Wizard's Foot: Difference between revisions
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In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again. | In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again. | ||
In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. | In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. In Melee, Wizard's foot moves closer to the ground than in Brawl. | ||
{{Ganondorf Special Moves}} | {{Ganondorf Special Moves}} |
Revision as of 20:58, July 22, 2008
Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Gannodorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.
- In most cases, trying to spike with it in SSBB results in a SD.
- If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
In SSBM, using it in the air will allow Ganondorf to use his second jump again. In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. In Melee, Wizard's foot moves closer to the ground than in Brawl.