Template:UpdateList (SSBU)/7.0.0: Difference between revisions
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|Dark Pit=*{{buff|Overall shield size has been increased.}} | |Dark Pit=*{{buff|Overall shield size has been increased.}} | ||
|Zero Suit Samus=*{{buff|Overall shield size has been increased.}} | |Zero Suit Samus=*{{buff|Overall shield size has been increased.}} | ||
*{{nerf|Flip Jump's bury | *{{nerf|Flip Jump's bury kick has much less knockback (25 base/145 scaling → 10/90), significantly reducing its bury duration.}} | ||
|Snake=*{{buff|Overall shield size has been increased.}} | |Snake=*{{buff|Overall shield size has been increased.}} | ||
*{{buff|Snake's head is briefly invincible after activating shield.}} | *{{buff|Snake's head is briefly invincible after activating shield.}} | ||
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*{{buff|The [[set knockback]] of one of the hitboxes of forward smash's second hit was reduced (90 → 80), making it less likely to knock opponents out of the final hit.}} | *{{buff|The [[set knockback]] of one of the hitboxes of forward smash's second hit was reduced (90 → 80), making it less likely to knock opponents out of the final hit.}} | ||
*{{buff|Up smash has less startup lag (frame 15 → 12) with its total duration reduced as well (FAF 49 → 46), and the clean hit has more knockback scaling (96 → 105).}} | *{{buff|Up smash has less startup lag (frame 15 → 12) with its total duration reduced as well (FAF 49 → 46), and the clean hit has more knockback scaling (96 → 105).}} | ||
*{{buff| | *{{buff|The rising hit of [[Climhazzard]] snaps to the ledge earlier (frame 28 → 24).}} | ||
*{{buff|Limit Gauge reaches its full charge much faster when using Limit Charge (400 frames → 335).}} | *{{buff|Limit Gauge reaches its full charge much faster when using Limit Charge (400 frames → 335).}} | ||
*{{buff|Overall shield size has been increased.}} | *{{buff|Overall shield size has been increased.}} |
Revision as of 22:15, January 29, 2020
There were no universal changes this update.