Triple jump: Difference between revisions
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*[[Ice Climbers]]: [[Belay]] | *[[Ice Climbers]]: [[Belay]] | ||
*[[Kirby]]: [[Final Cutter]] | *[[Kirby]]: [[Final Cutter]] | ||
*[[Samus]]: [[Screw Attack (move)|Screw Attack]] | *[[Samus]]: [[Screw Attack (move)|Screw Attack]] | ||
*[[Zelda]]: [[Farore's Wind]] | *[[Zelda]]: [[Farore's Wind]] | ||
*[[Sheik]]: [[Vanish]] | *[[Sheik]]: [[Vanish]] | ||
*[[Link]]: [[Spin Attack]] | *[[Link]]: [[Spin Attack]] | ||
*[[Young Link]]: [[Spin Attack]] | *[[Young Link]]: [[Spin Attack]] | ||
*[[Pichu]]: [[Agility]] | *[[Pichu]]: [[Agility]] | ||
*[[Pikachu]]: [[Quick Attack]] | *[[Pikachu]]: [[Quick Attack]] |
Revision as of 17:57, March 9, 2008
A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff has a Triple Jump. Some characters may use their alternative secondary triple jumps.
List of triple jumps
- Mario: Super Jump Punch,
- Dr. Mario: Super Jump Punch
- Luigi: Super Jump Punch
- Bowser: Whirling Fortress
- Peach: Parasol
- D.K.: Spinning Kong
- Diddy Kong: Rocketbarrel Boost
- C. Falcon: Falcon Dive
- Ganondorf: Dark Dive
- Falco: Fire Bird
- Fox: Fire Fox
- Ness: PK Thunder
- Ice Climbers: Belay
- Kirby: Final Cutter
- Samus: Screw Attack
- Zelda: Farore's Wind
- Sheik: Vanish
- Link: Spin Attack
- Young Link: Spin Attack
- Pichu: Agility
- Pikachu: Quick Attack
- Mewtwo: Teleport
- Mr. Game & Watch: Fire
- Marth: Dolphin Slash
- Roy: Blazer
- Pit: Wings of Icarus
- Ike: Aether
- Sonic: Spring Jump
- Lucas: PK Thunder
- Yoshi: Egg Toss (SSBB only)
- Wolf: Booster Pack (Unconfirmed name)
Secondary triple jumps
Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mindgames to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.
Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether recovery, Wall clings, and Gliding can be used additionally to aid recovery.
Here are the Secondary Triple Jumps: Template:Spoiler
- Captain Falcon:Raptor Boost
- Ganondorf: Gerudo Dragon
- Falco: Falco Phantasm
- Fox: Fox Illusion
- Ice Climbers: Squall Hammer
- Zelda: Din's Fire
- Jigglypuff: Rollout and Pound. Pound does not put in to helpless
- Yoshi: Egg Roll (When Yoshi Air dodges he comes further than Egg Rolling)
- Diddy Kong: Monkey Flip. Does not put in to helpless
- Ike: Quick Draw
- Mario: Cape (does not put in to helpless)
- Doctor Mario: Super Sheet (Does not put in to helpless)
- Meta Knight: Drill Rush, Mach Tornado, Dimensional Cape
- Peach: Toad, Peach Bomber. Do not put in to helpless
- Pikachu and Pichu: Skull Bash
- Samus: Bomb. Does not put in to helpless, used for Bomb Jumping
- Zero Suit Samus: Flip Jump. Does not put in to helpless
- Wario: Wario Chopper, Wario Waft. Do not put in to helpless
- Luigi: Green Missile, Luigi Tornado. Do not put in to helpless