|
|
Line 1: |
Line 1: |
| ==Spirit Effects==
| |
| Effects of "Other" support spirit skills.
| |
| {| class="wikitable sortable" width="70%"
| |
| |-
| |
| ! rowspan="2" width="10%" | Skill
| |
| ! rowspan="2" width="30%" | Description
| |
| ! rowspan="2" width="5%" | Rank
| |
| ! rowspan="2" width="5%" | Cost
| |
| ! rowspan="2" width="5%" | Power
| |
| ! colspan="4" width="30%" | Effect
| |
| ! rowspan="2" width="15%" | Notes
| |
| |-
| |
| ! width="15%" | 1x
| |
| ! | 2x
| |
| ! | 3x
| |
| ! | 4x
| |
| |-
| |
| | Falling Immunity
| |
| | Grants immunity to [[trip]]ping from earthquakes, [[Banana Peel]]s, etc.
| |
| | 2
| |
| | 1
| |
| | 6%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Bury Immunity
| |
| | Grants immunity to being [[Bury|buried]] by [[Pitfall]]s, bury attacks, etc.
| |
| | 2
| |
| | 1
| |
| | 6%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Swimmer
| |
| | Grants the ability to stay in [[Swim|water]] indefinitely.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Improved Escape
| |
| | Makes [[grab]]s and [[stun]]s easier to escape.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| | 0.6× grab/stun duration
| |
| | 0.4×
| |
| | 0.2×
| |
| | 0.1×
| |
| |
| |
| |-
| |
| | Transformation Duration ↑
| |
| | Extends the amount of time transformation items like the [[Super Mushroom]] last.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| | 1.5× transformation time
| |
| | 1.8×
| |
| | 2.0×
| |
| |
| |
| |
| |
| |-
| |
| | Critical-Health Attack ↑
| |
| | Increases attack power for a while when badly damaged.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| | 1.1× damage dealt
| |
| | 1.18×
| |
| | 1.26×
| |
| | 1.3×
| |
| | Activates once per stock when above 80% damage or, in Stamina, below 30% health. <br/> Lasts 20 seconds
| |
| |-
| |
| | Critical-Health Defense ↑
| |
| | Increases defense for a while when badly damaged.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| | 1.3× defense
| |
| | 1.38×
| |
| | 1.46×
| |
| | N/A
| |
| | Activates once per stock when above 80% damage or, in Stamina, below 30% health. <br/> Lasts 20 seconds
| |
| |-
| |
| | Critical-Health Stats ↑
| |
| | Slightly increases attack, defense, and move speed for a while when badly damaged.
| |
| | 2
| |
| | 1
| |
| | 6%
| |
| | 1.1× damage dealt <br/> 1.3× defense <br/> 1.3× ground & air mobility
| |
| | 1.18× <br/> 1.38× <br/> 1.6×
| |
| | 1.26× <br/> 1.46× <br/> 1.9×
| |
| | N/A
| |
| | Activates once per stock when above 80% damage or, in Stamina, below 30% health. <br/> Lasts 20 seconds
| |
| |-
| |
| | Critical-Health Stats ↑↑
| |
| | Increases attack, defense, and move speed for a while when badly damaged.
| |
| | 3
| |
| | 2
| |
| | 13%
| |
| | 1.18× damage dealt <br/> 1.38× defense <br/> 1.4× ground & air mobility
| |
| | N/A
| |
| | N/A
| |
| | N/A
| |
| | Activates once per stock when above 80% damage or, in Stamina, below 30% health. <br/> Lasts 25 seconds
| |
| |-
| |
| | Critical Immunity
| |
| | Become invincible for a while when badly damaged.
| |
| | 4
| |
| | 2
| |
| | 15%
| |
| | 7 seconds
| |
| | N/A
| |
| | N/A
| |
| | N/A
| |
| | Activates once per stock when above 100% damage or, in Stamina, below 20% health.
| |
| |-
| |
| | Trade-Off Attacks ↑
| |
| | Start battles with 30% damage and higher attack power.
| |
| | 2
| |
| | 1
| |
| | 6%
| |
| | 1.23× damage dealt <br/> 30 starting damage
| |
| | 1.34× <br/> 60
| |
| | 1.41× <br/> 90
| |
| |
| |
| |
| |
| |-
| |
| | Trade-Off Defense ↑
| |
| | Start battles with 30% damage and higher defense.
| |
| | 2
| |
| | 1
| |
| | 6%
| |
| | 1.4× defense <br/> 30 starting damage
| |
| | 1.7× <br/> 60
| |
| | 2.0× <br/> 90
| |
| |
| |
| |
| |
| |-
| |
| | Trade-Off Speed ↑
| |
| | Start battles with 30% damage and increased move speed.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| | 1.4× ground & air mobility <br/> 30 starting damage
| |
| | 1.8× <br/> 60
| |
| | 2.2× <br/> 90
| |
| |
| |
| |
| |
| |-
| |
| | Trade-Off Ability ↑
| |
| | Start battles with 30% damage and slightly increased attack, defense, and move speed.
| |
| | 3
| |
| | 1
| |
| | 8%
| |
| | 1.18× damage dealt <br/> 1.2× defense <br/> 1.2× ground & air mobility <br/> 30 starting damage
| |
| | 1.29× <br/> 1.4× <br/> 1.4× <br/> 60
| |
| | 1.36× <br/> 1.6× <br/> 1.6× <br/> 90
| |
| |
| |
| |
| |
| |-
| |
| | Undamaged Attack ↑
| |
| | Increases attack power while at 0% damage.
| |
| | 2
| |
| | 1
| |
| | 6%
| |
| | 1.1× damage dealt
| |
| | 1.18×
| |
| | 1.26×
| |
| |
| |
| |
| |
| |-
| |
| | Undamaged Speed ↑
| |
| | Increases move speed while at 0% damage.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| | 1.5× ground & air mobility
| |
| | 2.0×
| |
| | 2.5×
| |
| |
| |
| |
| |
| |-
| |
| | Undamaged Attack & Speed ↑
| |
| | Slightly increases attack and move speed while at 0% damage.
| |
| | 3
| |
| | 1
| |
| | 8%
| |
| | 1.1× damage dealt <br/> 1.3× ground & air mobility
| |
| | 1.18× <br/> 1.6×
| |
| | 1.26× <br/> 1.9×
| |
| |
| |
| |
| |
| |-
| |
| | Running Start
| |
| | Increases attack, defense, and move speed for a while at the start of the battle.
| |
| | 4
| |
| | 2
| |
| | 15%
| |
| | 1.1× damage dealt <br/> 1.3× defense <br/> 1.3× ground & air mobility
| |
| | 1.18× <br/> 1.38× <br/> 1.4×
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | First-Strike Advantage
| |
| | Become invincible for a while after landing the first hit of the battle.
| |
| | 3
| |
| | 2
| |
| | 13%
| |
| | 5 seconds
| |
| | 7
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Fast Final Smash Meter
| |
| | Increases FS Meter charging speed.
| |
| | 4
| |
| | 2
| |
| | 15%
| |
| | 1.3× charge rate
| |
| | 1.35×
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Chance of Double Final Smash
| |
| | Sometimes grants a second Final Smash after using a Final Smash.
| |
| | 3
| |
| | 2
| |
| | 13%
| |
| | 50% chance
| |
| | 60%
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Double Final Smash
| |
| | Grants a second Final Smash after using a Final Smash.
| |
| | 4
| |
| | 3
| |
| | 20%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Jam FS Charge
| |
| | Slows down the charge rate of the opposition's FS Meter.
| |
| | 4
| |
| | 2
| |
| | 15%
| |
| | 0.6× charge rate
| |
| | 0.4×
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Weapon Attack & Move Speed ↑
| |
| | Increases the power of melee weapons, and slightly increases move speed.
| |
| | 4
| |
| | 2
| |
| | 15%
| |
| | 1.1× weapon damage dealt <br/> 1.1× ground & air mobility
| |
| | 1.18× <br/> 1.2
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Energy Shot Attack/Resistance ↑
| |
| | Slightly reduces damage taken from energy attacks, and slightly increases energy attack power.
| |
| | 2
| |
| | 2
| |
| | 11%
| |
| | 1.1× energy damage dealt <br/> 0.6× energy damage received
| |
| | 1.18× <br/> 0.55×
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Armor Knight
| |
| | Reduces move speed, but greatly increases defense and slightly increases attack.
| |
| | 4
| |
| | 2
| |
| | 15%
| |
| | 1.15× damage dealt <br/> 1.8× defense <br/> 0.7× ground & air mobility
| |
| | 1.25× <br/> 2.6× <br/> 0.7×
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Stamina ↑
| |
| | Start battles with extra [[HP|stamina]] when fighting in stamina battles.
| |
| | 1
| |
| | 1
| |
| | 4%
| |
| | +25 starting health
| |
| | +50
| |
| | +75
| |
| | +100
| |
| |
| |
| |-
| |
| | Item Autograb
| |
| | Automatically pick up nearby items when not running.
| |
| | 4
| |
| | 1
| |
| | 4%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Team Power Up
| |
| | Increases power and defense when in a team.
| |
| | 4
| |
| | 2
| |
| | 3%
| |
| | 1.26× damage dealt <br/> 1.38 defense
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Critical Fast Final Smash Meter ↑↑
| |
| | FS Meter will charge quickly for a while when badly damaged.
| |
| | 4
| |
| | 3
| |
| | 20%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | Charge 10% meter per second <br/> Activates once per stock when above 80% damage or, in Stamina, below 30% health. <br/> Lasts 25 seconds
| |
| |}
| |
|
| |
|
| [[Category:Name]]
| |