Template:UpdateList (SSBU)/7.0.0: Difference between revisions

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|Dark Pit=*{{buff|Overall shield size has been increased.}}
|Dark Pit=*{{buff|Overall shield size has been increased.}}
|Zero Suit Samus=*{{buff|Overall shield size has been increased.}}
|Zero Suit Samus=*{{buff|Overall shield size has been increased.}}
*{{nerf|Flip Jump's bury time is shortened.}}
*{{nerf|Flip Jump's bury kick has much less knockback (25 base/145 scaling → 10/90), significantly reducing its bury duration.}}
|Snake=*{{buff|Overall shield size has been increased.}}
|Snake=*{{buff|Overall shield size has been increased.}}
*{{buff|Snake's head is briefly invincible after activating shield.}}
*{{buff|Snake's head is briefly invincible after activating shield.}}
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*{{buff|The [[set knockback]] of one of the hitboxes of forward smash's second hit was reduced (90 → 80), making it less likely to knock opponents out of the final hit.}}
*{{buff|The [[set knockback]] of one of the hitboxes of forward smash's second hit was reduced (90 → 80), making it less likely to knock opponents out of the final hit.}}
*{{buff|Up smash has less startup lag (frame 15 → 12) with its total duration reduced as well (FAF 49 → 46), and the clean hit has more knockback scaling (96 → 105).}}
*{{buff|Up smash has less startup lag (frame 15 → 12) with its total duration reduced as well (FAF 49 → 46), and the clean hit has more knockback scaling (96 → 105).}}
*{{buff|Cloud can grab the ledge earlier at the end of [[Climhazzard]] (frame 28 → 24).}}
*{{buff|The rising hit of [[Climhazzard]] snaps to the ledge earlier (frame 28 → 24).}}
*{{buff|Limit Gauge reaches its full charge much faster when using Limit Charge (400 frames → 335).}}
*{{buff|Limit Gauge reaches its full charge much faster when using Limit Charge (400 frames → 335).}}
*{{buff|Overall shield size has been increased.}}
*{{buff|Overall shield size has been increased.}}

Revision as of 22:15, January 29, 2020

There were no universal changes this update.