List of spirits (Donkey Kong series): Difference between revisions
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*The choice of Giant Donkey Kong as a minion fighter is a reference to Donkey Kong Jr.'s father, the original Donkey Kong who was imprisoned by Mario in ''Donkey Kong Jr.'' | *The choice of Giant Donkey Kong as a minion fighter is a reference to Donkey Kong Jr.'s father, the original Donkey Kong who was imprisoned by Mario in ''Donkey Kong Jr.'' | ||
*The stage choice is a reference to the first level of ''Donkey Kong Jr.'', which takes place in a jungle. | *The stage choice is a reference to the first level of ''Donkey Kong Jr.'', which takes place in a jungle. Furthermore, the Spirit Battle placement in the Pac-Maze in the World of Light Adventure Mode is a reference to ''Donkey Kong Jr.'' being a game released in the 1980's. | ||
*The increased throw power battle condition is a reference to the main gameplay mechanic of ''Donkey Kong Jr.'', which involves grabbing onto vines. | *The increased throw power battle condition is a reference to the main gameplay mechanic of ''Donkey Kong Jr.'', which involves grabbing onto vines. | ||
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*The choice of Villager as a fighter and the battle condition is a reference to Stanley, the main protagonist of ''Donkey Kong 3'' who used his insect repellent to battle Donkey Kong and other bugs in the greenhouse. | *The choice of Villager as a fighter and the battle condition is a reference to Stanley, the main protagonist of ''Donkey Kong 3'' who used his insect repellent to battle Donkey Kong and other bugs in the greenhouse. | ||
*The stage and music choice is a reference to ''Donkey Kong 3'' being the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.'' | *The stage and music choice is a reference to ''Donkey Kong 3'' being the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.'' | ||
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*The choice of Donkey Kong as a fighter is a reference to Cranky Kong being the original Donkey Kong and grandfather to the current Donkey Kong. Furthermore, the Donkey Kong puppet fighter's white alternate costume is a reference to Cranky Kong's giant white beard. | *The choice of Donkey Kong as a fighter is a reference to Cranky Kong being the original Donkey Kong and grandfather to the current Donkey Kong. Furthermore, the Donkey Kong puppet fighter's white alternate costume is a reference to Cranky Kong's giant white beard. | ||
*The stage choice, and Spirit Battle placement in DK Island within the World of Light Adventure Mode is a reference to Cranky Kong's cabin in ''Donkey Kong Country'' appearing in the foreground. Furthermore, the stage choice is a reference to Cranky Kong's silhouette | *The stage choice, and the Spirit Battle placement in DK Island within the World of Light Adventure Mode is a reference to Cranky Kong's cabin in ''Donkey Kong Country'' appearing in the foreground. Furthermore, the stage choice is also a reference to Cranky Kong's silhouette appearing as a background character inside the window. | ||
*The music choice is a reference to the theme title music to the original ''Donkey Kong'' arcade game. Coincidentally, Cranky Kong played this song on the gramophone in the opening of ''Donkey Kong Country.'' | *The music choice is a reference to the theme title music to the original ''Donkey Kong'' arcade game. Coincidentally, Cranky Kong played this song on the gramophone in the opening of ''Donkey Kong Country.'' | ||
*The Slumber Floor hazard is a reference to Cranky Kong's old age, as he is often found fallen asleep. | *The Slumber Floor hazard is a reference to Cranky Kong's old age, as he is often found fallen asleep. | ||
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*The choice of Captain Falcon as a fighter is a reference to both Captain Falcon and Funky Kong being pilots of their own aircraft. | *The choice of Captain Falcon as a fighter is a reference to both Captain Falcon and Funky Kong being pilots of their own aircraft. | ||
*The choice of Diddy Kong and Donkey Kong as minion fighters is a reference to both being fellow Kongs along with Funky Kong. | *The choice of Diddy Kong and Donkey Kong as minion fighters is a reference to both being fellow Kongs along with Funky Kong. | ||
*The stage and music choice, and Spirit Battle placement in DK Island within the World of Light Adventure Mode is a reference to Funky's Flights, the travel service operation in ''Donkey Kong Country'' that provides the Kongs transport to a previous location in the game. | *The stage and music choice, and the Spirit Battle placement in DK Island within the World of Light Adventure Mode is a reference to Funky's Flights, the travel service operation in ''Donkey Kong Country'' that provides the Kongs transport to a previous location in the game. | ||
*The choice of Bullet Bills as the rule item is a reference to the Jumbo Barrel, Funky Kong's barrel-shaped jet aircraft. | *The choice of Bullet Bills as the rule item is a reference to the Jumbo Barrel, Funky Kong's barrel-shaped jet aircraft. | ||
*The battle condition is a possible reference to Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''. | *The battle condition is a possible reference to Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''. | ||
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*The choice of Bayonetta as a fighter is a reference to both Bayonetta and Candy Kong's beauty and curvaceous figures. Furthermore, the Bayonetta puppet fighters' pink alternate costume is a reference to Candy Kong's pink attire. | *The choice of Bayonetta as a fighter is a reference to both Bayonetta and Candy Kong's beauty and curvaceous figures. Furthermore, the Bayonetta puppet fighters' pink alternate costume is a reference to Candy Kong's pink attire. | ||
*The stage choice and Spirit Battle placement in DK Island within the World of Light Adventure Mode is a reference to Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. | *The stage choice and the Spirit Battle placement in DK Island within the World of Light Adventure Mode is a reference to Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. | ||
*The choice of Bananas as the rule item and the battle condition is a reference to the Kongs' shared love for bananas. | *The choice of Bananas as the rule item and the battle condition is a reference to the Kongs' shared love for bananas. | ||
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
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*The choice of Clear Donkey Kong as a fighter, the Donkey Kong puppet fighter's white alternate costume, the battle | *The choice of Clear Donkey Kong as a fighter, the Donkey Kong puppet fighter's white alternate costume, and the first and third battle condition is a reference to Wrinkly Kong being a deceased member of the Kongs who came back as a ghost. | ||
*The High Gravity and Low Gravity hazards is a reference to Wrinkly Kong's high jumping ability in ''DK: King of Swing.'' | *The High Gravity and Low Gravity hazards is a reference to Wrinkly Kong's high jumping ability in ''DK: King of Swing.'' | ||
*The Spirit placement in a Treasure Chest within Kongo Jungle in the World of Light Adventure Mode is a reference to Kongo Jungle being ''Donkey Kong'' themed. | |||
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
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*The choice of Isabelle as a fighter, and the choice of Diddy Kong as a minion fighter, is a reference to Dixie Kong being an ally of Diddy Kong in ''Donkey Kong Country 2: Diddy's Kong Quest.'' Furthermore, the puppet fighters' pink alternate | *The choice of Isabelle as a fighter, and the choice of Diddy Kong as a minion fighter, is a reference to Dixie Kong being an ally of Diddy Kong in ''Donkey Kong Country 2: Diddy's Kong Quest.'' Furthermore, the puppet fighters' pink alternate costumes is a reference to Dixie Kong's pink attire. | ||
*The choice of Banana Peels as the rule item and the battle condition is a reference to the Kongs' shared love for bananas. | *The choice of Banana Peels as the rule item and the battle condition is a reference to the Kongs' shared love for bananas. | ||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
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*The choice of multiple Diddy Kongs as fighters is a reference to both Diddy Kong and Lanky Kong being being unlockable playable characters in ''Donkey Kong 64''. Furthermore, the multiple Diddy Kongs is a possible reference to Lanky Kong's long arms, being an orangutan. | |||
*The music choice is a reference to Lanky Kong's debut in ''Donkey Kong 64.'' | *The music choice is a reference to Lanky Kong's debut in ''Donkey Kong 64.'' | ||
*The choice of Bananas as the rule item is a reference to the Kongs' shared love for bananas. | *The choice of Bananas as the rule item is a reference to the Kongs' shared love for bananas. | ||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
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*The choice of Diddy Kong as a fighter is a reference to both Diddy Kong and Tiny Kong being unlockable playable characters in ''Donkey Kong 64''. Furthermore, the Diddy Kong puppet fighter's blue alternate costume is a reference to Tiny Kong's color scheme. | |||
*The music choice is a reference to Tiny Kong's debut in ''Donkey Kong 64.'' | *The music choice is a reference to Tiny Kong's debut in ''Donkey Kong 64.'' | ||
*The Tiny rule is a reference to Tiny Kong's ability to shrink, while the Low Gravity and Heavy Wind hazards and the reduced gravity battle condition is a reference to Tiny Kong's ability to fly through the air with her ponytails, which grants her airtime. | *The Tiny rule is a reference to Tiny Kong's ability to shrink, while the Low Gravity and Heavy Wind hazards and the reduced gravity battle condition is a reference to Tiny Kong's ability to fly through the air with her ponytails, which grants her airtime. Furthermore, the timed battle condition is a possible reference to the amount of time Tiny can stay shrunken until the player runs out of Crystal Coconuts needed to enable her shrinking ability. | ||
*The Spirit Battle placement within the Sacred Land in the World of Light is a possible reference to the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar dimunitive trait with TIny Kong's shrinking ability. | |||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
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*The choice of Donkey Kong as a fighter is a reference to both Donkey Kong and Chunky Kong being playable characters in ''DOnkey Kong 64''. | |||
*The music choice is a reference to Chunky Kong's debut in ''Donkey Kong 64''. | *The music choice is a reference to Chunky Kong's debut in ''Donkey Kong 64''. | ||
*The battle condition is a reference to Chunky being the most powerful member of the Kongs. | *The battle condition is a reference to Chunky being the most powerful member of the Kongs. | ||
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*The choice of Donkey Kong as a fighter is a reference to Rambi the Rhino being an Animal Friend to the Kongs. | *The choice of Donkey Kong as a fighter is a reference to Rambi the Rhino being an Animal Friend to the Kongs. | ||
*The Impact Run battle condition is a reference to Rambi's signature attack, which is ramming into enemies. | *The Impact Run battle condition is a reference to Rambi's signature attack, which is ramming into enemies. | ||
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*The choice of Corrin as a fighter and the Corrin puppet fighter's favor for the dash attack, and the second and third battle conditions is a reference to Enguard's ability to attack by dashing underwater. Furthermore, the dash attack is a possible to reference to Enguarde's pointed bill, being a swordfish. | *The choice of Corrin as a fighter and the Corrin puppet fighter's favor for the dash attack, and the second and third battle conditions is a reference to Enguard's ability to attack by dashing underwater. Furthermore, the dash attack is a possible to reference to Enguarde's pointed bill, being a swordfish. | ||
*The stage choice | *The stage choice, the Spirit Battle placement in DK Island within the World of Light Adventure Mode, and the Buoyancy Reduced hazard is a reference to Enguarde's enhanced swimming ability. | ||
*The second battle condition is a reference to Enguarde's ability to defeat most enemies underwater that the Kongs cannot. | *The second battle condition is a reference to Enguarde's ability to defeat most enemies underwater that the Kongs cannot. | ||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
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*The choice of Duck Hunt as a fighter and the Duck Hunt puppet fighter's white alternate costume is a reference to the Duck and Squawks | *The choice of Duck Hunt as a fighter and the Duck Hunt puppet fighter's white alternate costume is a reference to the Duck and Squawks being small bird-like characters who share a similar color scheme. | ||
*The stage and music choice, and the Fog hazard is a reference to Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks (represented by the Duck in Duck Hunt) carries a lantern that guides the Kongs through a dark cavern. | *The stage and music choice, and the Fog hazard is a reference to Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks (represented by the Duck in Duck Hunt) carries a lantern that guides the Kongs through a dark cavern. | ||
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
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*The choice of Falco as a fighter, the | *The choice of Falco as a fighter is a reference to both Falco and Expresso being bird-like characters. Furthermore, the Falco puppet fighter's black alternate costume is a reference to Expresso's color scheme. | ||
*The Slippery Stage rule and the second battle condition is a reference to Expresso's high top speed which makes it difficult for him to control. Furthermore, the third battle condition is a reference to Expresso's light falling ability. | |||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
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*The choice of Greninja as a fighter and the battle conditions is a reference to Winky | *The choice of Greninja as a fighter is a reference to both Greninja and WInky being frog-like characters. Furthermore, the Greninja puppet fighter's green alternate costume is a reference to Winky's color scheme. | ||
*The battle conditions is a reference to Winky's ability to perform high jumps and defeat powerful enemies by stomping on them. | |||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
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*The battle | *The choice of Diddy Kong as a fighter, and the Diddy Kong puppet fighter's pink alternate costume is a reference to Squitter's debut in ''Donkey Kong Country 2: Diddy's Quest'' which features both Diddy Kong and Dixie Kong as playable characters. | ||
*The Move Speed ↓ battle condition is a reference to Squitter's webs, which can trap and defeat enemies. | |||
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
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*The choice of Yoshi as a fighter is a reference to both Yoshi and Rattly being reptile-like creatures. | |||
*The battle conditions is a reference to Rattly's ability to jump exceptionally high. | *The battle conditions is a reference to Rattly's ability to jump exceptionally high. | ||
*The music choice is a reference to Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' where he is most prominently featured. | *The music choice is a reference to Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' where he is most prominently featured. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
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*Unlike Professor Chops, the choice of Donkey Kong as a fighter is a reference to Super Kong, the white-furred version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of ''Donkey Kong Country Returns'' | *Unlike Professor Chops, the choice of Donkey Kong as a fighter and the Donkey Kong puppet fighter's white alternate costume, is a reference to Super Kong, the white-furred version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of ''Donkey Kong Country Returns''. | ||
*The battle condition is a reference to Super Kong's invincibility to enemy attacks. | |||
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*The choice of King K. Rool as a fighter is a reference to both King K. Rool and Kritter being Kremlings. | *The choice of King K. Rool as a fighter is a reference to both King K. Rool and Kritter being Kremlings. | ||
*The battle | *The battle conditions is a reference to the gameplay mechanic of ''Donkey Kong Barrel Blast,'' where this spirit's artwork is derived. | ||
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*The choice of the Unira as the rule item is a reference to the Zingers' spines which prevents them from being defeated under normal circumstances. | *The choice of the Unira as the rule item is a reference to the Zingers' spines which prevents them from being defeated under normal circumstances. | ||
*The stage | *The stage choice is a reference to the Spirit Battle placement in DK Island within the World of Light Adventure Mode where it is located at the entrance of the Caves. | ||
*The music choice is a reference to Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured. The stage choice and the | |||
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|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | |{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | ||
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*The King K. Rool | *The King K. Rool as a fighter is a reference to Kaptain K. Rool being King K. Rool's pirate alter-ego. | ||
*The stage choice is a reference to the Flying Krock, Kaptain K. Rool's flying airship where he is encountered. | *The stage choice is a reference to the Flying Krock, Kaptain K. Rool's flying airship where he is encountered. | ||
*The Invisibility battle condition is a reference to Kaptain K. Rool's ability to turn invisible during his boss fight. | *The music choice is a reference to the battle theme heard during Kaptain K. Rool's boss fight. | ||
*The King K. Rool puppet fighter's frequent use of the [[Blunderbuss]] attack and the increased neutral special power battle condition is a reference to Kaptain K. Rool being King K. Rool's pirate alter-ego where he frequently uses his Blunderbuss during his boss battle. Furthermore, the Invisibility battle condition is a reference to Kaptain K. Rool's ability to turn invisible during his boss fight. | |||
*The Spirit Battle placement within The Final Battle - Dark in the World of Light Adventure Mode is a reference to Kaptain K. Rool being framed as a Spirit of Dark. | |||
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*The choice of multiple Diddy Kongs as fighters is a reference to the many number of members in the Tiki Tak Tribe. Furthermore, while the Diddy Kong puppet fighters do not represent any particular member of the Tiki Tak tribe, they do represent them through their color scheme. | *The choice of multiple Diddy Kongs as fighters is a reference to the many number of members in the Tiki Tak Tribe. Furthermore, while the Diddy Kong puppet fighters do not represent any particular member of the Tiki Tak tribe, they do represent them through their color scheme. | ||
*The Spirit Battle placement within Poison Forest in the World of Light Adventure Mode is a reference to the Tiki Tak Tribe stationed within the rainforests of DOnkey Kong Island of ''Donkey Kong Country Returns''. | |||
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
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*The choice of Wendy as a fighter is a reference to both Wendy and Kalypso being female reptile-like characters. | |||
*The Rocket Belt battle condition is a reference to the gameplay mechanic of ''Donkey Kong Barrel Blast,'' while the increased move speed battle condition is a reference to Kalypso's top speed. | *The Rocket Belt battle condition is a reference to the gameplay mechanic of ''Donkey Kong Barrel Blast,'' while the increased move speed battle condition is a reference to Kalypso's top speed. | ||
*The Spirit Battle placement within Kongo Jungle in the World of Light Adventure Mode is a reference to Kongo Jungle being ''Donkey Kong'' themed. | |||
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
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*The | *The choice of Donkey Kong as a fighter is a reference to Ninja Kong being a member of the Kongs. Furthermore, the Donkey Kong puppet fighter's black alternate costume is a reference to Ninja Kong's dark fur. | ||
*The stage choice is a reference to the barren forest-like area where Donkey Kong battle Ninja Kong. | |||
*The music choice is a reference and a joke to the stormy setting during Ninja Kong's boss battle. | |||
*The first battle condition and the Donkey Kong puppet fighter's favor for the [[Headbutt]] attack is a reference to Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong. | |||
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Revision as of 15:06, February 3, 2020
The following is the list of the Spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Stats | Ability | Origin Game | Acquisition |
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137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047—10,119 2,386—5,967 1,432—3,580 |
Throw Power ↑ | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696—8,132 1,374—4,143 1,170—3,529 |
Throw Power ↑ | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624—6,519 763—3,064 861—3,455 |
No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918—8,798 1,378—4,155 1,324—3,992 |
Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526—7,600 1,288—3,876 1,238—3,724 |
Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465—11,167 2,212—5,531 2,001—5,004 |
Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505—6,023 775—3,102 730—2,921 |
No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707—6,851 939—3,768 768—3,083 |
No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662—8,026 1,024—3,087 1,536—4,631 |
Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018—8,078 1,076—4,306 828—3,315 |
Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956—4,782 631—3,156 325—1,626 |
No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208—6,041 767—3,836 441—2,205 |
No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926—7,742 1,176—4,728 676—2,717 |
Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232—10,583 2,243—5,609 1,989—4,974 |
No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933—8,826 1,584—4,766 1,349—4,060 |
No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990—4,952 314—1,571 638—3,191 |
Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959—4,801 516—2,582 389—1,948 |
Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858—4,300 409—2,049 401—2,008 |
Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643—7,970 1,385—4,177 1,157—3,487 |
Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052—5,265 631—3,159 421—2,106 |
No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong •Ally: Peach |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed Stamina battle |
Donkey Kong / Donkey Kong Jr. Medley |
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley |
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley |
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong |
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue |
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove |
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue |
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) |
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items | Swinger Flinger |
| ||
147 | Lanky Kong | •Diddy Kong Team (x6) | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap |
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle •Gravity is reduced |
DK Rap |
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap |
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) |
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant |
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle |
Ice Cave Chant |
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) |
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) |
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant |
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey |
| ||
157 | Ellie | •Squirtle Team (x4) | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey |
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs |
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) |
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony |
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony |
| ||
162 | Kaptain K. Rool | •King K. Rool | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony |
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team (x4) () | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs |
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger |
| ||
167 | Kip | •Tiny Yoshi Team (x4) | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber |
| ||
168 | Kalypso | •Wendy Team (x4) | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber |
| ||
170 | Karate Kong | •Ryu | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed Stamina battle •All fighters have reduced jump ability |
Battle for Storm Hill |
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
|
Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- Due to their appearances as spirits, Super Smash Bros. Ultimate is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of Donkey Kong Country 3, as well as Tiny Kong in her debut design.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |