Triple jump: Difference between revisions
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*[[Captain Falcon]]: [[Raptor Boost]] | *Puts the user into a [[Helpless|Helpless State]] | ||
*[[ | |||
*[[Falco]]: [[Falco Phantasm]] | *[[Captain Falcon]]: [[Raptor Boost]]* | ||
*[[Fox]]: [[Fox Illusion]] | *[[Diddy Kong]]: [[Monkey Flip]]. | ||
*[[Ice Climbers]]: [[Squall Hammer]] | *[[Doctor Mario]]: [[Super Sheet]] | ||
*[[ | *[[Falco]]: [[Falco Phantasm]]* | ||
*[[Jigglypuff]]: [[Rollout]] and [[Pound]]. | *[[Fox]]: [[Fox Illusion]]* | ||
*[[Ganondorf]]: [[Gerudo Dragon]]* | |||
*[[Ice Climbers]]: [[Squall Hammer]]* | |||
*[[Ike]]: [[Quick Draw]]* | |||
*[[Jigglypuff]]: [[Rollout]]* and [[Pound]]. | |||
*[[Luigi]]: [[Green Missile]], [[Luigi Cyclone]]. | |||
*[[Mario]]: [[Cape]] (does not put in to helpless) | |||
*[[Meta Knight]]: [[Drill Rush]]*, [[Mach Tornado]]*, [[Dimensional Cape]]* | |||
*[[Peach]]: [[Toad]] and [[Peach Bomber]]. Do not put in to helpless | |||
*[[Pichu]]: [[Skull Bash]] | |||
*[[Pikachu]]: [[Skull Bash]] | |||
*[[Samus]]: [[Bomb]] | |||
*[[Wario]]: [[Wario Chopper]], [[Wario Waft]]. | |||
*[[Yoshi]]: [[Egg Roll]] (When Yoshi Air dodges he comes further than Egg Rolling) | *[[Yoshi]]: [[Egg Roll]] (When Yoshi Air dodges he comes further than Egg Rolling) | ||
*[[ | *[[Zelda]]: [[Din's Fire]]* | ||
*[[Zero Suit Samus]]: [[Flip Jump]]. | |||
* | |||
*[[Zero Suit Samus]]: [[Flip Jump]]. | |||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 16:46, March 11, 2008
A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff has a Triple Jump. Some characters may use their alternative secondary triple jumps.
List of triple jumps
- Bowser: Whirling Fortress
- C. Falcon: Falcon Dive
- D.K.: Spinning Kong
- Diddy Kong: Rocketbarrel Boost
- Dr. Mario: Super Jump Punch
- Falco: Fire Bird
- Fox: Fire Fox
- Ganondorf: Dark Dive
- Ice Climbers: Belay
- Ike: Aether
- Kirby: Final Cutter
- Link: Spin Attack
- Luigi: Super Jump Punch
- Lucas: PK Thunder
- Mario: Super Jump Punch
- Marth: Dolphin Slash
- Mewtwo: Teleport
- Mr. Game & Watch: Fire
- Ness: PK Thunder
- Peach: Parasol
- Pichu: Agility
- Pikachu: Quick Attack
- Pit: Wings of Icarus
- Roy: Blazer
- Samus: Screw Attack
- Sheik: Vanish
- Sonic: Spring Jump
- Yoshi: Egg Toss (SSBB only)
- Young Link: Spin Attack
- Wolf: Booster Pack (Unconfirmed name)
- Zelda: Farore's Wind
Secondary triple jumps
Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mindgames to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.
Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.
Here are the Secondary Triple Jumps: Template:Spoiler
- Puts the user into a Helpless State
- Captain Falcon: Raptor Boost*
- Diddy Kong: Monkey Flip.
- Doctor Mario: Super Sheet
- Falco: Falco Phantasm*
- Fox: Fox Illusion*
- Ganondorf: Gerudo Dragon*
- Ice Climbers: Squall Hammer*
- Ike: Quick Draw*
- Jigglypuff: Rollout* and Pound.
- Luigi: Green Missile, Luigi Cyclone.
- Mario: Cape (does not put in to helpless)
- Meta Knight: Drill Rush*, Mach Tornado*, Dimensional Cape*
- Peach: Toad and Peach Bomber. Do not put in to helpless
- Pichu: Skull Bash
- Pikachu: Skull Bash
- Samus: Bomb
- Wario: Wario Chopper, Wario Waft.
- Yoshi: Egg Roll (When Yoshi Air dodges he comes further than Egg Rolling)
- Zelda: Din's Fire*
- Zero Suit Samus: Flip Jump.