Mute City: Difference between revisions
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|name = Mute City | |name = Mute City | ||
|image = [[Image:MuteCity.jpg|Mute City]] | |image = [[Image:MuteCity.jpg|Mute City]] | ||
|caption = | |caption = [[Image:F-Zero_Icon.gif]] | ||
|universe = ''[[F-Zero (universe)|F-Zero]]'' | |universe = ''[[F-Zero (universe)|F-Zero]]'' | ||
|games = ''[[Super Smash Bros. Melee|SSBM]]'' | |games = ''[[Super Smash Bros. Melee|SSBM]]'' |
Revision as of 16:23, October 29, 2008
Mute City | |
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File:F-Zero Icon.gif | |
Universe | F-Zero |
Appears in | SSBM |
Availability | Starter |
Mute City is unlocked from the start. It is also Captain Falcon's home stage and you face him and his teammates in All-Star mode. F-Zero fans will recognize the stage's design as a perfect recreation of the Mute City 1 track from F-Zero X.
The stage begins on the track at the starting point of the race. A sign will appear and say "GO!!!". Then a platform will come out from under your character. It will hover over the track. If you touch the track while the platform is hovering, you will take damage. The platform will stop for a moment, then you can fight on the track again. This is a set pattern and will occur in the same way each time. The exception to this rule is the loop at the end of the track, where the platform will take off from the track altogether and fly through the air. Any player falling off the platform and unable to recover here will die. The stage then touches back down on the track for the last time and reveals its last variation before going back to the finish line, where the stage loop is restarted.
The race cars are another level hazard, they drive around the track and will damage any player upon contact and send them upwards. The race cars can be damaged and even destroyed by hitting them with explosives, powerful attacks/items and immovable Pokémon. The process will keep repeating itself, where the platform will rise up and take you to another part of the track to battle on. Towards the end of the track, the platform will hover over open space. If you fall too far down, then you will die. The platform will then arrive at the finish line again and the stage will start over.
Stages in Super Smash Bros. Melee | |
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Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
Unlockable Past Stages | Dream Land · Kongo Jungle · Yoshi's Island |
F-Zero universe | |
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Fighter | Captain Falcon (SSB · SSBM · SSBB · SSB4 · SSBU) |
Assist Trophy | Samurai Goroh |
Stages | Mute City · Big Blue · Port Town Aero Dive · Mute City SNES F-Zero Grand Prix (Adventure Mode) |
Vehicles | F-Zero Racers (Blue Falcon) · Falcon Flyer |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | F-Zero |