Triple jump: Difference between revisions
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==Secondary triple jumps== | ==Secondary triple jumps== | ||
Secondary Triple Jumps are used against [[Metagames]]. For preventing your opponent an easy edguarding technique. | Secondary Triple Jumps are used against [[Metagames]]. For preventing your opponent an easy edguarding technique. | ||
For example: Captain Falcon is recovering from a Donkey Kong who is waiting with a Giant Punch. C. Falcon uses his Raptor Boost instead of his Falcon Dive and C.Falcon hits Donkey Kong by surprise and C.Falcon ends grabbing in the edge and then rolling far away. | For example: Captain Falcon is recovering from a Donkey Kong who is waiting with a Giant Punch. C. Falcon uses his Raptor Boost instead of his Falcon Dive and C.Falcon hits Donkey Kong by surprise and C.Falcon ends grabbing in the edge and then rolling far away. | ||
Every character can also use their air dodging as a secondary triple jump. | Every character can also use their air dodging as a secondary triple jump. | ||
For example: | For example: | ||
Fox is at little distance of the edge and Falco is awaiting. | Fox is at little distance of the edge and Falco is awaiting. | ||
If Fox startes his Fox Illusion (forward + B) Falco will be awaiting with a Forward Smash. | If Fox startes his Fox Illusion (forward + B) Falco will be awaiting with a Forward Smash. | ||
If Fox startes his Fire Fox (Up + B) Falco will spike down Fox on it's start up lag or he will be awaiting him on the edge and preparing for [[spike|spiking]] him down. | If Fox startes his Fire Fox (Up + B) Falco will spike down Fox on it's start up lag or he will be awaiting him on the edge and preparing for [[spike|spiking]] him down. | ||
But now if Fox uses his [[air dodge]] for passing through Falco ,or grabbing the edge and roll far away, he will be succesfully on the stage safely. | But now if Fox uses his [[air dodge]] for passing through Falco ,or grabbing the edge and roll far away, he will be succesfully on the stage safely. | ||
Revision as of 19:01, November 15, 2007
A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff have a Triple Jump. Some characters may use their alternative ,secondary triple jumps.Every character in SSBM have at least a secondary triple jump as the air dodge acts as one.
List of triple jumps
- Mario: Super Jump Punch,
- Dr. Mario: Super Jump Punch
- Luigi: Super Jump Punch
- Bowser: Whirling Fortress
- Peach: Parasol
- Yoshi: Egg Roll
- D.K.: Spinning Kong
- C. Falcon: Falcon Dive
- Ganondorf: Dark Dive
- Falco: Fire Bird
- Fox: Fire Fox
- Ness: PK Thunder
- Ice Climbers: Belay
- Kirby: Final Cutter
- Samus: Screw Attack,
- Zelda: Farore's Wind
- Sheik: Vanish
- Link: Spin Attack,
- Young Link: Spin Attack,
- Pichu: Agility
- Pikachu: Quick Attack
- Jigglypuff: Pound
- Mewtwo: Teleport
- Mr. Game & Watch: Fire
- Marth: Dolphin Slash
- Roy: Blazer
- Pit: Wings of Icarus
- Ike: Aether
- Sonic: Spring Jump
Secondary triple jumps
Secondary Triple Jumps are used against Metagames. For preventing your opponent an easy edguarding technique.
For example: Captain Falcon is recovering from a Donkey Kong who is waiting with a Giant Punch. C. Falcon uses his Raptor Boost instead of his Falcon Dive and C.Falcon hits Donkey Kong by surprise and C.Falcon ends grabbing in the edge and then rolling far away.
Every character can also use their air dodging as a secondary triple jump.
For example: Fox is at little distance of the edge and Falco is awaiting. If Fox startes his Fox Illusion (forward + B) Falco will be awaiting with a Forward Smash.
If Fox startes his Fire Fox (Up + B) Falco will spike down Fox on it's start up lag or he will be awaiting him on the edge and preparing for spiking him down.
But now if Fox uses his air dodge for passing through Falco ,or grabbing the edge and roll far away, he will be succesfully on the stage safely.
Here are the Secondary Triple Jumps: Template:Spoiler
- Captain Falcon:Raptor Boost (Sends forward)
- Ganondorf:Gerudo Dragon (Sends forward)
- Falco:Falco Phantasm (Sends forward)
- Fox:Fox Illusion (Sends forward)
- Ice Climbers: Squall Hammer (sends forward)
- Zelda: Din's Fire (sends forward)
- Jigglypuff: Rollout (sends forward)
- Every Character : Air Dodge (forward or up)