Ike (SSBB): Difference between revisions
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'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in the English version, who voiced the character in ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' in the English and Japanese versions respectively. | '''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in the English version, who voiced the character in ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' in the English and Japanese versions respectively. | ||
Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly | Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly all of his attacks can KO under 150%. In addition to this, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]] and [[transcendent priority]]. Ike also great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, as well as fearsome [[edge guarding]] capabilities. Ike's biggest boon is his amazing [[jab]], which is fast, possesses great reach for a jab, deals high damage and knockback, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). However, Ike also has severe weaknesses to balance these strengths, with one of them being in his abysmal frame data. Most of Ike’s attacks have incredibly high startup and ending lag, making his overall attack speed arguably the worst in “Brawl”. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery is linear and predictable, and it is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which combines with his large size and subpar mobility to make it difficult for him to break through [[camp]]ing, as well as also being incapable of [[camp]]ing. Overall, this results in average [[matchup]]s (with remarkably few counters for a mid tier character, plus even matchups against three top/high tier characters, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and above-average [[tournament]] results. | ||
==Attributes== | ==Attributes== |