6×
*Attack (Items) 0.6×
|-
|Ninja
|Kat & Ana
|
*+100
|
*Attack (Throws, Throw Collateral) 1.3×
*Attack (Pummels) 1.3×
*Attack (Items) 1.2×
*Ground speed 1.6×
*Fall speed 1.3×
*Ground jump height 1.1×
*Gravity 1.6×
*Attack (Tilts, Smashes, Aerials) 0.5×
*Attack (Specials) 0.5×
*Defense 0.8×
*Weight 0.65×
|}

Revision as of 23:46, February 8, 2020

Limiter

The "Limiter", as I call it, is a hidden function involving Spirits and their damage multipliers. It only affects damage multipliers related to Sword and 'Generic', 'Generic' being a term I use for damage multipliers that affect everything.

The first step to the function is to combine all of the related multipliers (Fist to fist, sword to sword, generic to generic, etc.) to get the raw_combined_mult (terms are my own, not official). This includes both positive (>1.0×) and negative multipliers (<1.0×) from traits, skills, and styles.

Next step, if the multiplier is for sword or generic, is to go through the following:

IF raw_combined_mult < 1.3:
    do nothing
IF raw_combined_mult > 1.3 AND raw_combined_mult < 1.5:
    final_combined_mult = raw_combined_mult * 0.5 + 0.65
IF raw_combined_mult > 1.5:
    final_combined_mult = raw_combined_mult * 0.2 + 1.2

The final_combined_mult is what is used when an attack hits. Critical Hit ↑, Metal Killer, and Giant Killer do not use generic, they act outside everything similar to the 1v1 multiplier. Skills that will easily get you to experience the limiter are Trade-Off Attacks ↑ and Poison Power Up. Poison Power Up has a multiplier of 2.0×, but the limiter causes it to come out as 1.6×. Trade-Off Attacks ↑ has a multiplier of 1.23×, requiring an additional multiplier of 1.057× to reach the limiter. Trade-Off Attacks ↑ (1.23×) + Trade-Off Abilities ↑ (1.18×) will give 1.3757× instead of 1.4514×.

Known Dojo Effects

'Generic' is a term I use to categorize a type of damage affected by a hidden function.

Style Master Power Effects
Demon Ryoma
  • Atk 1.2×
  • Def 0.8×
  • Attack (Any, Generic) 1.2×
  • Defense 0.8×
Land Cap'n Cuttlefish
  • Atk 1.2×
  • Def 0.8×
  • Attack (Ground) 1.2×
  • Ground speed 1.2×
  • Attack (Airborne) 0.3×
  • Ground jump height 0.8×
  • Air speed 0.85×
Air Peppy Hare
  • +100
  • Attack (Airborne) 1.2×
  • Ground jump height 1.2×
  • Air speed 1.3×
  • Attack (Ground) 0.3×
  • Ground speed 0.8×
Brick-Wall Copper & Booker
  • Atk 0.8×
  • Def 1.2×
  • Defense 1.3×
  • Attack (Any, Generic) 0.5×
Boulder Darunia
  • +100
  • Defense 1.1×
  • Ground speed 1.2×
  • Air speed 1.1×
  • Attack (Any, Generic) 0.7×
  • Ground jump height 0.8×
Big-Bee Honey Queen
  • +100
  • Defense 1.15×
  • Ground jump height 1.2×
  • Weight 1.2×
  • Air speed 1.1×
  • Attack (Any, Generic) 0.6×
  • Ground speed 0.7×
Runner Dr. Stewart
  • +100
  • Ground speed 1.5×
  • Air speed 1.2×
  • Ground jump height 0.6×
Gravity Gravity Man
  • Atk 1.4×
  • Def 0.6×
  • Ground jump height 1.5×
  • Ground speed 0.5×
  • Air speed 0.9×
  • Fall speed 0.8×
Tank Kraid
  • Atk 0.6×
  • Def 1.4×
  • Attack (Any, Generic) 1.1×
  • Defense 1.2×
  • Ground speed 0.8×
  • Air speed 0.9×
  • Ground jump height 0.8×
Lightweight Wii Balance Board
  • +100
  • Ground speed 1.4×
  • Air speed 1.3×
  • Ground jump height 1.4×
  • Attack (Any, Generic) 0.6×
  • Defense 0.85×
  • Weight 0.8×
Strategist Riki
  • +100
  • Attack (Specials) 1.2×
  • Attack (Tilts, Smashes, Aerials) 0.7×
  • Attack (Throws, Throw Collateral) 0.7×
  • Attack (Items) 0.7×
Equipment Dyntos
  • Atk 1.1×
  • +100
  • Attack (Items) 1.2×
  • Attack (Assist Trophies) 1.1×
  • Healing (Items) 1.2×
  • Attack (Tilts, Smashes, Aerials) 0.6×
  • Attack (Specials) 0.6×
  • Attack (Throws, Throw Collateral) 0.6×
Overthrow Zangief
  • Atk 1.1×
  • +100
  • Attack (Throws, Throw Collateral) 1.5×
  • Attack (Pummels) 1.5×
  • Attack (Tilts, Smashes, Aerials) 0.6×
  • Attack (Specials) 0.6×
  • Attack (Items) 0.6×
Ninja Kat & Ana
  • +100
  • Attack (Throws, Throw Collateral) 1.3×
  • Attack (Pummels) 1.3×
  • Attack (Items) 1.2×
  • Ground speed 1.6×
  • Fall speed 1.3×
  • Ground jump height 1.1×
  • Gravity 1.6×
  • Attack (Tilts, Smashes, Aerials) 0.5×
  • Attack (Specials) 0.5×
  • Defense 0.8×
  • Weight 0.65×