Talk:Dr. Mario (SSBU): Difference between revisions
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:The purpose of hitbox visuals is to accurately portray the regions in which hit detection is active, as well as how long it's active for. They are not intended to be perfect representations of the aesthetic features of the game. Outside of stretching limbs, minor inconsistencies like this are not an issue, and do not justify undermining someone's hard work in making the visuals. Please do not post to complain about the hitbox visuals again unless you have an actually relevant issue to report. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 17:38, February 2, 2020 (EST) | :The purpose of hitbox visuals is to accurately portray the regions in which hit detection is active, as well as how long it's active for. They are not intended to be perfect representations of the aesthetic features of the game. Outside of stretching limbs, minor inconsistencies like this are not an issue, and do not justify undermining someone's hard work in making the visuals. Please do not post to complain about the hitbox visuals again unless you have an actually relevant issue to report. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 17:38, February 2, 2020 (EST) | ||
There are no issues with stretching limbs, but outside of the stetoschope going through his pants, there are noticeable issues that are even worse than model scaling issues. | There are no issues with stretching limbs, but outside of the stetoschope going through his pants, there are noticeable issues that are even worse than model scaling issues. I mean, unlike the previous hitbox visualization, Dr. Mario has double eyebrows, and he also has no mouth. |
Revision as of 08:46, February 3, 2020
Wasn't Doc technically in the World of Light trailer since he's just Mario in different clothing?
Self explanatory DrFault (talk) 11:11, 19 November 2018 (EST)
Citation needed on Super Sheet reflecting projectiles upward
From what I can tell, the claim on this page that Super Sheet now reflects projectiles upward is based on its new animation and this moment in a Treehouse video: https://youtu.be/6NSVL2Tc8b0?t=38
However, if you advance frame-by-frame, you'll realize that the Launch Star is behaving normally, unaffected by Super Sheet, and Super Sheet hasn't even been fully deployed by the time it is launched upward. Additionally, this Launch Star approached Doc from behind, yet didn't shoot upward until it was ahead of him.
While I haven't been able to find footage of the Super Sheet actually reflecting something yet, nowhere but Smashwiki is reporting this change, and some who already have the game are claiming otherwise.
This seems like an outlandish change and a significant nerf. Citation needed.
- I put up a warning flag for it. Look out for anything. Please make sure to sign your comments correctly though. (four tildes at the end, like this: ~~~~) Black Vulpine of the Furry Nation. Furries make the internets go! :3 18:19, 2 December 2018 (EST)
- After doing thorough testing, I can confirm that Super Sheet DOES NOT reflect upwards, and instead functions exactly the same as it always has. Thanks for alerting us to this. Black Vulpine of the Furry Nation. Furries make the internets go! :3 22:10, 7 December 2018 (EST)
Should Dr. Mario get a "Differences from" section?
Even though he's not classified as an Echo Fighter, he's still classified as a clone on his page. Should we treat him like one? SammyTFM (talk) 15:09, 7 December 2018 (EST)
No. He is not a clone in Ultimate because he has a lot of changes from Mario in gameplay, in a much greater fashion than all echo fighters, even Ken. We can compare him to Mario in the Moveset section. Falco and co. don't have a differences from section. --86.163.150.33 16:18, 4 January 2019 (EST)
Characters can still be clones without being considered echo fighters. Dr. Mario is a prime example of this. SammyTFM (talk) 17:56, 11 January 2019 (EST)
The standard of what makes a clone a clone changes per game, and can't be judged by attack animations alone. Dr Mario in Ultimate was officially stated to not be an echo because of his distinct ability differences, which echoes lack. He is also balanced and developed as if he was a unique character instead of relative to Mario, which is evidenced by his altered equipment stats, new moves and separate balance patches. In comparison, Lucina and Dark Pit got all the changes that Marth and Pit got and even lost some differences.--Starcrystal45 (talk) 13:24, 12 January 2019 (EST)
Keep it. There shouldn’t be any debate. The “Dr. Mario isn’t a clone” people would have their “point” about”Dr. Mario not being a clone” proven with this section184.181.102.188 14:49, 12 January 2019 (EST)
We can just simply say why he isn’t an echo fighter on his Attributes section. Same with Falco and co. It’s not that hard to say that “Because of his vastly different physical attributes affecting his gameplay, Dr Mario is not classed as an Echo Fighter.” Differences from Mario can be covered in this Moveset section to keep it consistent with the other non echoes. --86.156.239.219 08:12, 13 January 2019 (EST)
Ken also has different attributes (and it doesn’t matter how similar the rest of his attributes are, the fact that he runs faster breaks the “different attributes” rule entirely). And none of Chrom and Lucina’s moves are 1:1 except their counters and their throws. Just give it up memoryman. “Echo” is a confusing, meaningless term (and frankly, I’d have preferred if the term didn’t exist, but here we are). Dr. Mario is only not classified as an echo because Sakurai said so. Also, about Falco and co. not having a “differences from” section, I’d argue that some of them need it. We’ve already (meaninglessly) discussed Dr. Mario to death, but most of Isabelle’s moves are completely ripped from villager aside from her smash attacks and 2 specials. People are going to want to know how her slingshot is different. Many people still don’t know how Ness and Lucas are different, despite being so unique from each other. Asme with Fox and Falco, or Pichu and Pikachu, orToon Link and Young Link. There are exceptions where people will clearly tell the difference, such as Luigi, Ganondorf, and Wolf, but having a “differences” section wouldn’t hurt for the others. 184.181.102.188 14:02, 13 January 2019 (EST)
Sakurai actually mentioned that the basic performance of Lucina’s moves are the same as Marth’s, and since that is true (same angles and properties), I say they count as nearly 1:1. And we are forgetting Daisy, Dark Samus and Richter, who have virtually identical gameplay. In fact, competitive players on the Marcina discord are even saying that you should basically play Marth and Lucina in a 1:1 fashion. Point is that clones are defined by having almost equivalent gameplay. Dr Mario is far different from Mario in gameplay.
Ken’s attributes are also much less different than Dr Mario’s. --81.152.89.15 05:12, 17 January 2019 (EST)
Oh Hello. I suspect you are a bot for memoryman3 from the gamefaqs board. You haven’t given a source. Also, while Lucina has the same knockback angles, I would not trust the competetive players on the Marcina discord. From my personal experience, Lucina can’t space effectively at all. Despite having the same attributes, she does not have the exact same playstyke, as you are falsely claiming. Have a nice day, sockpuppet account that may be memoryman3 from gamefaqs. 99.203.11.208 17:23, 17 January 2019 (EST)
Except that Lucina and Marth have the exact same range, so they can space equally well. --185.72.247.201 16:59, 20 January 2019 (EST)
Should we protect Dr. Mario’s page like we protected Daisy’s and the clone page?
Somebody keeps removing the “Differences from Mario” section. While yes, Dr. Mario is not considered to be an echo fighter, he is still quite clearly a clone. Even if the madman who keeps removing this section believes it to be unnecessary, keeping it there actually proves their point that Dr. Mario has more differences from Mario than most echoes do.184.181.102.188 14:49, 12 January 2019 (EST)
I think we should. 104.225.177.90 11:15, 14 January 2019 (EST)
There's no reason to, since it's mainly just the same person using sockpuppets, and we don't need to protect pages just for one person. SugarCookie420 (talk) 19:43, 17 January 2019 (EST)
Can We Call Dr Mario's Side Smash "Electrotherapy?"
Just for fun. I know it hardly matters, but I just think it's fitting. Little Warrior Was Here. (talk) 14:40, 2 March 2019 (EST)
DR. MARIO (SSBU) LACKS COMPETITIVE PLAYER NAMES.
216.235.150.229 08:20, March 14, 2019 (EDT)
- That's because almost nobody plays Doc competitively. 97.64.61.113 07:29, March 22, 2019 (EDT)
Super Sheet has a 1.6x multiplier.
I saw in a guide book that it's 1.6x and I tested this in Training Mode and it's true. —Preceding unsigned comment added by 86.163.151.153 (talk • contribs) 07:22, 19 March 2019 (EDT)
- I have tested Mario's Cape and Dr. Mario's Super Sheet against the exact same kind of projectile, and the damage dealt by a projectile reflected by Mario's Cape is the same as that of a projectile reflected by Dr. Mario's Super Sheet. The information provided by the guidebook is false. Zakawer2 (talk) 23:31, March 24, 2019 (EDT)
I tested against Cloud's Blade Beam. Base damage is 8% for Cloud. When reflected by Mario, the move does 9% damage. When reflected by Dr. Mario, it does 9.6% damage. Dr Mario's cape indeed does have a 1.6x multiplier now. Yes I also made sure there were 2 Clouds so the 1v1 multiplier doesn't activate. --ANewLeaf (talk) 08:25, April 12, 2019 (EDT)
- I actually tested the Steel Diver item. As it turns out, Dr. Mario's attack multiplier now applies to reflected non-item attacks. Super Sheet still has a 1.5× multiplier, but Dr. Mario's passive attack multiplier now causes reflected projectiles to deal slightly more damage (except for items). Zakawer2 (talk) 07:08, April 23, 2019 (EDT)
I checked the params and the multiplier was increased from 1.5 to 1.6 times in patch 1.1.0. This was a patch change that was not carried over to Mario. --LancerBombardia (talk) 20:14, May 26, 2019 (EDT)
- Upon comparing the damage dealt by a projectile reflected by Super Sheet to that of one reflected by Joker's Makarakarn (which has a 1.6x multiplier), I can confirm that this is actually true. I still refuse to believe Memoryman3 in every other area regardless. Zakawer2 (talk) 08:44, July 23, 2019 (EDT)
Damage Multiplier
"The damage outputs of most of Dr. Mario's attacks (with the exception of his get-up attacks) use a 1.175x multiplier. As a result, he is significantly stronger than Mario. However, this multiplier does not apply to items."
What other attacks are not affected by this multiplier? --152.0.117.222 20:09, June 18, 2019 (EDT)
- I know this is old, but all of his attacks are. Your Senpai, Iron Warrior 11:30, November 18, 2019 (EST)
Just a little error in the Notable Players > Active part
Oryon is French, as shown on the page about him on the wiki, yet the flag shown besides him is the Nederlands one ^^'
Expressiveness and other things
Is it me or Dr. Mario is much less expressive than Mario? I mean, Mario appears angry when he attacks, uses an air dodge or shields, grab the ledge or when he tosses an opponent, but his expressions have more variety, such as when he smiles in some animations. Dr. Mario lacks other expressions on his face outside of an angry or serious look, and thus, he doesn't seem to smile at all, which combined with the fact that he is not as vocal as Mario, this makes him feel much more serious, and his back throw seems like a wrestling throw. Also, it seems to me that his neck is longer than Mario's. 82.55.50.131
Physics issues in the hitboxes
I noticed that in the hitboxes of some of Dr. Mario's attacks, such as his back and down aerials, don't match the movement and physics in gameplay. I noticed that his coat and stetoscope either don't have physics or don't match the movement they do in gameplay. For example, in his back and down aerials, his coat doesn't move upwards to show more of his pants. In the former, both coat and stetoscope don't have physics at all, while in the latter, the stetoscope doesn't match the movement in gameplay and even goes through his pant legs and his body. Please correct these issues. 82.55.50.131
Down aerial's hitbox visualization issues
The hitbox visualization for Dr. Mario's down aerial post 7.0.0 is even worse compared to post patch in terms of model issues: apart from the stethoscope going through his pants, he has double eyebrows and his mouth is missing. Just like the section above, please correct those issues. —Preceding unsigned comment added by 79.18.11.200 (talk • contribs)
- The purpose of hitbox visuals is to accurately portray the regions in which hit detection is active, as well as how long it's active for. They are not intended to be perfect representations of the aesthetic features of the game. Outside of stretching limbs, minor inconsistencies like this are not an issue, and do not justify undermining someone's hard work in making the visuals. Please do not post to complain about the hitbox visuals again unless you have an actually relevant issue to report. Alex the Weeb 17:38, February 2, 2020 (EST)
There are no issues with stretching limbs, but outside of the stetoschope going through his pants, there are noticeable issues that are even worse than model scaling issues. I mean, unlike the previous hitbox visualization, Dr. Mario has double eyebrows, and he also has no mouth.