Triple jump: Difference between revisions

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(His air speed is increased, but only in Melee.)
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*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] (SSBB only)
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] (SSBB only)
*[[Young Link]]: [[Spin Attack]]
*[[Young Link]]: [[Spin Attack]]
*[[Wario (SSBB)|Wario]]: [[Corkscrew]]
*[[Wolf (SSBB)|Wolf]]: [[Fire Wolf]]
*[[Wolf (SSBB)|Wolf]]: [[Fire Wolf]]
*[[Zelda]]: [[Farore's Wind]]
*[[Zelda]]: [[Farore's Wind]]

Revision as of 18:35, June 30, 2008

A triple jump is a special attack, usually up B, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps: Template:Spoiler *Puts the user into a Helpless State