Traction: Difference between revisions
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'''Traction''' is a measure of how far a character can slide on the ground, either by [[shield]]ing an attack or by [[wavedash]]ing. | '''Traction''' is a measure of how far a character can slide on the ground, either by [[shield]]ing an attack or by [[wavedash]]ing. It is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance. | ||
==Traction ranking== | ==Traction ranking== | ||
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This is a ranking of each character's traction, from greatest to least. | This is a ranking of each character's traction, from greatest to least. | ||
21. [[Roy]] | 21. [[Roy]]<br> | ||
22. [[Yoshi]] | 22. [[Yoshi]]<br> | ||
23. [[Marth]] | 23. [[Marth]]<br> | ||
24. [[Mewtwo]] | 24. [[Mewtwo]]<br> | ||
25. [[Ice Climbers]] | 25. [[Ice Climbers]]<br> | ||
26. [[Luigi]] | 26. [[Luigi]] | ||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 12:42, January 12, 2007
Traction is a measure of how far a character can slide on the ground, either by shielding an attack or by wavedashing. It is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance.
Traction ranking
This is a ranking of each character's traction, from greatest to least.
21. Roy
22. Yoshi
23. Marth
24. Mewtwo
25. Ice Climbers
26. Luigi