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::The loss of z-drop during hitstun isn't listed as a nerf for characters with items. That's a much more impactful bug fix than Super Cyclone. It is not a nerf, it's a bug fix. The invincibility wasn't cleared on the same frame aerial and grounded due to them not having the same invincibility frames (1-7 vs 4-8). This bug didn't impact Luigi's metagame in the slightest. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 17:24, January 4, 2020 (EST) | ::The loss of z-drop during hitstun isn't listed as a nerf for characters with items. That's a much more impactful bug fix than Super Cyclone. It is not a nerf, it's a bug fix. The invincibility wasn't cleared on the same frame aerial and grounded due to them not having the same invincibility frames (1-7 vs 4-8). This bug didn't impact Luigi's metagame in the slightest. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 17:24, January 4, 2020 (EST) | ||
:::It seems as though your main argument here is that the technique's usefulness was fairly minor. This is not really all that relevant, as [https://cdn.discordapp.com/attachments/350063361901199361/663146643746717703/Screenshot_2020-01-04_at_22.27.15.png we list changes as buffs and nerfs even when they're very minor]. As for saying it's "not useful in any meaningful way", that is simply incorrect. It may not be hugely useful, but it is useful, if nothing else for a very long lagless dodge at the very least, and arguably for more as well. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 17:30, January 4, 2020 (EST) |