Ike (SSBB): Difference between revisions

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'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer  appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in the English version, who voiced the character in ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' in the English and Japanese versions respectively.
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer  appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in the English version, who voiced the character in ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' in the English and Japanese versions respectively.


Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly every attack of his is capable of KOing under 150%. In addition to this, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]], and possessing many attacks with [[transcendent priority]]. Ike also has a recovery that protects him greatly, great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, and fearsome [[edge guarding]] capabilities. Ike's biggest boon however, is his amazing [[jab]], that is fast, possesses great reach for a jab, deals high damage, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Ike suffers greatly though from his incredibly slow and laggy moves, with the speed of his attacks being on par with {{SSBB|Ganondorf}} for the worst in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery gains short distance, and is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which when combined with his large size and below average movement speed plus mobility, makes it difficult for him to break through [[camp]]ing, as well as being incapable of camping himself. This overall results in average [[matchup]]s (with remarkably few counters for a mid tier character, plus an even matchup against three characters in the top/high tiers, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and Ike has achieved above average [[tournament]] results.
Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly all of his attacks can KO under 150%. In addition to this, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]] and [[transcendent priority]]. Ike also great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, as well as fearsome [[edge guarding]] capabilities. Ike's biggest boon is his amazing [[jab]], which is fast, possesses great reach for a jab, deals high damage and knockback, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). However, Ike also has severe weaknesses to balance these strengths, with one of them being in his abysmal frame data. Most of Ike’s attacks have incredibly high startup and ending lag, making his overall attack speed arguably the worst in “Brawl”. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery is linear and predictable, and it is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which combines with his large size and subpar mobility to make it difficult for him to break through [[camp]]ing, as well as also being incapable of [[camp]]ing. Overall, this results in average [[matchup]]s (with remarkably few counters for a mid tier character, plus even matchups against three top/high tier characters, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and above-average [[tournament]] results.


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