Triple jump: Difference between revisions

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(→‎Secondary triple jumps: His air speed is actually reduced when using that in mid-air. So it's not a recovery move.)
Line 65: Line 65:
*[[Wario]]: [[Wario Chopper]] and [[Wario Waft]]
*[[Wario]]: [[Wario Chopper]] and [[Wario Waft]]
*[[Wolf]]: [[Wolf Flash]]*
*[[Wolf]]: [[Wolf Flash]]*
*[[Yoshi]]: [[Egg Roll]]
*[[Zelda]]: [[Din's Fire]]*
*[[Zelda]]: [[Din's Fire]]*
*[[Zero Suit Samus]]: [[Flip Jump]]
*[[Zero Suit Samus]]: [[Flip Jump]]

Revision as of 07:19, June 14, 2008

A triple jump is a special attack, usually up B, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps: Template:Spoiler *Puts the user into a Helpless State