Flame Pillar: Difference between revisions
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'''Flame Pillar''' ({{ja|フレイムピラー|Fureimupirā}}, ''Flame Pillar'') is one of three [[side special move]]s for the [[Mii Gunner]]. | '''Flame Pillar''' ({{ja|フレイムピラー|Fureimupirā}}, ''Flame Pillar'') is one of three [[side special move]]s for the [[Mii Gunner]]. | ||
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In ''Ultimate'', the move now traps opponents in the fire pillar (functioning much more like {{SSBU|Robin}}'s [[Arcfire]] and {{SSBU|Ness}}'s [[PK Fire]]), and it no longer autocancels. Its new multi-hit nature also means that the attack deals more damage overall than it used to. However, the move's endlag has also been increased. | In ''Ultimate'', the move now traps opponents in the fire pillar (functioning much more like {{SSBU|Robin}}'s [[Arcfire]] and {{SSBU|Ness}}'s [[PK Fire]]), and it no longer autocancels. Its new multi-hit nature also means that the attack deals more damage overall than it used to. However, the move's endlag has also been increased. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssb4-3desc=Launch a blast diagonally that creates a fire pillar. | |||
|ssbudesc=Fires a blast diagonally toward the ground, creating a miniature inferno on impact. | |||
}} | |||
==Customization== | ==Customization== |
Revision as of 23:33, April 18, 2020
Flame Pillar | |
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Mii Gunner using Flame Pillar in Super Smash Bros. Ultimate. | |
User | Mii Gunner |
Universe | Super Smash Bros. |
Flame Pillar (フレイムピラー, Flame Pillar) is one of three side special moves for the Mii Gunner.
Overview
When used, the Gunner fires an energy shot that erupts into a pillar of flame that lingers for a few moments. The move shares properties of both Ness and Lucas's versions of PK Fire, alongside Robin's Arcfire: like Ness, the Gunner fires the move slightly downward if standing on the ground, but around 45° downward if in midair. In Smash 4, the move functions like Lucas's PK Fire, knocking back opponents instantly instead of trapping them in the fire. Like Robin, and unlike either Ness or Lucas, the shot can also erupt by hitting the stage.
Similarly to Lucas' PK Fire, hitting an opponent directly with the initial shot counts as two hits: one for the shot, and one for the fire. Connecting with the move this way also makes the sound effect for being hit by a magic effect attack.
In Ultimate, the move now traps opponents in the fire pillar (functioning much more like Robin's Arcfire and Ness's PK Fire), and it no longer autocancels. Its new multi-hit nature also means that the attack deals more damage overall than it used to. However, the move's endlag has also been increased.
Instructional quotes
case foldout | [[File:{{{ssb4-3char}}}HeadSSB4-3.png|20px|link={{{ssb4-3char}}} (SSB4)]] | Launch a blast diagonally that creates a fire pillar. |
Move List | [[File:{{{ssbuchar}}}HeadSSBU.png|20px|link={{{ssbuchar}}} (SSBU)]] | Fires a blast diagonally toward the ground, creating a miniature inferno on impact. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Flame Pillar | 2. Stealth Burst | 3. Gunner Missile |
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"Fire a blast diagonally toward the ground, creating a miniature inferno on impact." | "A stealthy shot that explodes when you release the button." | "Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!" |