Buff: Difference between revisions

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→‎Notable Examples of buffs in the Super Smash Bros. series: Kirby and Little Mac are still terrible; reworded Ryu's horrible wording here; Lucina was also buffed like Roy
(→‎Notable Examples of buffs in the Super Smash Bros. series: Kirby and Little Mac are still terrible; reworded Ryu's horrible wording here; Lucina was also buffed like Roy)
Tag: Mobile edit
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====Character-specific====
====Character-specific====
*{{SSBU|Pokémon Trainer}} as a whole received significant buffs through the tweaking and removal of detrimental [[character mechanic]]s. Stamina is no longer a factor so Pokémon are no longer forced to change, or fight at reduced strength; type effectiveness has been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's [[Vine Whip]] can no longer be canceled out by ledge hogging and [[Pokémon Change]] is much quicker and can be used in midair, giving it applications as both a dodge and a recovery mixup tool.
*{{SSBU|Pokémon Trainer}} as a whole received significant buffs through the tweaking and removal of detrimental [[character mechanic]]s. Stamina is no longer a factor so Pokémon are no longer forced to change, or fight at reduced strength; type effectiveness has been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's [[Vine Whip]] can no longer be canceled out by ledge hogging and [[Pokémon Change]] is much quicker and can be used in midair, giving it applications as both a dodge and a recovery mixup tool.
*{{SSBU|Roy}} is arguably the character that benefits the most from ''Ultimate''’s universal changes and mechanics. The nerfing of defensive options compliment his aggressive playstyle when compared to his parent character {{SSBU|Marth}}, and the universal mobility buffs, landing lag reductions, and ability to cancel a dash into any ground attack greatly improve his approach and make landing the sweetspot of his sword attacks easier.
*{{SSBU|Roy}} and {{SSBU|Lucina}} arguably benefit the most from ''Ultimate''’s universal changes and mechanics. The nerfing of defensive options compliment their aggressive playstyle when compared to their parent character {{SSBU|Marth}}, and the universal mobility buffs, landing lag reductions, and ability to cancel a dash into any ground attack greatly improve their approaches and make landing the sweetspot of Roy's sword attacks easier.
*Compared to other fighters, {{SSBU|Pichu}} was one of the most buffed characters. Pichu’s recoil, which is one of the big problems that caused its bottom tier status in Melee, was not only decreased, but also now benefits it with thanks to rage. Not only that, but its approach options are more effective, as Pichu’s fast mobility has improved and it can now crawl. Not only do Pichu’s electric attacks do more damage and less recoil, but it is now much heavier, although it’s still the lightest character in the game. This, combined with its fast mobility helps Pichu fight better. Pichu is considered to be a top-tier, though it was recently nerfed.  
*Compared to other fighters, {{SSBU|Pichu}} was one of the most buffed characters. Pichu’s recoil, which is one of the big problems that caused its bottom tier status in Melee, was not only decreased, but also now benefits it with thanks to rage. Not only that, but its approach options are more effective, as Pichu’s fast mobility has improved and it can now crawl. Not only do Pichu’s electric attacks do more damage and less recoil, but it is now much heavier, although it’s still the lightest character in the game. This, combined with its fast mobility helps Pichu fight better. Pichu is considered to be a top-tier, though it was recently nerfed.  
*{{SSBU|Palutena}}'s zoning game has been significantly buffed in ''Ultimate''. Her up smash lasts significantly longer and her neutral special [[Autoreticle]] covers more range. Her old side special has been replaced with [[Explosive Flame]], improving her offensive game.
*{{SSBU|Palutena}}'s zoning game has been significantly buffed in ''Ultimate''. Her up smash lasts significantly longer and her neutral special [[Autoreticle]] covers more range. Her old side special has been replaced with [[Explosive Flame]], improving her offensive game.
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===''Ultimate'' game updates===
===''Ultimate'' game updates===
*{{SSBU|Ryu}} was notorious for his poor performance due to the nerfs he received during his initial release. However, his [[Echo Fighter]] {{SSBU|Ken}} was less prominent as he performs slightly better than him. Possibly as a result of this, update 3.1.0 addresses several buffs that grants both Ryu and Ken even more combo potential. All of their moves were made to connect into each other much more fluidly such as their held attacks and longer input window.
*{{SSBU|Ryu}} was notorious for his poor performance due to the nerfs he received during his initial release. His [[Echo Fighter]] {{SSBU|Ken}} was slightly more prominent as he performs slightly better than him, though Ken was still regarded as low-tier. Possibly as a result of this, update 3.1.0 addresses several buffs that grants both Ryu and Ken even more combo potential. All of their moves were made to connect into each other much more fluidly such as their held attacks and longer input window.
*Since the early metagame of ''Ultimate'', {{SSBU|Diddy Kong}} was designated as a lower tiered character. His combo game was significantly nerfed, going from among the best to just mediocre. He retains his weaknesses in the form of his bad damage output, bad KO game, and poor recovery. Thus led to a negative reception where Diddy Kong was regarded as unviable. Luckily, Diddy Kong was heavily buffed in future patches, which made him fare better relative to the cast.  
*Since the early metagame of ''Ultimate'', {{SSBU|Diddy Kong}} was designated as a lower tiered character. His combo game was significantly nerfed, going from among the best to just mediocre. He retains his weaknesses in the form of his bad damage output, bad KO game, and poor recovery. Thus led to a negative reception where Diddy Kong was regarded as unviable. Luckily, Diddy Kong was heavily buffed in future patches, which made him fare better relative to the cast.  
*{{SSBU|Little Mac}} was generally seen as the worst character in the game due to his combo potential being reduced, and his notoriously poor recovery, which, while improved now, it is more inconsistent due to Jolt Haymaker no longer being usable again if he was hit. Update 3.0.0 benefitted him due to the changes to projectiles, making him harder to camp and update 3.1.0 gave him big improvements: his KO Uppercut is much harder to punish with a reduction of its ending lag by 20 frames, uncharged Straight Lunge and Slip Counter also have less ending lag, the first two hits of jab are faster and can now jab cancel, down tilt has noticeably more range and forward tilt connects better on opponents in the air. Those buffs improved his representation, and since then, he is now getting some impressive results in nationals thanks to  new dedicated players such as Mr. Newport.
*{{SSBU|Kirby}}'s range and KO potential were improved (forward tilt and dash attack receiving KO power), but despite that, he was still known among the worst, if not the worst character in the game due to his poor approach, vulnerability to camping and slow aerials. Due to this, game updates significantly buffed him. Patch 2.0.0 improved dash attack and forward tilt, while patch 3.0.0 reduced the ending lag on neutral aerial and made up smash more consistent. Patch 6.0.0 gave him the biggest buffs: both neutral and up aerials become active 2 frames faster and their knockback was increased to the point they both have KO potential, giving Kirby two new finishers and benefitting his combo game. His Inhale also was improved: it is now faster, is much harder to make him lose his Copy ability if he gets hit and the period of time in which he can't lose it was increased fourtold, going from 5 seconds to 20 seconds.


   
   
[[Category:Terms]]
[[Category:Terms]]
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