Toon Link (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Despite being a high tier character in SSB4 (23rd out of 55 characters), Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', but it's currently unclear whether he has been nerfed or buffed overall. As with other characters, his mobility has been improved thanks to faster walking and dashing speeds, and he falls faster as well.  Many of his grounded options have been improved: Jab can now jab lock and tech chase better, forward tilt has less ending lag and one hitbox is more consistent, down tilt launches lower, improving its tech chasing potential, dash attack is much faster, has more range and the sweetspots outprioritize the sourspot, and up smash is more consistent. These buffs have vastly improved his grounded game from Smash 4, especially due to the addition of using tilts out of a run. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land; his neutral aerial has more range, forward aerial can once again autocancel in a short hop, his up aerial is notably much safer to use, and his back aerial is faster and has regained some of its old combo potential. Toon Link's down smash also sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage, with both hits having strong KO potential. Finally, Toon Link's Spin Attack has received the most improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining kill potential, while the aerial version's power and safety has improved, greatly improving his sword attacks overall.  
Despite being a high tier character in SSB4 (23rd out of 55 characters), Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', but it's currently unclear whether he has been nerfed or buffed overall. As with other characters, his mobility has been improved thanks to faster walking and dashing speeds, and he falls faster as well.  Many of his grounded options have been improved: Jab can now jab lock and tech chase better, forward tilt has less ending lag and one hitbox is more consistent, down tilt launches lower, improving its tech chasing potential, dash attack is much faster, has more range and the sweetspots outprioritize the sourspot, and up smash is more consistent. These buffs have vastly improved his grounded game from ''Smash 4'', especially due to the addition of using tilts out of a run. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land; his neutral aerial has more range, forward aerial can once again autocancel in a short hop, his up aerial is notably much safer to use, and his back aerial is faster and has regained some of its old combo potential. Toon Link's down smash also sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage, with both hits having strong KO potential. Finally, Toon Link's Spin Attack has received the most improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining kill potential, while the aerial version's power and safety has improved, greatly improving his sword attacks overall.  


However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his Forward smash, which is slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short opponents or ones hanging to the ledge. His other major nerf was to his Bombs, which no longer beat weak projectiles; instead bouncing off of them. This massively worsens their potential in trade and projectile situations. His up smash has fewer active frames (although it has better consistency), his back aerial is no longer a KOing move (although it has some form of combo potential), and his up tilt has inferior combo potential due to the changes to its knockback.
However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his Forward smash, which is slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short opponents or ones hanging to the ledge. His other major nerf was to his Bombs, which no longer beat weak projectiles; instead bouncing off of them. This massively worsens their potential in trade and projectile situations. His up smash has fewer active frames (although it has better consistency), his back aerial is no longer a KOing move (although it has some form of combo potential), and his up tilt has inferior combo potential due to the changes to its knockback.
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**{{change|Toon Link has a new forward smash: a single upward swing.}}
**{{change|Toon Link has a new forward smash: a single upward swing.}}
**{{change|Toon Link is now silent when performing the move.}}
**{{change|Toon Link is now silent when performing the move.}}
**{{nerf|Forward smash now has slightly more startup (15 frames → 16) and has decreased damage due to the removal of the second hit. (21% → 14%).}}  
**{{nerf|Forward smash now has slightly more startup (15 frames → 16) and has decreased damage due to the removal of the second hit (21% → 14%).}}  
***{{nerf|Due to the removal of the second swing, Toon Link is also no longer able to use this move to space or mix up his opponent.}}
***{{nerf|Due to the removal of the second swing, Toon Link is also no longer able to use this move to space or mix up his opponent.}}
**{{buff|Forward smash's new animation has Toon Link swipe upwards and lunger farther, improving its range.}}
**{{buff|Forward smash's new animation has Toon Link swipe upwards and lunge farther, improving its vertical range.}}
***{{nerf|The new animation also makes hitting grounded opponents more inconsistent, but no longer able to hit opponents hanging at the ledge.}}
***{{nerf|The new animation also makes hitting grounded opponents more inconsistent, and no longer able to hit opponents hanging at the ledge.}}
**{{change|The first hit has reduced knockback values compared to his old forward smash's second hit (25/32 base / 130 scaling → 25/20 / 110) to compensate for its increased damage (12% → 14%).}}
**{{change|The first hit has reduced knockback values compared to his old forward smash's second hit (25/32 base / 130 scaling → 25/20 / 110) to compensate for its increased damage (12% → 14%).}}
*[[Up smash]]:
*[[Up smash]]:
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