Talk:Clone: Difference between revisions
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:::There is no consistent metric for determining whether a fighter should be considered an echo or not, because even Nintendo isn't clear on how similar echo fighters should be. Also it's interesting that you should happen to know about Daisy's hurtbox change, as this is definitely not common knowledge...although I do happen to know a certain other individual who knows about it. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 14:38, November 25, 2019 (EST) | :::There is no consistent metric for determining whether a fighter should be considered an echo or not, because even Nintendo isn't clear on how similar echo fighters should be. Also it's interesting that you should happen to know about Daisy's hurtbox change, as this is definitely not common knowledge...although I do happen to know a certain other individual who knows about it. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 14:38, November 25, 2019 (EST) | ||
::::There isn't a consistent metric, but there definitely is a difference between someone like Ken and someone like Dr. Mario, namely, in how extreme their gameplay differences are. Dr Mario is at least .4 units slower than Mario whilst Ken isn't even .2 faster than Ryu. Ken also jumps the same height as Ryu and has roughly the same manuverability. The Daisy hurtbox thing is actually common knowledge seeing as how many people in comments talk about it as it's her only difference. --[[User:Pontiusbrave|Pontiusbrave]] ([[User talk:Pontiusbrave|talk]]) 14:48, November 25, 2019 (EST) | ::::There isn't a consistent metric, but there definitely is a difference between someone like Ken and someone like Dr. Mario, namely, in how extreme their gameplay differences are. Dr Mario is at least .4 units slower than Mario whilst Ken isn't even .2 faster than Ryu. Ken also jumps the same height as Ryu and has roughly the same manuverability. The Daisy hurtbox thing is actually common knowledge seeing as how many people in comments talk about it as it's her only difference. --[[User:Pontiusbrave|Pontiusbrave]] ([[User talk:Pontiusbrave|talk]]) 14:48, November 25, 2019 (EST) | ||
:::::The stats thing is bogus. It's just an over-simplification made to fit in a direct presentation. Having similar stats is a by-product of recycling an animation set, but it's not what makes an echo an echo (there are fighters with similar stats that aren't echoes). If you use the same jump animation, the fighter will often jump the same height because otherwise it wouldn't feel natural; if you use the same run animation, the fighter will often run the same speed because otherwise it wouldn't feel natural, and so on, and so on. The low-budget definition will always be true, that's what an echo fighter is at it's core, the stats definition you're using will only be true until it won't be anymore. So you shouldn't cling to much to it. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 15:07, November 25, 2019 (EST) |
Revision as of 15:07, November 25, 2019
Pseudo-Clones?
Are Pseudo-Clones really "necessary" to included? If Wolf, Lucas, Luigi (Ultimate) and Dr.Mario (Ultimate) are not technically "clones", why list them as such? I tried reading what was stated before to properly understand, but I could not find a "clear" answer. If someone could give me a "nutshell" explanation for including Pseudo-Clones, it would be much appreciated. Wolff (talk) 00:54, April 1, 2019 (EDT)
- Yes they are actually, Wolf, Lucas, Luigi, and arguably Ganondorf now (which is still being debated) are far more distinct from their base characters than the likes of Falco, Young Link, Ken, Roy, Toon Link, and Isabelle. Dr. Mario isn’t a psudeo-clone; quite the contrary actually. He’s a full clone. Lou Cena (talk) 02:25, April 1, 2019 (EDT)
- That is not actually answering my question. My question is about using the term "Pseudo-Clone" at all. Why state a character to be a clone if they aren't really a clone (in that installment)? Example: If Lucas is not a clone of Ness, why state that he is? Example 2: Luigi was a clone in 64, and a semi in all others but Ultimate. If he is a "psudeo" in Ultimate, then why list him at all for Ultimate? Psudeo is another word for fake. What purpose is there to include a section for "fake-clones"? If the case for Psudeos is that they "were based on another character" or "were a clone before", then it still does not make sense (to me) why Psudeo should be included. Wolff (talk) 16:19, April 1, 2019 (EDT)
You may not remember, but ever since Brawl came out there has always been huge debate over how to define Wolf. He was clearly not a full clone, and he was too different to be a semi-clone, but he was also too similar to not be any sort of clone at all. The pseudo-clone classification was made to give Wolf a box to sit in, and happens to be useful for other characters as well. Toomai Glittershine The Indescribable 18:36, April 1, 2019 (EDT)
- I was aware of that debate. I just was not sure if it was really necessary. I guess it is then by that logic. Thank you! Wolff (talk) 18:49, April 1, 2019 (EDT)
Enough is enough We have been arguing about how to treat the clones since the damn game released months ago. We'll go with Toomai's research and leave it at that. I don't want to see any more discussion about clones, unless it's contesting specific parts of his research specifically (as in X move is not a clone of Y move). SerpentKing 18:52, April 1, 2019 (EDT)
I would like to contest this. We already have official word from Nintendo AND datamined information (multiple sources in fact) that directly contradict Toonmai's research. He even admitted that what the developers consider clones changes between games (see Falco vs Daisy for example). None of the full clones in Ultimate (what the team call echoes) significantly differ in the following aspects.
Jump Height Movement Speed (especially aerial movement speed) Falling Speed Traction Proportions such as height and boneset. Basic attack and non attack animations (echoes may have a few exceptions to this) General damage output and knockback power Weight Grab and throw power (even Ken's Hell Wheel has the same power as Ryu's move) Basic parameters and coding in general (such as AI) are over 90% identical to the base character. Bolded are things that are outright identical.
These things all change for non-echoes and clones of the past. Isabelle for example has two special moves that are completely different in operation and serve completely different purposes, and Dr Mario has drastically altered physical attributes (some stuff like jump height were even tweaked by hand this time). Ken absolutely falls under a full clone because the vast majority of his tools are outright identical or extremely similar to Ryu's even in damage and knockback and the changes he has are mostly for flavor (matching SF2 Turbo) and don't really affect how he plays. Dr Mario's changes affect how he plays in a much bigger way. His position in tier lists is indicative of this. --5.81.71.60 18:14, April 3, 2019 (EDT)
- Just to say, the above had been banned to be a MemoryMan sock. SugarCookie 420 20:46, April 3, 2019 (EDT)
- I'm worried about him now. Please don’t take this as an attack or anything, but as I stated in my previous message, I'm concerned about someone else’s mental state, et cetera, et cetera, and I certainly don’t want to cast aspersions anybody’s way. The point is, I feel these discussions are becoming a bad case of déjà vu, and as much as I want to stop this, the truth is… I can’t (at least, not at this moment).
Post-Scriptum: Though this might sound presumptuous, I also feel that the debate on what makes a clone has gone on a bit too long, and I wish not to comment on the matter. Thanks for reading. 24.6.47.241 19:12, April 4, 2019 (EDT)
Ganondorf’s up tilt and psudeo-clone status, and the qualifying percent for a psudeo-clone
Ganondorf’s moves are enough to qualify him as a psudeo-clone. All of his ground attacks are different, and even if he shares the same aerials, no other clone archetype has such polarizing differences on moves with the same animations. He should definitely be moved to the psudeo-clone category, though I’m curious about your thoughts on this. If arguements stating that he’s a psudeo-clone are convincing enough, he will be moved, and if arguements stating that he’s a semi-clone still are convincing enough, he will stay.Lou Cena (talk) 02:21, April 1, 2019 (EDT)
- As per the wishes of many users, I’m going to be a bit more specific here. The last time I brought Ganondorf’s semi-clone status to questioning, somebody added that his up tilt was a different move but left him as a semi-clone, and in all honesty, that’s even less desirable. He’s currently sitting at exactly 50% on the cloneosity chart, do if one more move that is not labeled as different by Toomai is in fact considered a different move, then less than half of ‘Dorf’s moveset is different, which will effectively push him into psudeo-clone status. So, I’ll give my say in this first: Ganondorf’s up tilt is different and he’s a semi-clone. It has a frame difference of about 30 frames, which is already extremely polarizing. This isn’t even accounting for the fact that it has much more knockback and damage, has elemental effects where Cap doesn’t, and even has a Special Zoom, while again, Falcon’s does not. Sure, its animation is similar, but it has far too many differences from Falcon’s to be considered the same move, and the frame difference alone should honestly drop this one as a “similar move”. Lou Cena (talk) 22:03, May 1, 2019 (EDT)
- After doing the math, if Ganondorf’s up tilt is considered a different move, he would share 11/24 or 45.83% of his moveset with Captain Falcon. If we count it as half because of the similar animation but different application, he shares 11.5/24 or 47.9% of his moves. While the cloneosity chart lists the qualifier as a pseudo-clone as 30-45%, even that is fairly questionable, especially when the semi-clone qualifier is 45-80%. I think an 5% is a fair margin to shave off of the semi-clone qualifying percent and added onto the pseudo-clone qualifier. This will make the qualifying percents from a 15% margin for psudeos and a 35% margin for semis to a much more reasonable 20% margin for psudeos and 30% margin for semis. Lou Cena (talk) 00:34, May 2, 2019 (EDT)
Young Link’s semi-clone status, down special, and opposite-handed strikes
Young Link’s animations are enough to qualify him as a semi-clone. He holds his sword in his other hand, which while it has been arued to be easy because he mirrors Link’s animations, the mirroring not exact, and would have taken extra work. If arguements stating that he’s a semi-clone are convincing enough, he will be moved, and if arguements stating that he’s a full clone still are convincing enough, he will stay. Lou Cena (talk) 02:21, April 1, 2019 (EDT)
- Problem with YL and TL's current write-up is that they ignore most of adult/BotW Link's changes. I'd say they both count as Semis given that BotW Link has new animations for almost every attack, both the kids are shorter and lighter with different fall speeds, he has remote bombs and recoverable arrows and the whole grab thing going on. Guybrush20X6 (talk) 20:18, April 3, 2019 (EDT)
- That’s part of the reason why I think Young Link is a semi-clone now. Link’s Down Special has a different animation and the item works completely differently,
and the cloneosity chart didn’t seem to take into account that YL has a rapid jab and adult Link does not. There’s also the fact that adult Link holds his sword in opposite hands as the other two Links. While this has been argued to simply be mirrored from Link’s animations or taking from his previous appearance, I don’t think it’s safe to completely ignore them. Perhaps counting those moves as 0.8:1 instead of 1:1 would be a decent way to remedy this issue? Lou Cena (talk) 22:10, May 1, 2019 (EDT)- I did the math: if we count Young Link’s tilts, smashes, aerials, and pummel as only 80% cloned from Link’s, as well as discounting his down special (which is too different from Link’s to be considered the same move) and his final smash (we should only count cloned moves based directly on that character, not half counting if it’s based on another character), then 16.85/24 of Young Link’s moves are the same, which means that he shares 70.208% of his moveset with Link. Lou Cena (talk) 17:36, May 3, 2019 (EDT)
- That’s part of the reason why I think Young Link is a semi-clone now. Link’s Down Special has a different animation and the item works completely differently,
Ness and Lucas' Dash Attack
According to the article, dash attack is listed as one of the similar moves between Ness and Lucas for Brawl, Smash 4, and Ultimate. But when I look at the dash attack animation for both characters and knowing the properties of both, I can't really say I agree with this claim. What do you guys think? --23.17.208.28 05:05, April 11, 2019 (EDT)
When I was watching the trailer, I couldn’t help but notice his similarities to Link and Marth, with his shied and dash attack resembling Link, while his up smash and back air resembles Marth. Should I add that in as a little blurb below the table? Lou Cena (talk) 13:07, June 12, 2019 (EDT)
- A jumping slash attack similar to Link's. This is presumably his dash attack.
- An attack where he performs a two-handed downward slash in front of him, resembling Ike and Ganondorf's forward smashes, as well as Roy and Chrom's Flare Blade. This is presumably his forward smash.
- A single upward thrust, which resembles Marth's up smash. This is presumably his up smash.
- An aerial attack where he swings his sword around him, resembling Ike's neutral aerial.
- An aerial attack that is a sword swipe behind his back, which resembles Toon Link's back aerial. **This move completely turns around the Hero in midair after use, much like Marth's back aerial.
- An attack where he performs an upward kick, presumably his up throw or up aerial. Somewhat resembles Ken's up aerial.
- It seems like The Hero takes a lot from a bunch of different characters. Obviously he doesn’t seem like he’d be a psuedo-clone of any one character, but he rips a suspicious amount of moves from a lot of characters. Lou Cena (talk) 13:24, June 14, 2019 (EDT)
- Characters taking a lot from other fighters isn't something new, or, in this case, noteworthy. Aidan, the Rurouni 13:26, June 14, 2019 (EDT)
Ken
Shouldn't Ken's Up Aerial be labeled under the differences section? It's its own move for all intents and purposes (different animation since it's a kick instead of a punch, in addition to distinct properties, such as only hitting once without being disjointed and being special-cancellable)--190.166.140.92 18:37, July 6, 2019 (EDT)
Jigglypuff Pseudo-Clone?
I have an entry listed on the cloneosity discussion page about this, but the tl;dr is that jab and back throw were listed as cloned moves in Smash 64 but not in Melee, despite neither move changing significantly for either Kirby or Jigglypuff (i.e. the moves should be ranked the same for both games). Ranking these moves as cloned in Melee would bump Jigglypuff's clone rating firmly above the 30% pseudo-clone threshold. From what I've researched, this would also mean that Jiggs is most likely a pseudo-clone in every game afterwards. b2jammer (talk) 23:14, July 18, 2019 (EDT)
Daisy
3.0.0 didn't take the only differences Daisy had with Peach, there are still others.
-Daisy has less startlag when running, and less startlag on some attacks too.
-Her bomber goes further and faster.
-She's slightly shorter than Peach.
-Her forward Smash is shorter but stronger, and also has more vertical range than Peach.
-Her B-air is weaker than Peach's while her F-air is quicker.
Essentially, Peach is more of a power character, while Daisy is more of a speed character.
- All of these supposed differences are completely false. All of Daisy's attacks function exactly the same as Peach's, with the same animations, frame data, damage output, knockback, hitbox placements, range, attack effects etc. Her size and speed is also identical as well. She does have different idle and running animations, but that's it. The only gameplay difference she legitimately had was that her down special turnips had different knockback values, something that was removed when Joker was released. I do think she would benefit from being made more unique though. Zakawer2 (talk) 08:14, October 3, 2019 (EDT)
Differences between Echoes and non-Echoes
It seems like they only relegated Echoes to characters that were introduced in WiiU/3DS and Ultimate. All prior clones (64, Melee, and Brawl) they seem to have purposely tried to declone moreso than an Echo Fighter. I think the main thing about an Echoe Fighter is that they share the same shape/skeleton and weight to their counterpart, while all the non-Echoes have a completely different skeleton and/or weight. Daisy seems to have an extremely slight hurtbox difference, but it's so slight and she is basically the same as Peach otherwise, thus she's an Echo Fighter. Dr. Mario who's not an Echo seems to have the same skeleton as Mario, but he's quite a bit heavier and has a lot of other different attributes otherwise (speed, power output, different standard and special attacks that function differently than Mario's, much stronger back throw), thus he's not an Echo.
- Hello. We already had a very long back and forth about echoes (mostly because of me). The current definition on the page is the result of that discussion. Short story: echos are low budget fighter, that's a technical reality. The budget cut is mostly done throught animation recycling, as animation is a insanely huge part of a fighter development in Smash (emphasis on insanely), and animation recycling indeed requires that the characters use the same rig (aka skeleton). What makes an clone not an echo is rather that, despite being a clone, the fighter still have its very own set of animations, and therefore required a normal budget. Dr Mario is not an echo because he doesn't use Mario's animations. YoshiRyu (talk) 12:13, November 21, 2019 (EST)
- Also, you need to sign your messages by putting 4 "~" at the end, it will do this: YoshiRyu (talk) 12:18, November 21, 2019 (EST)
- I can add to this. When Nintendo announced Daisy for Smash, they explained exactly what seperates an Echo from someone like Dr Mario very clearly.. Translated, it says that echoes have basically the same speed, jumps, weight, and attack power as their original counterparts. This is true of Ken and Chrom but is not true to Dr Mario and Young Link for example. --Pontiusbrave (talk) 14:31, November 25, 2019 (EST)
- There is no consistent metric for determining whether a fighter should be considered an echo or not, because even Nintendo isn't clear on how similar echo fighters should be. Also it's interesting that you should happen to know about Daisy's hurtbox change, as this is definitely not common knowledge...although I do happen to know a certain other individual who knows about it. Alex the Jigglypuff trainer 14:38, November 25, 2019 (EST)
- There isn't a consistent metric, but there definitely is a difference between someone like Ken and someone like Dr. Mario, namely, in how extreme their gameplay differences are. Dr Mario is at least .4 units slower than Mario whilst Ken isn't even .2 faster than Ryu. Ken also jumps the same height as Ryu and has roughly the same manuverability. The Daisy hurtbox thing is actually common knowledge seeing as how many people in comments talk about it as it's her only difference. --Pontiusbrave (talk) 14:48, November 25, 2019 (EST)
- The stats thing is bogus. It's just an over-simplification made to fit in a direct presentation. Having similar stats is a by-product of recycling an animation set, but it's not what makes an echo an echo (there are fighters with similar stats that aren't echoes). If you use the same jump animation, the fighter will often jump the same height because otherwise it wouldn't feel natural; if you use the same run animation, the fighter will often run the same speed because otherwise it wouldn't feel natural, and so on, and so on. The low-budget definition will always be true, that's what an echo fighter is at it's core, the stats definition you're using will only be true until it won't be anymore. So you shouldn't cling to much to it. YoshiRyu (talk) 15:07, November 25, 2019 (EST)
- There isn't a consistent metric, but there definitely is a difference between someone like Ken and someone like Dr. Mario, namely, in how extreme their gameplay differences are. Dr Mario is at least .4 units slower than Mario whilst Ken isn't even .2 faster than Ryu. Ken also jumps the same height as Ryu and has roughly the same manuverability. The Daisy hurtbox thing is actually common knowledge seeing as how many people in comments talk about it as it's her only difference. --Pontiusbrave (talk) 14:48, November 25, 2019 (EST)
- There is no consistent metric for determining whether a fighter should be considered an echo or not, because even Nintendo isn't clear on how similar echo fighters should be. Also it's interesting that you should happen to know about Daisy's hurtbox change, as this is definitely not common knowledge...although I do happen to know a certain other individual who knows about it. Alex the Jigglypuff trainer 14:38, November 25, 2019 (EST)