Super Smash Bros. Ultimate
This article's title is unofficial.

Fighter number: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Trivia: What did this mean?)
Tag: Mobile edit
(→‎Trivia: This was long overdue for a cleanup.)
Line 202: Line 202:
*Coincidentally, [[Inkling]]'s fighter number, 64, is the same as the number of the female Inkling’s costume in ''{{s|mariowiki|Super Mario Maker}}''. The same also applies to [[Greninja]], being number 50 in both cases.
*Coincidentally, [[Inkling]]'s fighter number, 64, is the same as the number of the female Inkling’s costume in ''{{s|mariowiki|Super Mario Maker}}''. The same also applies to [[Greninja]], being number 50 in both cases.
*Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they would be placed accordingly:
*Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they would be placed accordingly:
**[[Dark Pit]] would have been right before [[Pac-Man]] and after [[Palutena]]. Although he was officially revealed after the launch of {{for3ds}} (which would place him between [[Shulk]] and [[Bowser Jr.]]), his status as a playable character was teased directly after the reveal of Palutena.
**[[Dark Pit]] would have been between [[Palutena]] and [[Pac-Man]]. Although he was officially revealed after the launch of {{for3ds}} (which would place him between [[Shulk]] and [[Bowser Jr.]]), his status as a playable character was teased directly after the reveal of Palutena.
**[[Lucina]] would have been right before [[Robin]] and after Pac-Man.
**[[Lucina]] would have been between Pac-Man and [[Robin]].
**[[Daisy]] would have been right before [[Ridley]] and after [[Inkling]].
**[[Daisy]] would have been between [[Inkling]] and [[Ridley]].
**[[Richter]]’s position would have been unchanged, as he was revealed directly after his base fighter [[Simon]] and before King K. Rool or Chrom.
**[[Richter]]’s position would have been unchanged, as he was revealed directly after his base fighter [[Simon]] and before King K. Rool or Chrom.
**[[Chrom]] and [[Dark Samus]] would have been between [[Richter]] and [[King K. Rool]], with Chrom coming before Dark Samus and after Richter, and Dark Samus coming before King K. Rool and after Chrom.
**[[Chrom]] and [[Dark Samus]] would have been between [[Richter]] and [[King K. Rool]], with Chrom coming before Dark Samus.
**[[Ken]] would have been right before [[Incineroar]] and after [[Isabelle]].
**[[Ken]] would have been between [[Isabelle]] and [[Incineroar]].
*The starter characters in ''Melee'', ''Brawl'' and ''SSB4''{{'}}s [[Sound Test]] are ordered the same way as the fighter numbers, except Peach and Bowser, and Sheik and Zelda are swapped. In ''SSB4'', unlockable characters are also ordered similarly (albeit they are separated from starters), but Lucina and Dark Pit are grouped together between Duck Hunt and Ryu. Sonic was also placed between Shulk and Ness.
*The starter characters in ''Melee'', ''Brawl'' and ''SSB4''{{'}}s [[Sound Test]] are ordered the same way as the fighter numbers, except Peach and Bowser, and Sheik and Zelda are swapped. In ''SSB4'', unlockable characters are also ordered similarly (albeit they are separated from starters), but Lucina and Dark Pit are grouped together between Duck Hunt and Ryu. Sonic was also placed between Shulk and Ness.
**In the [[announcer]]'s voice section, [[Mega Man]], Pac-Man and Mii Fighters are grouped together with Sonic, and Dr. Mario was in between Duck Hunt and Lucina.
**In the [[announcer]]'s voice section, [[Mega Man]], Pac-Man and Mii Fighters are grouped together with Sonic, and Dr. Mario was in between Duck Hunt and Lucina.
*Oddly, on the back of the North American physical case of ''Ultimate'', several characters are misplaced from their fighter number order:
*Oddly, on the back of the North American physical case of ''Ultimate'', several characters are misplaced from their fighter number order:
**[[Luigi]] is after [[Jigglypuff]] and before [[Peach]], rather than after [[Pikachu]] and before [[Ness]].
**[[Luigi]] is between [[Jigglypuff]] and [[Peach]], rather than between [[Pikachu]] and [[Ness]].
**[[Zelda]] is after [[Young Link]] and before [[Ganondorf]], rather than after [[Sheik]] and before [[Dr. Mario]].
**[[Zelda]] is between [[Young Link]] and [[Ganondorf]], rather than between [[Sheik]] and [[Dr. Mario]].
**[[Roy]] is after [[Pokémon Trainer]] and before [[Diddy Kong]], rather than after [[Mewtwo]] and before [[Mr. Game & Watch]].
**[[Roy]] is between [[Pokémon Trainer]] and [[Diddy Kong]], rather than between [[Mewtwo]] and [[Mr. Game & Watch]].
**[[Ike]] is after [[Wii Fit Trainer]] and before [[Rosalina & Luma]], rather than after [[Snake]] and before Pokémon Trainer.
**[[Ike]] is between [[Wii Fit Trainer]] and [[Rosalina & Luma]], rather than between [[Snake]] and Pokémon Trainer.
**[[Toon Link]] is after Ken and before Cloud, rather than after [[R.O.B.]] and before [[Wolf]].
**[[Toon Link]] is between Ken and [[Bayonetta]], rather than between [[R.O.B.]] and [[Wolf]].
**Palutena is after Ridley and before Simon, rather than after the [[Mii Fighter]]s and before Pac-Man.
**Palutena is between Ridley and Simon, rather than between the [[Mii Fighter]]s and Pac-Man.
**[[Cloud]] is after [[Corrin]] and before [[Bayonetta]], rather than after Ken and before Corrin.
**[[Cloud]] is between [[Corrin]] and Simon, rather than between Ken and Corrin.
**Corrin is after Palutena and before Pac-Man, rather than after Cloud and before Bayonetta.
**Corrin is before Cloud, rather than after.

Revision as of 20:55, January 21, 2020

Fighters listed by their number on the Super Smash Bros. Ultimate website.

Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

Definition

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. They are ordered in the following way:

  • SSB: The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
  • Melee: The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the reveal trailer)[1]. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Pichu, Ganondorf, Young Link, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number, likely due to not being directly controlled by the player. Instead, the three Pokémon (Squirtle, Ivysaur, and Charizard, ordered by evolution stage) are given numbers instead.
  • SSB4 and Ultimate: The order is the order the newcomers were revealed.
  • Echo Fighters share their number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in.

Usage

The Fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. Mii Fighters are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay).

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the exception of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U).

Order

Fighter Number Character
01 Mario Mario (SSBU)
02 Donkey Kong Donkey Kong (SSBU)
03 Link Link (SSBU)
04 Samus Samus (SSBU)
4.504ε Dark Samus Dark Samus (SSBU)
05 Yoshi Yoshi (SSBU)
06 Kirby Kirby (SSBU)
07 Fox Fox (SSBU)
08 Pikachu Pikachu (SSBU)
09 Luigi Luigi (SSBU)
10 Ness Ness (SSBU)
11 Captain Falcon Captain Falcon (SSBU)
12 Jigglypuff Jigglypuff (SSBU)
13 Peach Peach (SSBU)
13.513ε Daisy Daisy (SSBU)
14 Bowser Bowser (SSBU)
15 Ice Climbers Ice Climbers (SSBU)
16 Sheik Sheik (SSBU)
17 Zelda Zelda (SSBU)
18 Dr. Mario Dr. Mario (SSBU)
19 Pichu Pichu (SSBU)
20 Falco Falco (SSBU)
21 Marth Marth (SSBU)
21.521ε Lucina Lucina (SSBU)
22 Young Link Young Link (SSBU)
23 Ganondorf Ganondorf (SSBU)
24 Mewtwo Mewtwo (SSBU)
25 Roy Roy (SSBU)
25.525ε Chrom Chrom (SSBU)
26 Mr. Game & Watch Mr. Game & Watch (SSBU)
27 Meta Knight Meta Knight (SSBU)
28 Pit Pit (SSBU)
28.528ε Dark Pit Dark Pit (SSBU)
29 Zero Suit Samus Zero Suit Samus (SSBU)
30 Wario Wario (SSBU)
31 Snake Snake (SSBU)
32 Ike Ike (SSBU)
33 Squirtle (Pokémon Trainer) Squirtle (SSBU) (Pokémon Trainer (SSBU))
34 Ivysaur (Pokémon Trainer) Ivysaur (SSBU) (Pokémon Trainer (SSBU))
35 Charizard (Pokémon Trainer) Charizard (SSBU) (Pokémon Trainer (SSBU))
36 Diddy Kong Diddy Kong (SSBU)
37 Lucas Lucas (SSBU)
38 Sonic Sonic (SSBU)
39 King Dedede King Dedede (SSBU)
40 Olimar Olimar (SSBU)
41 Lucario Lucario (SSBU)
42 R.O.B. R.O.B. (SSBU)
43 Toon Link Toon Link (SSBU)
44 Wolf Wolf (SSBU)
45 Villager Villager (SSBU)
46 Mega Man Mega Man (SSBU)
47 Wii Fit Trainer Wii Fit Trainer (SSBU)
48 Rosalina & Luma Rosalina & Luma (SSBU)
49 Little Mac Little Mac (SSBU)
50 Greninja Greninja (SSBU)
51 Mii Brawler Mii Brawler (SSBU)
52 Mii Swordfighter Mii Swordfighter (SSBU)
53 Mii Gunner Mii Gunner (SSBU)
54 Palutena Palutena (SSBU)
55 Pac-Man Pac-Man (SSBU)
56 Robin Robin (SSBU)
57 Shulk Shulk (SSBU)
58 Bowser Jr. Bowser Jr. (SSBU)
59 Duck Hunt Duck Hunt (SSBU)
60 Ryu Ryu (SSBU)
60.560ε Ken Ken (SSBU)
61 Cloud Cloud (SSBU)
62 Corrin Corrin (SSBU)
63 Bayonetta Bayonetta (SSBU)
64 Inkling Inkling (SSBU)
65 Ridley Ridley (SSBU)
66 Simon Simon (SSBU)
66.566ε Richter Richter (SSBU)
67 King K. Rool King K. Rool (SSBU)
68 Isabelle Isabelle (SSBU)
69 Incineroar Incineroar (SSBU)
70 Piranha Plant Piranha Plant (SSBU)
71 Joker Joker (SSBU)
72 Hero Hero (SSBU)
73 Banjo & Kazooie Banjo & Kazooie (SSBU)
74 Terry Terry (SSBU)
75 Byleth Byleth (SSBU)
76 Fighters Pass Challenger 6
77 Fighters Pass Challenger 7
78 Fighters Pass Challenger 8
79 Fighters Pass Challenger 9
80 Fighters Pass Challenger 10
81 Fighters Pass Challenger 11

Trivia

The order of the base roster fighters (without Ken, Incineroar and DLC fighters) without Echo Fighters being placed next to their parent fighters.
  • Coincidentally, Inkling's fighter number, 64, is the same as the number of the female Inkling’s costume in Super Mario Maker. The same also applies to Greninja, being number 50 in both cases.
  • Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they would be placed accordingly:
  • The starter characters in Melee, Brawl and SSB4's Sound Test are ordered the same way as the fighter numbers, except Peach and Bowser, and Sheik and Zelda are swapped. In SSB4, unlockable characters are also ordered similarly (albeit they are separated from starters), but Lucina and Dark Pit are grouped together between Duck Hunt and Ryu. Sonic was also placed between Shulk and Ness.
    • In the announcer's voice section, Mega Man, Pac-Man and Mii Fighters are grouped together with Sonic, and Dr. Mario was in between Duck Hunt and Lucina.
  • Oddly, on the back of the North American physical case of Ultimate, several characters are misplaced from their fighter number order: