Traction: Difference between revisions
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This is a ranking of each character's traction, from greatest to least. | This is a ranking of each character's traction, from greatest to least. | ||
1) Luigi | |||
21 | 2) Ice Climbers | ||
22 | 3) Mewtwo | ||
23 | 4) Marth | ||
24 | 5) Yoshi | ||
25 | 6) Roy | ||
26 | 7-9) Dr. Mario / Mario / Mr. Game & Watch | ||
10) Samus | |||
11) Ness | |||
12) Fox | |||
13) Bowser | |||
14) Falco | |||
15) Young Link | |||
16) Ganondorf | |||
17) DK | |||
18-19) Pikachu / Sheik | |||
20-21) Captain Falcon / Kirby | |||
22) Pichu | |||
23) Jigglypuff | |||
24) Link | |||
25-26) Peach / Zelda | |||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 14:07, October 9, 2007
Traction is a measure of how far a character can slide on the ground, either by shielding an attack or by wavedashing. It is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance.
Traction ranking
This is a ranking of each character's traction, from greatest to least. 1) Luigi 2) Ice Climbers 3) Mewtwo 4) Marth 5) Yoshi 6) Roy 7-9) Dr. Mario / Mario / Mr. Game & Watch 10) Samus 11) Ness 12) Fox 13) Bowser 14) Falco 15) Young Link 16) Ganondorf 17) DK 18-19) Pikachu / Sheik 20-21) Captain Falcon / Kirby 22) Pichu 23) Jigglypuff 24) Link 25-26) Peach / Zelda